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update Open Source Docs from Roblox internal teams
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content/en-us/assistant/guide.md

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@@ -301,15 +301,3 @@ Generated plans are saved as editable Markdown documents that persist across cha
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- **Integrated Markdown editor**: After Assistant creates a plan, click **Open Plan** in the chat interface to launch the dedicated Markdown editor, where you can review the formatted document or modify its contents directly.
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- **Save and update plans**: Click **Save** to push a diff of your manual edits back to Assistant, which updates its underlying task list. Conversely, prompting Assistant in chat automatically updates the plan Markdown file.
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- **Explicit approval gate**: Plans never auto-execute or time out into acceptance. The workflow only executes when you click **Build** in the Assistant chat.
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## Skills
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In Studio, Assistant uses a number of skills to help it perform tasks more consistently and comprehensively. Assistant chooses the appropriate skills automatically based on your request.
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Skills are just folders with a `SKILL.md` file and any supporting resources (scripts, a `commands` directory with supplemental Markdown files, etc.). See the full list of Assistant skills in the open source repository.
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<Grid container spacing={2}>
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<Grid item XSmall={12} Large={6}>
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<ScriptingLibrariesCard title="Assistant skills" description="View all of Assistant's skill files." hue="210" githubHref="https://github.com/Roblox/creator-docs/tree/main/skills" />
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</Grid>
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</Grid>

content/en-us/creator-programs/feedback.md

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- Given access to the Community Feedback Program private Developer Forum category
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- Gifted physical Roblox swag as a reward for participation
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## Requirements
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You must meet the following requirements to be eligible for the Community Feedback Program:
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- Be 18 years of age or older
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- Have a completed age verification on your Roblox account
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## Eligibility
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Eligibility can include, but is not limited to:
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In addition to the requirements above, eligibility can include, but is not limited to:
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- Has contributed to the development of a game that has shown some success on the platform
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- Manages a large group with an active community

content/en-us/performance-optimization/scene-analysis.md

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## Enable Scene Analysis
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1. Enable **Scene Analysis** in **File** > **Beta Features**.
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1. In the menu bar, select **Window** > **Performance Summary** > **Scene Analysis**.
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In the menu bar, select **Window** > **Performance Summary** > **Scene Analysis**.
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## Use Scene Analysis
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content/en-us/reference/cloud/openapi.json

