diff --git a/.changeset/add-tagalog-language.md b/.changeset/add-tagalog-language.md
new file mode 100644
index 0000000000000..b36a3739fbca1
--- /dev/null
+++ b/.changeset/add-tagalog-language.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/meteor': patch
+'@rocket.chat/i18n': minor
+---
+
+Added Tagalog (`tl`) as a selectable interface language. It appears in the user's **Account → Preferences → Localization → Language** dropdown; interface strings fall back to English until translations are contributed (same approach as other not-yet-translated locales).
diff --git a/.changeset/all-readers-reply.md b/.changeset/all-readers-reply.md
new file mode 100644
index 0000000000000..a11015f20cd48
--- /dev/null
+++ b/.changeset/all-readers-reply.md
@@ -0,0 +1,6 @@
+---
+"@rocket.chat/meteor": minor
+"@rocket.chat/i18n": minor
+---
+
+Shows a confirmation modal when switching attribute store setting
diff --git a/.changeset/bump-patch-1782440081682.md b/.changeset/bump-patch-1782440081682.md
new file mode 100644
index 0000000000000..e1eaa7980afb1
--- /dev/null
+++ b/.changeset/bump-patch-1782440081682.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Bump @rocket.chat/meteor version.
diff --git a/.changeset/bump-patch-1782512866566.md b/.changeset/bump-patch-1782512866566.md
new file mode 100644
index 0000000000000..e1eaa7980afb1
--- /dev/null
+++ b/.changeset/bump-patch-1782512866566.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Bump @rocket.chat/meteor version.
diff --git a/.changeset/bump-patch-1783039947861.md b/.changeset/bump-patch-1783039947861.md
new file mode 100644
index 0000000000000..e1eaa7980afb1
--- /dev/null
+++ b/.changeset/bump-patch-1783039947861.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Bump @rocket.chat/meteor version.
diff --git a/.changeset/bumpy-coats-reply.md b/.changeset/bumpy-coats-reply.md
new file mode 100644
index 0000000000000..d261107317837
--- /dev/null
+++ b/.changeset/bumpy-coats-reply.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes a memory leakage on the CodeMirror component (used by `code`-typed settings)
diff --git a/.changeset/chubby-garlics-decide.md b/.changeset/chubby-garlics-decide.md
new file mode 100644
index 0000000000000..4350c7a318cf4
--- /dev/null
+++ b/.changeset/chubby-garlics-decide.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/apps': patch
+---
+
+Replaces {} with Object.create(null) to ensure defense-in-depth against prototype pollution
diff --git a/.changeset/crisp-corners-itch.md b/.changeset/crisp-corners-itch.md
new file mode 100644
index 0000000000000..1a02cccba6f9a
--- /dev/null
+++ b/.changeset/crisp-corners-itch.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes S3 file upload failing when the region setting is empty or the endpoint is configured without a URL scheme
diff --git a/.changeset/crisp-taxis-pay.md b/.changeset/crisp-taxis-pay.md
new file mode 100644
index 0000000000000..5ccb2c7abc7f5
--- /dev/null
+++ b/.changeset/crisp-taxis-pay.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes `users.sendConfirmationEmail` rejecting unauthenticated requests, which prevented unverified users from resending their verification email from the login screen
diff --git a/.changeset/cute-humans-follow.md b/.changeset/cute-humans-follow.md
new file mode 100644
index 0000000000000..3788df75f8d2d
--- /dev/null
+++ b/.changeset/cute-humans-follow.md
@@ -0,0 +1,7 @@
+---
+'@rocket.chat/model-typings': patch
+'@rocket.chat/models': patch
+'@rocket.chat/meteor': patch
+---
+
+Fixes auto-translate not activating for users who set their language preference after joining rooms
diff --git a/.changeset/ddp-migrate-batch2-callers.md b/.changeset/ddp-migrate-batch2-callers.md
new file mode 100644
index 0000000000000..9558b6c12b085
--- /dev/null
+++ b/.changeset/ddp-migrate-batch2-callers.md
@@ -0,0 +1,12 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Migrate six client DDP callers to their REST equivalents (the DDP methods stay registered on the server for external SDK/mobile clients, with a deprecation log pointing at the REST route until 9.0.0 removes them):
+
+- `loadMissedMessages` → `GET /v1/chat.syncMessages`
+- `joinRoom` → `POST /v1/channels.join` (channel-only; non-`c` rooms now error via REST the same way they used to via DDP)
+- `userSetUtcOffset` → `POST /v1/users.setPreferences` (new `utcOffset` field)
+- `deleteFileMessage` → `POST /v1/chat.delete` (new `fileId` body shape)
