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174 lines (163 loc) · 9 KB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "RigidBodyTwistControlComponent.h"
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/MathUtils.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <AzFramework/Physics/RigidBodyBus.h>
#include <AzFramework/Physics/SimulatedBodies/RigidBody.h>
namespace ROS2
{
void RigidBodyTwistControlComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<RigidBodyTwistControlComponent, AZ::Component>()
->Version(1)
->Field("DisableLinearVelocityXOverriding", &RigidBodyTwistControlComponent::m_disableLinearVelocityXOverriding)
->Field("DisableLinearVelocityYOverriding", &RigidBodyTwistControlComponent::m_disableLinearVelocityYOverriding)
->Field("DisableLinearVelocityZOverriding", &RigidBodyTwistControlComponent::m_disableLinearVelocityZOverriding)
->Field("DisableAngularVelocityXOverriding", &RigidBodyTwistControlComponent::m_disableAngularVelocityXOverriding)
->Field("DisableAngularVelocityYOverriding", &RigidBodyTwistControlComponent::m_disableAngularVelocityYOverriding)
->Field("DisableAngularVelocityZOverriding", &RigidBodyTwistControlComponent::m_disableAngularVelocityZOverriding);
if (AZ::EditContext* ec = serialize->GetEditContext())
{
ec->Class<RigidBodyTwistControlComponent>("Rigid Body Twist Control", "Simple control through RigidBody")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
->Attribute(AZ::Edit::Attributes::Category, "ROS2")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/RigidBodyTwistControl.svg")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/RigidBodyTwistControl.svg")
->ClassElement(AZ::Edit::ClassElements::Group, "Linear Axis Overrides")
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableLinearVelocityXOverriding,
"Disable linear velocity X axis override",
"Disable overriding X axis")
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableLinearVelocityYOverriding,
"Disable linear velocity Y axis override",
"Disable overriding Y axis")
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableLinearVelocityZOverriding,
"Disable linear velocity Z axis override",
"Disable overriding Z axis")
->ClassElement(AZ::Edit::ClassElements::Group, "Angular Axis Overrides")
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableAngularVelocityXOverriding,
"Disable angular velocity X axis override",
"Disable overriding X axis")
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableAngularVelocityYOverriding,
"Disable angular velocity Y axis override",
"Disable overriding Y axis")
->DataElement(
AZ::Edit::UIHandlers::Default,
&RigidBodyTwistControlComponent::m_disableAngularVelocityZOverriding,
"Disable angular velocity Z axis override",
"Disable overriding Z axis");
}
}
}
void RigidBodyTwistControlComponent::Activate()
{
AZ::TickBus::Handler::BusConnect();
TwistNotificationBus::Handler::BusConnect(GetEntityId());
}
void RigidBodyTwistControlComponent::Deactivate()
{
TwistNotificationBus::Handler::BusDisconnect();
if (m_sceneFinishSimHandler.IsConnected())
{
m_sceneFinishSimHandler.Disconnect();
}
if (AZ::TickBus::Handler::BusIsConnected())
{
AZ::TickBus::Handler::BusDisconnect();
}
}
void RigidBodyTwistControlComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
{
AzPhysics::SceneInterface* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
AZ_Assert(sceneInterface, "No scene interface");
if (!sceneInterface)
{
return;
}
AzPhysics::SceneHandle defaultSceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
AZ_Assert(defaultSceneHandle != AzPhysics::InvalidSceneHandle, "Invalid default physics scene handle");
AzPhysics::RigidBody* rigidBody = nullptr;
Physics::RigidBodyRequestBus::EventResult(rigidBody, GetEntityId(), &Physics::RigidBodyRequests::GetRigidBody);
AZ_Warning("RigidBodyTwistControlComponent", rigidBody, "No rigid body found for entity %s", GetEntity()->GetName().c_str());
if (!rigidBody)
{
return;
}
m_bodyHandle = rigidBody->m_bodyHandle;
m_sceneFinishSimHandler = AzPhysics::SceneEvents::OnSceneSimulationFinishHandler(
[this, sceneInterface]([[maybe_unused]] AzPhysics::SceneHandle sceneHandle, float fixedDeltaTime)
{
auto* rigidBody = sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, m_bodyHandle);
AZ_Assert(sceneInterface, "No body found for previously given handle");
// Convert local steering to world frame
const AZ::Transform robotTransform = rigidBody->GetTransform();
auto linearVelocityGlobal = robotTransform.TransformVector(m_linearVelocityLocal);
auto angularVelocityGlobal = robotTransform.TransformVector(m_angularVelocityLocal);
AZ::Vector3 linearVelocity;
AZ::Vector3 angularVelocity;
Physics::RigidBodyRequestBus::EventResult(linearVelocity, GetEntityId(), &Physics::RigidBodyRequests::GetLinearVelocity);
Physics::RigidBodyRequestBus::EventResult(angularVelocity, GetEntityId(), &Physics::RigidBodyRequests::GetAngularVelocity);
if (m_disableLinearVelocityXOverriding)
{
linearVelocityGlobal.SetX(linearVelocity.GetX());
}
if (m_disableLinearVelocityYOverriding)
{
linearVelocityGlobal.SetY(linearVelocity.GetY());
}
if (m_disableLinearVelocityZOverriding)
{
linearVelocityGlobal.SetZ(linearVelocity.GetZ());
}
if (m_disableAngularVelocityXOverriding)
{
angularVelocityGlobal.SetX(angularVelocity.GetX());
}
if (m_disableAngularVelocityYOverriding)
{
angularVelocityGlobal.SetY(angularVelocity.GetY());
}
if (m_disableAngularVelocityZOverriding)
{
angularVelocityGlobal.SetZ(angularVelocity.GetZ());
}
Physics::RigidBodyRequestBus::Event(GetEntityId(), &Physics::RigidBodyRequests::SetLinearVelocity, linearVelocityGlobal);
Physics::RigidBodyRequestBus::Event(GetEntityId(), &Physics::RigidBodyRequests::SetAngularVelocity, angularVelocityGlobal);
},
aznumeric_cast<int32_t>(AzPhysics::SceneEvents::PhysicsStartFinishSimulationPriority::Components));
sceneInterface->RegisterSceneSimulationFinishHandler(defaultSceneHandle, m_sceneFinishSimHandler);
AZ::TickBus::Handler::BusDisconnect();
}
void RigidBodyTwistControlComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC_CE("ROS2RobotControl"));
required.push_back(AZ_CRC_CE("PhysicsRigidBodyService"));
}
void RigidBodyTwistControlComponent::TwistReceived(const AZ::Vector3& linear, const AZ::Vector3& angular)
{
m_linearVelocityLocal = linear;
m_angularVelocityLocal = angular;
}
} // namespace ROS2