Skip to content

Commit 92a12bd

Browse files
update Open Source Docs from Roblox internal teams
1 parent aebb5ec commit 92a12bd

3 files changed

Lines changed: 5 additions & 5 deletions

File tree

content/en-us/art/accessories/from-existing.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -48,7 +48,7 @@ Whether you are using an existing shape or creating your own 3D object, it's imp
4848
Correctly setting up your asset in Blender helps reduce importing and rendering issues later in Studio. When importing Roblox-related `.fbx` files, such as the provided [mask asset](../../assets/art/accessories/creating-rigid/Rigid_Mask_Model-Only.fbx), you might discover that your asset imports at a 1/100 scale due to the `.fbx` conversion. In your Blender project, you can quickly reset the scale to make the asset easier to work with in the Blender environment.
4949

5050
<Alert severity = 'info'>
51-
If you are creating your own rigid accessory from scratch, it's important to understand Roblox's [standard avatar sizes](../../art/accessories/body-scale.md), especially for rigid accessories that contour around a body part, such as a hat or bangle.
51+
If you are creating your own rigid accessory from scratch, it's important to understand Roblox's [standard avatar sizes](../../avatar/rigid-accessories/specifications.md#body-scale), especially for rigid accessories that contour around a body part, such as a hat or bangle.
5252
</Alert>
5353

5454
Using the [Sci Fi Mask](../../assets/art/accessories/creating-rigid/Rigid_Mask_Model-Only.fbx) reference as an example, use the following instructions to import and set up your rigid accessory model in Blender:

content/en-us/avatar-setup/index.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -55,7 +55,7 @@ When your project has the appropriate `Class.Model` object in your workspace, yo
5555
<tr>
5656
<td>Accessory</td>
5757
<td>`Class.Model` containing one or more `Class.MeshPart` objects that meet Avatar Setup's supported [accessory inputs](./auto-setup-requirements.md#accessories). <br /> <br />Must [bundle](./auto-setup-requirements.md#bundle-multiple-assets) with an avatar body `Class.Model` for Avatar Setup.</td>
58-
<td>`Class.Accessory` that includes all expected [rigid accessory components](../avatar/rigid-accessories/index.md#components-of-a-rigid-accessory).</td>
58+
<td>`Class.Accessory` that includes all expected [rigid accessory components](../avatar/rigid-accessories/index.md#rigid-accessory-components).</td>
5959
</tr>
6060
<tr>
6161
<td>Layered clothing</td>

content/en-us/avatar/rigid-accessories/specifications.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -29,9 +29,9 @@ Roblox supports 3 types of character body scales: `Normal`, `Slender`, and `Clas
2929

3030
When modeling rigid accessories, it's important to use a [mannequin](../resources.md#mannequin-models) to help ensure your proportions fit. When using the [Importer](../../studio/importer.md#avatar-general) to import a mannequin:
3131

32-
- Use **Rig Type** > **Rthro** to import your model as a Normal body scale.
33-
- Use **Rig Type** > **Rthro Narrow** to import your model as a Slender body scale.
34-
- Use **Rig Type** > **Default** to import your model as a Classic body scale.
32+
- Use **Rig Scale** > **Rthro** to import your model as a Normal body scale.
33+
- Use **Rig Scale** > **Rthro Narrow** to import your model as a Slender body scale.
34+
- Use **Rig Scale** > **Default** to import your model as a Classic body scale.
3535

3636
<Alert severity = 'info'>
3737
You can use tools like the [Accessory Fitting Tool](../../avatar/accessory-fitting-tool.md) to help visualize and adjust the scale of your mesh on a mannequin within a visualized boundary before uploading and publishing the asset to the Marketplace.

0 commit comments

Comments
 (0)