+- `spotlight` → `GET /v1/spotlight` (new `usernames` / `type` / `rid` query params)
+- `listCustomSounds` → `GET /v1/custom-sounds.list`
diff --git a/.changeset/ddp-migrate-batch3-callers.md b/.changeset/ddp-migrate-batch3-callers.md
new file mode 100644
index 0000000000000..4606c3a4adcc1
--- /dev/null
+++ b/.changeset/ddp-migrate-batch3-callers.md
@@ -0,0 +1,10 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Migrate four client DDP callers to their REST equivalents (the DDP methods stay registered on the server for external SDK/mobile clients, with a deprecation log pointing at the REST route until 9.0.0 removes them):
+
+- `deleteCustomSound` → `POST /v1/custom-sounds.delete`
+- `blockUser` / `unblockUser` → `POST /v1/im.blockUser` (single toggle with `{ roomId, block: boolean }`)
+- `saveSettings` → `POST /v1/settings`
+- `e2e.requestSubscriptionKeys` → `POST /v1/e2e.requestSubscriptionKeys`
diff --git a/.changeset/dull-trams-follow.md b/.changeset/dull-trams-follow.md
new file mode 100644
index 0000000000000..eacb88108a0f7
--- /dev/null
+++ b/.changeset/dull-trams-follow.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Security Hotfix (https://docs.rocket.chat/docs/security-fixes-and-updates)
diff --git a/.changeset/early-deer-fry.md b/.changeset/early-deer-fry.md
new file mode 100644
index 0000000000000..c2999ef41ebcf
--- /dev/null
+++ b/.changeset/early-deer-fry.md
@@ -0,0 +1,5 @@
+---
+"@rocket.chat/meteor": patch
+---
+
+Fixes an issue that allowed users to create a DM and send messages to a deactivated account
diff --git a/.changeset/easy-laws-talk.md b/.changeset/easy-laws-talk.md
new file mode 100644
index 0000000000000..51ff0a2702f2b
--- /dev/null
+++ b/.changeset/easy-laws-talk.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes non-deterministic comparator in team's channel desertion table
diff --git a/.changeset/eight-areas-see.md b/.changeset/eight-areas-see.md
new file mode 100644
index 0000000000000..d349b9765616f
--- /dev/null
+++ b/.changeset/eight-areas-see.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/core-services': patch
+'@rocket.chat/meteor': patch
+---
+
+Fixes an issue where updating an app in quick succession could crash the server.
diff --git a/.changeset/eight-dingos-press.md b/.changeset/eight-dingos-press.md
new file mode 100644
index 0000000000000..457a7c98a29a2
--- /dev/null
+++ b/.changeset/eight-dingos-press.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes incoming integrations inability of reaching internal hosts by adding "ignoreSsrfValidation: true" to it
diff --git a/.changeset/eighty-onions-deny.md b/.changeset/eighty-onions-deny.md
new file mode 100644
index 0000000000000..dd0dd5ceaa2c7
--- /dev/null
+++ b/.changeset/eighty-onions-deny.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes error handling when using invalid regular expressions on message search
diff --git a/.changeset/famous-birds-join.md b/.changeset/famous-birds-join.md
new file mode 100644
index 0000000000000..09cc78ba0d86e
--- /dev/null
+++ b/.changeset/famous-birds-join.md
@@ -0,0 +1,5 @@
+---
+"@rocket.chat/meteor": patch
+---
+
+Fixes the message list shifting when typing in the fully expanded message composer
diff --git a/.changeset/fast-apes-know.md b/.changeset/fast-apes-know.md
new file mode 100644
index 0000000000000..47242a936a4c2
--- /dev/null
+++ b/.changeset/fast-apes-know.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Escapes HTML tags in exported data
diff --git a/.changeset/few-lies-drum.md b/.changeset/few-lies-drum.md
new file mode 100644
index 0000000000000..9231c92914c72
--- /dev/null
+++ b/.changeset/few-lies-drum.md
@@ -0,0 +1,5 @@
+---
+"@rocket.chat/meteor": patch
+---
+
+Fixes an issue with embedded layout where users were able to receive VideoConf calls, causing the application to crash
diff --git a/.changeset/fix-join-room-subscription-refresh.md b/.changeset/fix-join-room-subscription-refresh.md
new file mode 100644
index 0000000000000..464efd6ad7825
--- /dev/null
+++ b/.changeset/fix-join-room-subscription-refresh.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixed the "not subscribed" room screen not updating after joining a room. The join mutation invalidated a stale React Query key that no longer matched the open-room query, so the UI kept showing the join prompt until a manual page refresh. It now invalidates the correct `rooms` reference key, so the room opens immediately after joining.
