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<trclass="memdesc:a85bcb12442dbc8a27d51e005ec7a922f"><tdclass="mdescLeft"> </td><tdclass="mdescRight">(Advanced) Returns the number of currently-open websocket connections. <br/></td></tr>
<trclass="memdesc:a548a7b441b7900dcbd5481778c7dec9f"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Blocks the calling thread until all buffered data in the websocket thread has been sent to any connected clients. <br/></td></tr>
<trclass="memdesc:a973d81c7adb1da00361eaeab4118604f"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Sets the 3D object at a given <spanclass="tt">path</span> in the scene tree. <br/></td></tr>
<trclass="memdesc:ae0626a203746f532514c596e4f87c339"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Sets the 3D object at a given <spanclass="tt">path</span> in the scene tree. <br/></td></tr>
<trclass="memdesc:a4a847b014dcf8f38f0317dfab8eca71e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Sets the "object" at a given <spanclass="tt">path</span> in the scene tree to be <spanclass="tt">point_cloud</span>. <br/></td></tr>
<p>Sets the 3D object at a given <spanclass="tt">path</span> in the scene tree. </p>
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<p>Note that <spanclass="tt">path</span>="/foo" will always set an object in the tree at "/foo/<object>". See <aclass="el" href="#meshcat_path" title="Meshcat paths and the scene tree">Meshcat paths and the scene tree</a>. Any objects previously set at this <spanclass="tt">path</span> will be replaced. </p><dlclass="params"><dt>Parameters</dt><dd>
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<p>Note that <spanclass="tt">path</span>="/foo" will always set an object in the tree at "/foo/<object>". See <aclass="el" href="#meshcat_path" title="Meshcat paths and the scene tree">Meshcat paths and the scene tree</a>. Any objects previously set at this <spanclass="tt">path</span> will be replaced.</p>
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<p>The <spanclass="tt">rgba</span> and <spanclass="tt">diffuse_map</span> values work together. The color modulates the textures appearance (by doing a channel-wise multiplication). For example, specifying a red color will "tint" the texture red.</p>
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<dlclass="params"><dt>Parameters</dt><dd>
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<tableclass="params">
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<tr><tdclass="paramname">path</td><td>a "/"-delimited string indicating the path in the scene tree. See <aclass="el" href="#meshcat_path" title="Meshcat paths and the scene tree">Meshcat paths</a> for the semantics. </td></tr>
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<tr><tdclass="paramname">shape</td><td>a <aclass="el" href="classdrake_1_1geometry_1_1_shape.html" title="The abstract base class for all shape specifications.">Shape</a> that specifies the geometry of the object. </td></tr>
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<tr><tdclass="paramname">rgba</td><td>an <aclass="el" href="classdrake_1_1geometry_1_1_rgba.html" title="Defines RGBA (red, green, blue, alpha) values on the range [0, 1].">Rgba</a> that specifies the (solid) color of the object. </td></tr>
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<tr><tdclass="paramname">diffuse_map</td><td>an optional path to an image file to use as a diffuse texture map. The image must be in a format supported by the browser's three.js renderer (e.g., PNG, JPEG, WebP). It will <em>not</em> be applied to <aclass="el" href="classdrake_1_1geometry_1_1_convex.html" title="Definition of a convex surface mesh.">Convex</a> shapes (as convex hulls don't have texture coordinates). It is not <em>currently</em> applied to <aclass="el" href="classdrake_1_1geometry_1_1_mesh.html" title="Definition of a general (possibly non-convex) mesh.">Mesh</a> shapes because <aclass="el" href="classdrake_1_1geometry_1_1_mesh.html" title="Definition of a general (possibly non-convex) mesh.">Mesh</a> shapes reference file formats that can define their own materials. In the future, the map may be applied if the referenced file doesn't actually specify any materials; this will not be considered a "breaking" change. </td></tr>
<p>Stream insertion operator to write an instance of <aclass="el" href="classdrake_1_1math_1_1_rigid_transform.html" title="This class represents a proper rigid transform between two frames which can be regarded in two ways.">RigidTransform</a> into a <spanclass="tt">std::ostream</span>. </p>
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<p>Especially useful for debugging. (Deprecated.) </p><dlclass="deprecated"><dt><b><aclass="el" href="deprecated.html#_deprecated000024">Deprecated</a></b></dt><dd>Use fmt functions instead (e.g., fmt::format(), fmt::to_string(), fmt::print()). Refer to GitHub issue #17742 for more information. <br/>
