@@ -1071,7 +1071,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
10711071 }
10721072}
10731073
1074- void CServer::GenerateServerInfo (CPacker *pPacker, int Token )
1074+ void CServer::GenerateServerInfo (CPacker *pPacker, bool IncludeClientInfo )
10751075{
10761076 // count the players
10771077 int PlayerCount = 0 , ClientCount = 0 ;
@@ -1086,13 +1086,6 @@ void CServer::GenerateServerInfo(CPacker *pPacker, int Token)
10861086 }
10871087 }
10881088
1089- if (Token != -1 )
1090- {
1091- pPacker->Reset ();
1092- pPacker->AddRaw (SERVERBROWSE_INFO , sizeof (SERVERBROWSE_INFO ));
1093- pPacker->AddInt (Token);
1094- }
1095-
10961089 pPacker->AddString (GameServer ()->Version (), 32 );
10971090 pPacker->AddString (Config ()->m_SvName , 64 );
10981091 pPacker->AddString (Config ()->m_SvHostname , 128 );
@@ -1115,7 +1108,7 @@ void CServer::GenerateServerInfo(CPacker *pPacker, int Token)
11151108 pPacker->AddInt (ClientCount); // num clients
11161109 pPacker->AddInt (maximum (ClientCount, Config ()->m_SvMaxClients )); // max clients
11171110
1118- if (Token != - 1 )
1111+ if (IncludeClientInfo )
11191112 {
11201113 for (int i = 0 ; i < MAX_CLIENTS ; i++)
11211114 {
@@ -1134,7 +1127,7 @@ void CServer::GenerateServerInfo(CPacker *pPacker, int Token)
11341127void CServer::SendServerInfo (int ClientID)
11351128{
11361129 CMsgPacker Msg (NETMSG_SERVERINFO , true );
1137- GenerateServerInfo (&Msg, - 1 );
1130+ GenerateServerInfo (&Msg, false );
11381131 if (ClientID == -1 )
11391132 {
11401133 for (int i = 0 ; i < MAX_CLIENTS ; i++)
@@ -1172,10 +1165,12 @@ void CServer::PumpNetwork()
11721165 continue ;
11731166
11741167 CPacker Packer;
1175- CNetChunk Response;
1176-
1177- GenerateServerInfo (&Packer, SrvBrwsToken);
1168+ Packer.Reset ();
1169+ Packer.AddRaw (SERVERBROWSE_INFO , sizeof (SERVERBROWSE_INFO ));
1170+ Packer.AddInt (SrvBrwsToken);
1171+ GenerateServerInfo (&Packer, true );
11781172
1173+ CNetChunk Response;
11791174 Response.m_ClientID = -1 ;
11801175 Response.m_Address = Packet.m_Address ;
11811176 Response.m_Flags = NETSENDFLAG_CONNLESS ;
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