diff --git a/.changeset/fluffy-poets-check.md b/.changeset/fluffy-poets-check.md
new file mode 100644
index 0000000000000..4ecdb9e7788ac
--- /dev/null
+++ b/.changeset/fluffy-poets-check.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/media-signaling': minor
+---
+
+Fixes a soft lock issue where the call negotiation doesn't proceed if the call is accepted while still being initialized
diff --git a/.changeset/full-results-share.md b/.changeset/full-results-share.md
new file mode 100644
index 0000000000000..2b681e3cecebe
--- /dev/null
+++ b/.changeset/full-results-share.md
@@ -0,0 +1,11 @@
+---
+'@rocket.chat/presence-service': minor
+'@rocket.chat/core-services': patch
+'@rocket.chat/model-typings': patch
+'@rocket.chat/core-typings': patch
+'@rocket.chat/presence': minor
+'@rocket.chat/models': patch
+'@rocket.chat/meteor': minor
+---
+
+Adds the backend foundation for a unified presence engine with a priority-based claim system (internal > manual > external), status expiration, and previous state restore.
diff --git a/.changeset/heavy-balloons-cut.md b/.changeset/heavy-balloons-cut.md
new file mode 100644
index 0000000000000..2c8a4fb47f337
--- /dev/null
+++ b/.changeset/heavy-balloons-cut.md
@@ -0,0 +1,5 @@
+---
+"@rocket.chat/meteor": patch
+---
+
+Fixes an issue that caused the UI to attempt to mark an unserved livechat room as read
diff --git a/.changeset/itchy-years-learn.md b/.changeset/itchy-years-learn.md
new file mode 100644
index 0000000000000..8f12de526f174
--- /dev/null
+++ b/.changeset/itchy-years-learn.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/apps': patch
+'@rocket.chat/meteor': patch
+---
+
+Fixes an issue where an app's bot user presence was incorrectly shown as Offline after updating it.
diff --git a/.changeset/khaki-gifts-follow.md b/.changeset/khaki-gifts-follow.md
new file mode 100644
index 0000000000000..6852340e54240
--- /dev/null
+++ b/.changeset/khaki-gifts-follow.md
@@ -0,0 +1,13 @@
+---
+"@rocket.chat/meteor": minor
+"@rocket.chat/abac": minor
+---
+
+Allows using Virtru as the attribute store for ABAC decisions.
+
+### Important
+
+- When using virtru as the store, the internal attribute store is disabled.
+- On switch, existing ABAC attributes from rooms will be removed. Rooms will continue to be private & no users will be removed until you add attributes again.
+- Users are only allowed to see & edit rooms they have access to. Access decision is evaluated on Virtru
+- A user/app with the `bypass-abac-store-validation` permission can assign any attributes to rooms, even if the user doesn't have them assigned on Virtru.
diff --git a/.changeset/libretranslate-autotranslate-provider.md b/.changeset/libretranslate-autotranslate-provider.md
new file mode 100644
index 0000000000000..63eeeb9d2877f
--- /dev/null
+++ b/.changeset/libretranslate-autotranslate-provider.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/meteor': minor
+'@rocket.chat/i18n': patch
+---
+
+Added LibreTranslate as a message auto-translation provider, alongside Google, DeepL and Microsoft. LibreTranslate can be self-hosted, enabling fully on-premise / offline message auto-translation. Configure the instance URL (and optional API key) under **Admin → Settings → Message → Auto-Translate → LibreTranslate** and select it as the Service Provider.