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}
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},
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"schema": {
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"type": "array",
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"items": {
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"description": " ['Image' = 1, 'TShirt' = 2, 'Audio' = 3, 'Mesh' = 4, 'Lua' = 5, 'HTML' = 6, 'Text' = 7, 'Hat' = 8, 'Place' = 9, 'Model' = 10, 'Shirt' = 11, 'Pants' = 12, 'Decal' = 13, 'Avatar' = 16, 'Head' = 17, 'Face' = 18, 'Gear' = 19, 'Badge' = 21, 'GroupEmblem' = 22, 'Animation' = 24, 'Arms' = 25, 'Legs' = 26, 'Torso' = 27, 'RightArm' = 28, 'LeftArm' = 29, 'LeftLeg' = 30, 'RightLeg' = 31, 'Package' = 32, 'YouTubeVideo' = 33, 'GamePass' = 34, 'App' = 35, 'Code' = 37, 'Plugin' = 38, 'SolidModel' = 39, 'MeshPart' = 40, 'HairAccessory' = 41, 'FaceAccessory' = 42, 'NeckAccessory' = 43, 'ShoulderAccessory' = 44, 'FrontAccessory' = 45, 'BackAccessory' = 46, 'WaistAccessory' = 47, 'ClimbAnimation' = 48, 'DeathAnimation' = 49, 'FallAnimation' = 50, 'IdleAnimation' = 51, 'JumpAnimation' = 52, 'RunAnimation' = 53, 'SwimAnimation' = 54, 'WalkAnimation' = 55, 'PoseAnimation' = 56, 'LocalizationTableManifest' = 59, 'LocalizationTableTranslation' = 60, 'EmoteAnimation' = 61, 'Video' = 62, 'TexturePack' = 63, 'TShirtAccessory' = 64, 'ShirtAccessory' = 65, 'PantsAccessory' = 66, 'JacketAccessory' = 67, 'SweaterAccessory' = 68, 'ShortsAccessory' = 69, 'LeftShoeAccessory' = 70, 'RightShoeAccessory' = 71, 'DressSkirtAccessory' = 72, 'FontFamily' = 73, 'FontFace' = 74, 'MeshHiddenSurfaceRemoval' = 75, 'EyebrowAccessory' = 76, 'EyelashAccessory' = 77, 'MoodAnimation' = 78, 'DynamicHead' = 79, 'CodeSnippet' = 80, 'AdsVideo' = 81, 'OtaUpdate' = 82, 'Screenshot' = 83, 'RuntimePropertySet' = 84, 'StorePreviewVideo' = 85, 'GamePreviewVideo' = 86, 'CreatorExperienceConfig' = 87, 'FaceMakeup' = 88, 'LipMakeup' = 89, 'EyeMakeup' = 90, 'VoxelFragment' = 91, 'AvatarBackground' = 92]",
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"description": " ['Image' = 1, 'TShirt' = 2, 'Audio' = 3, 'Mesh' = 4, 'Lua' = 5, 'HTML' = 6, 'Text' = 7, 'Hat' = 8, 'Place' = 9, 'Model' = 10, 'Shirt' = 11, 'Pants' = 12, 'Decal' = 13, 'Avatar' = 16, 'Head' = 17, 'Face' = 18, 'Gear' = 19, 'Badge' = 21, 'GroupEmblem' = 22, 'Animation' = 24, 'Arms' = 25, 'Legs' = 26, 'Torso' = 27, 'RightArm' = 28, 'LeftArm' = 29, 'LeftLeg' = 30, 'RightLeg' = 31, 'Package' = 32, 'YouTubeVideo' = 33, 'GamePass' = 34, 'App' = 35, 'Code' = 37, 'Plugin' = 38, 'SolidModel' = 39, 'MeshPart' = 40, 'HairAccessory' = 41, 'FaceAccessory' = 42, 'NeckAccessory' = 43, 'ShoulderAccessory' = 44, 'FrontAccessory' = 45, 'BackAccessory' = 46, 'WaistAccessory' = 47, 'ClimbAnimation' = 48, 'DeathAnimation' = 49, 'FallAnimation' = 50, 'IdleAnimation' = 51, 'JumpAnimation' = 52, 'RunAnimation' = 53, 'SwimAnimation' = 54, 'WalkAnimation' = 55, 'PoseAnimation' = 56, 'LocalizationTableManifest' = 59, 'LocalizationTableTranslation' = 60, 'EmoteAnimation' = 61, 'Video' = 62, 'TexturePack' = 63, 'TShirtAccessory' = 64, 'ShirtAccessory' = 65, 'PantsAccessory' = 66, 'JacketAccessory' = 67, 'SweaterAccessory' = 68, 'ShortsAccessory' = 69, 'LeftShoeAccessory' = 70, 'RightShoeAccessory' = 71, 'DressSkirtAccessory' = 72, 'FontFamily' = 73, 'FontFace' = 74, 'MeshHiddenSurfaceRemoval' = 75, 'EyebrowAccessory' = 76, 'EyelashAccessory' = 77, 'MoodAnimation' = 78, 'DynamicHead' = 79, 'CodeSnippet' = 80, 'AdsVideo' = 81, 'OtaUpdate' = 82, 'Screenshot' = 83, 'RuntimePropertySet' = 84, 'StorePreviewVideo' = 85, 'GamePreviewVideo' = 86, 'CreatorExperienceConfig' = 87, 'FaceMakeup' = 88, 'LipMakeup' = 89, 'EyeMakeup' = 90, 'VoxelFragment' = 91, 'AvatarBackground' = 92, 'TextDocument' = 93, 'Post' = 94]",
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"enum": [
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22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 37, 38,
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},
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"assetType": {
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"format": "int32",
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"description": "The asset type id of asset with id Roblox.Inventory.Api.V2.UserAssetItemModelV2.AssetId. ['Image' = 1, 'TShirt' = 2, 'Audio' = 3, 'Mesh' = 4, 'Lua' = 5, 'HTML' = 6, 'Text' = 7, 'Hat' = 8, 'Place' = 9, 'Model' = 10, 'Shirt' = 11, 'Pants' = 12, 'Decal' = 13, 'Avatar' = 16, 'Head' = 17, 'Face' = 18, 'Gear' = 19, 'Badge' = 21, 'GroupEmblem' = 22, 'Animation' = 24, 'Arms' = 25, 'Legs' = 26, 'Torso' = 27, 'RightArm' = 28, 'LeftArm' = 29, 'LeftLeg' = 30, 'RightLeg' = 31, 'Package' = 32, 'YouTubeVideo' = 33, 'GamePass' = 34, 'App' = 35, 'Code' = 37, 'Plugin' = 38, 'SolidModel' = 39, 'MeshPart' = 40, 'HairAccessory' = 41, 'FaceAccessory' = 42, 'NeckAccessory' = 43, 'ShoulderAccessory' = 44, 'FrontAccessory' = 45, 'BackAccessory' = 46, 'WaistAccessory' = 47, 'ClimbAnimation' = 48, 'DeathAnimation' = 49, 'FallAnimation' = 50, 'IdleAnimation' = 51, 'JumpAnimation' = 52, 'RunAnimation' = 53, 'SwimAnimation' = 54, 'WalkAnimation' = 55, 'PoseAnimation' = 56, 'LocalizationTableManifest' = 59, 'LocalizationTableTranslation' = 60, 'EmoteAnimation' = 61, 'Video' = 62, 'TexturePack' = 63, 'TShirtAccessory' = 64, 'ShirtAccessory' = 65, 'PantsAccessory' = 66, 'JacketAccessory' = 67, 'SweaterAccessory' = 68, 'ShortsAccessory' = 69, 'LeftShoeAccessory' = 70, 'RightShoeAccessory' = 71, 'DressSkirtAccessory' = 72, 'FontFamily' = 73, 'FontFace' = 74, 'MeshHiddenSurfaceRemoval' = 75, 'EyebrowAccessory' = 76, 'EyelashAccessory' = 77, 'MoodAnimation' = 78, 'DynamicHead' = 79, 'CodeSnippet' = 80, 'AdsVideo' = 81, 'OtaUpdate' = 82, 'Screenshot' = 83, 'RuntimePropertySet' = 84, 'StorePreviewVideo' = 85, 'GamePreviewVideo' = 86, 'CreatorExperienceConfig' = 87, 'FaceMakeup' = 88, 'LipMakeup' = 89, 'EyeMakeup' = 90, 'VoxelFragment' = 91, 'AvatarBackground' = 92]",
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"description": "The asset type id of asset with id Roblox.Inventory.Api.V2.UserAssetItemModelV2.AssetId. ['Image' = 1, 'TShirt' = 2, 'Audio' = 3, 'Mesh' = 4, 'Lua' = 5, 'HTML' = 6, 'Text' = 7, 'Hat' = 8, 'Place' = 9, 'Model' = 10, 'Shirt' = 11, 'Pants' = 12, 'Decal' = 13, 'Avatar' = 16, 'Head' = 17, 'Face' = 18, 'Gear' = 19, 'Badge' = 21, 'GroupEmblem' = 22, 'Animation' = 24, 'Arms' = 25, 'Legs' = 26, 'Torso' = 27, 'RightArm' = 28, 'LeftArm' = 29, 'LeftLeg' = 30, 'RightLeg' = 31, 'Package' = 32, 'YouTubeVideo' = 33, 'GamePass' = 34, 'App' = 35, 'Code' = 37, 'Plugin' = 38, 'SolidModel' = 39, 'MeshPart' = 40, 'HairAccessory' = 41, 'FaceAccessory' = 42, 'NeckAccessory' = 43, 'ShoulderAccessory' = 44, 'FrontAccessory' = 45, 'BackAccessory' = 46, 'WaistAccessory' = 47, 'ClimbAnimation' = 48, 'DeathAnimation' = 49, 'FallAnimation' = 50, 'IdleAnimation' = 51, 'JumpAnimation' = 52, 'RunAnimation' = 53, 'SwimAnimation' = 54, 'WalkAnimation' = 55, 'PoseAnimation' = 56, 'LocalizationTableManifest' = 59, 'LocalizationTableTranslation' = 60, 'EmoteAnimation' = 61, 'Video' = 62, 'TexturePack' = 63, 'TShirtAccessory' = 64, 'ShirtAccessory' = 65, 'PantsAccessory' = 66, 'JacketAccessory' = 67, 'SweaterAccessory' = 68, 'ShortsAccessory' = 69, 'LeftShoeAccessory' = 70, 'RightShoeAccessory' = 71, 'DressSkirtAccessory' = 72, 'FontFamily' = 73, 'FontFace' = 74, 'MeshHiddenSurfaceRemoval' = 75, 'EyebrowAccessory' = 76, 'EyelashAccessory' = 77, 'MoodAnimation' = 78, 'DynamicHead' = 79, 'CodeSnippet' = 80, 'AdsVideo' = 81, 'OtaUpdate' = 82, 'Screenshot' = 83, 'RuntimePropertySet' = 84, 'StorePreviewVideo' = 85, 'GamePreviewVideo' = 86, 'CreatorExperienceConfig' = 87, 'FaceMakeup' = 88, 'LipMakeup' = 89, 'EyeMakeup' = 90, 'VoxelFragment' = 91, 'AvatarBackground' = 92, 'TextDocument' = 93, 'Post' = 94]",
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"enum": [
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, 17, 18, 19, 21, 22,
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24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 37, 38, 39, 40,
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],
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"type": "integer"
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},