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<p>Especially useful for debugging. (Deprecated.) </p><dlclass="deprecated"><dt><b><aclass="el" href="deprecated.html#_deprecated000023">Deprecated</a></b></dt><dd>Use fmt functions instead (e.g., fmt::format(), fmt::to_string(), fmt::print()). Refer to GitHub issue #17742 for more information. <br/>
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This will be removed from Drake on or after 2026-07-01. </dd></dl>
<p>Stream insertion operator to write an instance of <aclass="el" href="classdrake_1_1math_1_1_roll_pitch_yaw.html" title="This class represents the orientation between two arbitrary frames A and D associated with a Space-fi...">RollPitchYaw</a> into a <spanclass="tt">std::ostream</span>. </p>
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<p>Especially useful for debugging.(Deprecated.) </p><dlclass="deprecated"><dt><b><aclass="el" href="deprecated.html#_deprecated000023">Deprecated</a></b></dt><dd>Use fmt functions instead (e.g., fmt::format(), fmt::to_string(), fmt::print()). Refer to GitHub issue #17742 for more information. <br/>
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<p>Especially useful for debugging.(Deprecated.) </p><dlclass="deprecated"><dt><b><aclass="el" href="deprecated.html#_deprecated000024">Deprecated</a></b></dt><dd>Use fmt functions instead (e.g., fmt::format(), fmt::to_string(), fmt::print()). Refer to GitHub issue #17742 for more information. <br/>
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This will be removed from Drake on or after 2026-07-01. </dd></dl>
Copy file name to clipboardExpand all lines: doxygen_cxx/classdrake_1_1multibody_1_1_spatial_acceleration-members.html
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<trclass="odd"><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html#ad25fcd6f7e0329487e305150e4eb1bd5">drake::multibody::SpatialVector< SpatialAcceleration, T >::operator=</a>(const SpatialVector &)=default</td><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html">SpatialVector< SpatialAcceleration, T ></a></td><tdclass="entry"></td></tr>
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<trclass="even"><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html#aacff34b9082c7b9ccb9da6ba6573c1c0">operator[]</a>(int i) const</td><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html">SpatialVector< SpatialAcceleration, T ></a></td><tdclass="entry"></td></tr>
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<trclass="odd"><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html#a19d94342899a6428da1175ded23ccf1b">rotational</a>() const</td><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html">SpatialVector< SpatialAcceleration, T ></a></td><tdclass="entry"></td></tr>
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<trclass="even"><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html#a09b2415a4b0787515507518d9c0dd4e5">SetNaN</a>()</td><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html">SpatialVector< SpatialAcceleration, T ></a></td><tdclass="entry"></td></tr>
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<trclass="even"><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html#a5e28ef1125da16e1928cd97e004fb776">SetNaN</a>() noexcept</td><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html">SpatialVector< SpatialAcceleration, T ></a></td><tdclass="entry"></td></tr>
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<trclass="odd"><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html#a3d190a39dba891fc6873ecdd1854f6a7">SetZero</a>()</td><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_vector.html">SpatialVector< SpatialAcceleration, T ></a></td><tdclass="entry"></td></tr>
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<trclass="even"><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_acceleration.html#ab6559af28e6cbfe7976426fdde5e2204">Shift</a>(const Vector3< T > &offset, const Vector3< T > &angular_velocity_of_this_frame) const</td><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_acceleration.html">SpatialAcceleration< T ></a></td><tdclass="entry"></td></tr>
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<trclass="odd"><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_acceleration.html#ab9aec6dbf1179c27fd82446efa6841d2">ShiftInPlace</a>(const Vector3< T > &offset, const Vector3< T > &angular_velocity_of_this_frame)</td><tdclass="entry"><aclass="el" href="classdrake_1_1multibody_1_1_spatial_acceleration.html">SpatialAcceleration< T ></a></td><tdclass="entry"></td></tr>
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