diff --git a/.changeset/loose-knives-retire.md b/.changeset/loose-knives-retire.md
new file mode 100644
index 0000000000000..8bb9dcbb35d14
--- /dev/null
+++ b/.changeset/loose-knives-retire.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes the behavior when the login token expires to redirect the user to the login page
diff --git a/.changeset/metal-regions-yell.md b/.changeset/metal-regions-yell.md
new file mode 100644
index 0000000000000..626b327792526
--- /dev/null
+++ b/.changeset/metal-regions-yell.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes an issue where temporary AD/LDAP lockouts would deactivate users on rocket.chat.
diff --git a/.changeset/neat-planets-hope.md b/.changeset/neat-planets-hope.md
new file mode 100644
index 0000000000000..250758fd51940
--- /dev/null
+++ b/.changeset/neat-planets-hope.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/rest-typings': minor
+'@rocket.chat/meteor': minor
+---
+
+Adds custom-sounds.delete API endpoint.
diff --git a/.changeset/nice-baboons-flash.md b/.changeset/nice-baboons-flash.md
new file mode 100644
index 0000000000000..f6abb11c3663d
--- /dev/null
+++ b/.changeset/nice-baboons-flash.md
@@ -0,0 +1,8 @@
+---
+'@rocket.chat/federation-matrix': patch
+'@rocket.chat/meteor': patch
+---
+
+Fixes an issue where editing or deleting a message in a federated room caused subsequent messages to stop syncing between servers
+
+Note: this prevents the issue from happening, but does not restore rooms that are already affected. Recovering those requires a separate, one-time repair.
diff --git a/.changeset/old-cities-enjoy.md b/.changeset/old-cities-enjoy.md
new file mode 100644
index 0000000000000..581cafa174ceb
--- /dev/null
+++ b/.changeset/old-cities-enjoy.md
@@ -0,0 +1,5 @@
+---
+"@rocket.chat/meteor": patch
+---
+
+fixes issue that caused threads to sometimes not scroll when sending messages
diff --git a/.changeset/pre.json b/.changeset/pre.json
new file mode 100644
index 0000000000000..b75977a681ae5
--- /dev/null
+++ b/.changeset/pre.json
@@ -0,0 +1,136 @@
+{
+ "mode": "pre",
+ "tag": "rc",
+ "initialVersions": {
+ "@rocket.chat/meteor": "8.6.0-develop",
+ "rocketchat-services": "2.0.48",
+ "@rocket.chat/uikit-playground": "0.7.13",
+ "@rocket.chat/account-service": "0.4.57",
+ "@rocket.chat/authorization-service": "0.6.1",
+ "@rocket.chat/ddp-streamer": "0.3.57",
+ "@rocket.chat/omnichannel-transcript": "0.4.57",
+ "@rocket.chat/presence-service": "0.4.57",
+ "@rocket.chat/queue-worker": "0.4.57",
+ "@rocket.chat/abac": "0.2.1",
+ "@rocket.chat/federation-matrix": "0.1.4",
+ "@rocket.chat/license": "1.1.16",
+ "@rocket.chat/media-calls": "0.5.0",
+ "@rocket.chat/network-broker": "0.2.36",
+ "@rocket.chat/omni-core-ee": "0.0.22",
+ "@rocket.chat/omnichannel-services": "0.3.54",
+ "@rocket.chat/pdf-worker": "0.3.35",
+ "@rocket.chat/presence": "0.2.57",
+ "@rocket.chat/account-utils": "0.0.3",
+ "@rocket.chat/agenda": "0.1.1",
+ "@rocket.chat/api-client": "0.2.56",
+ "@rocket.chat/apps": "0.7.0",
+ "@rocket.chat/apps-engine": "1.63.0",
+ "@rocket.chat/base64": "1.0.14",
+ "@rocket.chat/cas-validate": "0.0.4",
+ "@rocket.chat/core-services": "0.14.1",
+ "@rocket.chat/core-typings": "8.6.0-develop",
+ "@rocket.chat/cron": "0.1.57",
+ "@rocket.chat/ddp-client": "1.1.0",
+ "@rocket.chat/desktop-api": "1.2.0",
+ "@rocket.chat/eslint-config": "0.8.0",
+ "@rocket.chat/favicon": "0.0.5",
+ "@rocket.chat/fuselage-ui-kit": "31.0.0",
+ "@rocket.chat/gazzodown": "31.0.0",
+ "@rocket.chat/http-router": "7.9.23",
+ "@rocket.chat/i18n": "3.1.0",
+ "@rocket.chat/instance-status": "0.1.57",
+ "@rocket.chat/jest-presets": "0.0.2",
+ "@rocket.chat/jwt": "0.2.1",
+ "@rocket.chat/livechat": "2.1.4",