content/en-us/ui/appearance-modifiers.md

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<img src="../assets/studio/general/ColorSequence-Red-White.png" width="628" alt="Color sequence popup from red to white" />
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<img src="../assets/studio/general/NumberSequence-0-1.png" width="828" alt="Number sequence popup from 0 to 1" />
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<img src="../assets/studio/general/NumberSequence-0-1.png" width="828" alt="Number sequence popup from 0 to 1" />
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You can also control **individual corners** through the `Class.UICorner.TopLeftRadius|TopLeftRadius`, `Class.UICorner.TopRightRadius|TopRightRadius`, `Class.UICorner.BottomRightRadius|BottomRightRadius`, and `Class.UICorner.BottomLeftRadius|BottomLeftRadius` properties.
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<BetaAlert betaName="New UI Capabilities" leadIn="The ability to set individual corners is currently in beta. Enable the capability through " leadOut=". During this Studio beta period, you cannot publish live games that use individually rounded UI corners." components={props.components} />
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<figcaption>`Class.UICorner.TopLeftRadius|TopLeftRadius` = `(0, 0)`<br />`Class.UICorner.TopRightRadius|TopRightRadius` = `(0, 48)`<br />`Class.UICorner.BottomRightRadius|BottomRightRadius` = `(0, 48)`<br />`Class.UICorner.BottomLeftRadius|BottomLeftRadius` = `(0, 0)`</figcaption>
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skills/README.md

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