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Merge remote changes and finalize v1.0.2
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BATOCERA-SETUP.md

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/userdata/roms/gzdoom/
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```
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### Mods
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Place mod files in:
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```
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/userdata/roms/gzdoom/mods/
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```
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## Engine Detection
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Batocera includes GZDoom at `/usr/bin/gzdoom`
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Set the engine directory to a custom folder (like `/userdata/roms/ports/engines`) if you want to add other engines. The system `gzdoom` will still be auto-detected.
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## Creating a Batocera Port Entry
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Flatpack support is a 'work in progress'
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## Creating an entry in the Ports folder
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Create a file: `/userdata/roms/ports/DMINLauncher.sh`
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```bash
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#!/bin/bash
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# DMINLauncher Port Entry
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cd /userdata/roms/ports/DMINLauncher
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export DISPLAY=:0
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### App doesn't start
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1. Check execute permissions: `chmod +x DMINLauncher-linux-x64`
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2. Verify DISPLAY is set: `echo $DISPLAY` (should show `:0`)
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3. Run from terminal to see errors: `./DMINLauncher-linux-x64`
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2. Run from terminal to see errors: `./DMINLauncher-linux-x64`
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### No WADs detected
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1. Check WAD folder: `ls /userdata/roms/gzdoom/*.wad`
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- Don't set engine directory to `/usr/bin` - it will scan hundreds of files
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- Use a dedicated folder or leave it pointing to a non-existent path
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## Configuration File
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The `launcher.cfg` file stores all settings. You can edit it manually:
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```ini
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wads=/userdata/roms/gzdoom
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engine=/userdata/roms/ports/engines
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basegame=doom2.wad
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selectedengine=gzdoom (system)
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```

README.md

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**A cross-platform launcher for DOOM source ports**
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DMINLauncher is a simple launcher for DOOM engines built with .NET 9 and Avalonia UI. It helps you organize your WAD files, load mods, and launch games.
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DMINLauncher is a simple launcher for DOOM engines. It is built with .NET 9 and Avalonia UI.
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## Support the Project
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One of the main goals was to provide a consistent launcher experience that is easy to use with Batocera, Retrobat or standalone in either Windows or Linux. Cross-platform compatibility was essential for this to happen.
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[![Buy Me a Coffee](https://img.shields.io/badge/Buy%20Me%20a%20Coffee-Support-FFDD00?logo=buy-me-a-coffee&logoColor=black)](https://buymeacoffee.com/silverballb)
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[![PayPal](https://img.shields.io/badge/PayPal-Donate-00457C?logo=paypal&logoColor=white)](https://paypal.me/RGanshorn?country.x=CA&locale.x=en_US)
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![License](https://img.shields.io/badge/license-MIT-blue.svg)
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![Platform](https://img.shields.io/badge/platform-Windows%20%7C%20Linux-lightgrey.svg)
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![.NET](https://img.shields.io/badge/.NET-9.0-purple.svg)
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If you wish, you can help support this and other projects I am working on. If not, that is ok too.
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- [PayPal](https://paypal.me/RGanshorn?country.x=CA&locale.x=en_US)
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- [Buy Me a Coffee](https://buymeacoffee.com/silverballb)
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---
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## Features
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- Launch DOOM source ports (UZDoom, GZDoom, Zandronum, etc.)
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- Launch DOOM source ports from Windows, Linux, Batocera or standalone.
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- Load IWAD files (DOOM, DOOM II, Heretic, Hexen, etc.)
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- Load and organize mod files (WAD, PK3, PK7, ZIP)
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- Drag-and-drop mod load order
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### Batocera
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For Batocera, WAD files go in `/userdata/roms/gzdoom/` and the default config uses:
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```ini
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wads=/userdata/roms/gzdoom
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engine=
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```
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For Batocera, WAD files go in `/userdata/roms/gzdoom/`
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See [BATOCERA-SETUP.md](BATOCERA-SETUP.md) for full setup instructions.
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## License
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MIT License - see LICENSE file
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## Credits
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- [Avalonia UI](https://avaloniaui.net/) - UI framework
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**Version:** 1.0.1
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**Version:** 1.0.2

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