+ "@rocket.chat/log-format": "0.0.3",
+ "@rocket.chat/logger": "1.0.1",
+ "@rocket.chat/media-signaling": "1.0.0",
+ "@rocket.chat/message-parser": "0.31.36",
+ "@rocket.chat/message-types": "0.1.1",
+ "@rocket.chat/mock-providers": "0.4.17",
+ "@rocket.chat/model-typings": "2.3.0",
+ "@rocket.chat/models": "2.3.0",
+ "@rocket.chat/mongo-adapter": "0.0.3",
+ "@rocket.chat/poplib": "0.0.3",
+ "@rocket.chat/omni-core": "0.1.1",
+ "@rocket.chat/password-policies": "0.1.1",
+ "@rocket.chat/patch-injection": "0.0.2",
+ "@rocket.chat/peggy-loader": "0.31.28",
+ "@rocket.chat/random": "1.2.3",
+ "@rocket.chat/release-action": "2.2.4",
+ "@rocket.chat/release-changelog": "0.1.1",
+ "@rocket.chat/rest-typings": "8.6.0-develop",
+ "@rocket.chat/server-cloud-communication": "0.0.3",
+ "@rocket.chat/server-fetch": "0.2.1",
+ "@rocket.chat/sha256": "1.0.13",
+ "@rocket.chat/storybook-config": "0.0.3",
+ "@rocket.chat/tools": "0.3.0",
+ "@rocket.chat/tracing": "0.0.2",
+ "@rocket.chat/tsconfig": "0.0.0",
+ "@rocket.chat/ui-avatar": "27.0.0",
+ "@rocket.chat/ui-client": "31.0.0",
+ "@rocket.chat/ui-composer": "2.0.0",
+ "@rocket.chat/ui-contexts": "31.0.0",
+ "@rocket.chat/ui-kit": "1.1.0",
+ "@rocket.chat/ui-video-conf": "31.0.0",
+ "@rocket.chat/ui-voip": "21.0.0",
+ "@rocket.chat/web-ui-registration": "31.0.0"
+ },
+ "changesets": [
+ "add-tagalog-language",
+ "all-readers-reply",
+ "bump-patch-1782440081682",
+ "bump-patch-1782512866566",
+ "bump-patch-1783039947861",
+ "bumpy-coats-reply",
+ "chubby-garlics-decide",
+ "crisp-corners-itch",
+ "crisp-taxis-pay",
+ "cute-humans-follow",
+ "ddp-migrate-batch2-callers",
+ "ddp-migrate-batch3-callers",
+ "dull-trams-follow",
+ "early-deer-fry",
+ "easy-laws-talk",
+ "eight-areas-see",
+ "eight-dingos-press",
+ "eighty-onions-deny",
+ "famous-birds-join",
+ "fast-apes-know",
+ "few-lies-drum",
+ "fix-join-room-subscription-refresh",
+ "fluffy-poets-check",
+ "full-results-share",
+ "heavy-balloons-cut",
+ "itchy-years-learn",
+ "khaki-gifts-follow",
+ "libretranslate-autotranslate-provider",
+ "loose-knives-retire",
+ "metal-regions-yell",
+ "neat-planets-hope",
+ "nice-baboons-flash",
+ "old-cities-enjoy",
+ "pretty-rocks-retire",
+ "rest-chat-delete-by-fileid",
+ "rest-e2e-request-subscription-keys",
+ "rest-im-block-user",
+ "rest-settings-post",
+ "rest-spotlight-params-and-anonymous",
+ "rest-users-setpreferences-utcoffset",
+ "rich-bananas-shine",
+ "rooms-join-endpoint",
+ "salty-suits-strive",
+ "short-mice-cover",
+ "silent-coats-open",
+ "slick-hats-arrive",
+ "sup-1064-pat-bypass-two-factor",
+ "swift-rooms-load",
+ "tasty-deserts-doubt",
+ "thick-fans-leave",
+ "tricky-comics-wink",
+ "true-cooks-lick",
+ "upset-rats-work",
+ "wise-regions-sip",
+ "wise-years-shout"
+ ]
+}
diff --git a/.changeset/pretty-rocks-retire.md b/.changeset/pretty-rocks-retire.md
new file mode 100644
index 0000000000000..b290e9c4cf10f
--- /dev/null
+++ b/.changeset/pretty-rocks-retire.md
@@ -0,0 +1,5 @@
+---
+"@rocket.chat/meteor": patch
+---
+
+Fixes an issue on ABAC audit page that sent local timestamps instead of UTC ones as filters to fetch audit logs
diff --git a/.changeset/rest-chat-delete-by-fileid.md b/.changeset/rest-chat-delete-by-fileid.md
new file mode 100644
index 0000000000000..56a660a415400
--- /dev/null
+++ b/.changeset/rest-chat-delete-by-fileid.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/rest-typings': minor
+'@rocket.chat/meteor': minor
+---
+
+`POST /v1/chat.delete` now accepts `{ fileId, asUser? }` as an alternative to `{ msgId, roomId, asUser? }`. When `fileId` is provided the server resolves the owning message via `Messages.getMessageByFileId` before running the existing permission and deletion flow.
diff --git a/.changeset/rest-e2e-request-subscription-keys.md b/.changeset/rest-e2e-request-subscription-keys.md
new file mode 100644
index 0000000000000..3b6ee9bd087ef
--- /dev/null
+++ b/.changeset/rest-e2e-request-subscription-keys.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/rest-typings': minor
+'@rocket.chat/meteor': minor
+---
+
+Added `POST /v1/e2e.requestSubscriptionKeys` (replaces the deprecated `e2e.requestSubscriptionKeys` DDP method). Auth-gated, no body. Broadcasts `notify.e2e.keyRequest` for every encrypted room the caller is subscribed to without an E2E key, matching the DDP method's behavior. The legacy DDP method remains registered until 9.0.0 with a deprecation log pointing at the new route.
diff --git a/.changeset/rest-im-block-user.md b/.changeset/rest-im-block-user.md
new file mode 100644
index 0000000000000..d4f840ef42da8
--- /dev/null
+++ b/.changeset/rest-im-block-user.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/rest-typings': minor
+'@rocket.chat/meteor': minor
+---
+
+Added `POST /v1/im.blockUser` (replaces the deprecated `blockUser` / `unblockUser` DDP methods). Body is `{ roomId, block: boolean }` — `block: true` blocks the other DM participant, `block: false` unblocks. Auth-gated and per-room via the `RoomMemberActions.BLOCK` directive (DM-only). Both legacy DDP methods remain registered until 9.0.0 with deprecation logs pointing at the new route.
diff --git a/.changeset/rest-settings-post.md b/.changeset/rest-settings-post.md
new file mode 100644
index 0000000000000..b1b7f3c4f8686
--- /dev/null
+++ b/.changeset/rest-settings-post.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/rest-typings': minor
+'@rocket.chat/meteor': minor
+---
+
+Added `POST /v1/settings` for batched admin setting updates (replaces the deprecated `saveSettings` DDP method). Body is `{ settings: { _id, value }[] }`. The endpoint requires authentication, enforces 2FA (`twoFactorRequired: true`), and runs the same per-setting permission chain (`edit-privileged-setting` OR `manage-selected-settings` + per-id permission) and audit/notify side effects the DDP method already performed. The legacy DDP method remains registered until 9.0.0 with a deprecation log pointing at the new route.
diff --git a/.changeset/rest-spotlight-params-and-anonymous.md b/.changeset/rest-spotlight-params-and-anonymous.md
new file mode 100644
index 0000000000000..032538dd9b963
--- /dev/null
+++ b/.changeset/rest-spotlight-params-and-anonymous.md
@@ -0,0 +1,11 @@
+---
+'@rocket.chat/rest-typings': minor
+'@rocket.chat/meteor': minor
+---
+
+`GET /v1/spotlight` now mirrors the DDP `spotlight` method:
+
+- accepts optional `usernames` (comma-separated string), `type` (JSON-encoded `{ users?, mentions?, rooms?, includeFederatedRooms? }`) and `rid` query params;
+- response items expose `nickname` / `outside` (users) and `uids` / `usernames` / `fname` (rooms);
+- `status` on each user is now optional — outside/federated users were already being returned without one and the previous required-field schema rejected them as `Response validation failed`;
+- the endpoint is no longer auth-gated, allowing anonymous-read flows (e.g. `Accounts_AllowAnonymousRead`) to keep finding public channels through the navbar search.
diff --git a/.changeset/rest-users-setpreferences-utcoffset.md b/.changeset/rest-users-setpreferences-utcoffset.md
new file mode 100644
index 0000000000000..9681c8b57f0cc
--- /dev/null
+++ b/.changeset/rest-users-setpreferences-utcoffset.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/rest-typings': minor
+'@rocket.chat/meteor': minor
+---
+
+`POST /v1/users.setPreferences` now accepts an optional `data.utcOffset` (number) field. The value is stored at the user-document root via `Users.setUtcOffset` (not under `settings.preferences`), matching what the legacy `userSetUtcOffset` DDP method did.
diff --git a/.changeset/rich-bananas-shine.md b/.changeset/rich-bananas-shine.md
new file mode 100644
index 0000000000000..eacb88108a0f7
--- /dev/null
+++ b/.changeset/rich-bananas-shine.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Security Hotfix (https://docs.rocket.chat/docs/security-fixes-and-updates)
diff --git a/.changeset/rooms-join-endpoint.md b/.changeset/rooms-join-endpoint.md
new file mode 100644
index 0000000000000..3c30a35ea7ebc
--- /dev/null
+++ b/.changeset/rooms-join-endpoint.md
@@ -0,0 +1,6 @@
+---
+"@rocket.chat/meteor": minor
+"@rocket.chat/rest-typings": minor
+---
+
+Added a new `rooms.join` REST endpoint that lets a user join any room type, replicating the behavior of the deprecated `joinRoom` DDP method. Unlike `channels.join`, it resolves all room types through the shared `Room.join` service (access checks, join codes, federation and omnichannel rules). The client now uses `rooms.join` instead of `channels.join`.
diff --git a/.changeset/salty-suits-strive.md b/.changeset/salty-suits-strive.md
new file mode 100644
index 0000000000000..e9506dc744605
--- /dev/null
+++ b/.changeset/salty-suits-strive.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes missing permission check on the `POST /api/v1/fingerprint` endpoint
diff --git a/.changeset/short-mice-cover.md b/.changeset/short-mice-cover.md
new file mode 100644
index 0000000000000..a1d0b0ad967b2
--- /dev/null
+++ b/.changeset/short-mice-cover.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes rooms failing to open on transient network errors, and prevents a "Room Not Found" flash when opening a room with a local subscription
diff --git a/.changeset/silent-coats-open.md b/.changeset/silent-coats-open.md
new file mode 100644
index 0000000000000..e8e88a7966104
--- /dev/null
+++ b/.changeset/silent-coats-open.md
@@ -0,0 +1,5 @@
+---
+"@rocket.chat/meteor": patch
+---
+
+Fixes the Chat Limits locking mechanism to allow bot agents to skip the lock as they aren't limited
diff --git a/.changeset/slick-hats-arrive.md b/.changeset/slick-hats-arrive.md
new file mode 100644
index 0000000000000..4ce84a4a831ee
--- /dev/null
+++ b/.changeset/slick-hats-arrive.md
@@ -0,0 +1,7 @@
+---
+'@rocket.chat/federation-matrix': patch
+'@rocket.chat/core-typings': patch
+'@rocket.chat/meteor': patch
+---
+
+Fixes an issue where `description` was incorrectly being used as alternative text for image attachments
diff --git a/.changeset/sup-1064-pat-bypass-two-factor.md b/.changeset/sup-1064-pat-bypass-two-factor.md
new file mode 100644
index 0000000000000..c3b3576124aeb
--- /dev/null
+++ b/.changeset/sup-1064-pat-bypass-two-factor.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/meteor': patch
+'@rocket.chat/core-typings': patch
+---
+
+Fixes REST API endpoints that require two-factor authentication (such as `users.update`) rejecting requests authenticated with a Personal Access Token created with "Ignore Two Factor Authentication", returning `totp-required` even though the token was meant to bypass the check. The two-factor authorization check now resolves the login token from the REST connection, so `bypassTwoFactor` tokens are honored again.
diff --git a/.changeset/swift-rooms-load.md b/.changeset/swift-rooms-load.md
new file mode 100644
index 0000000000000..534b1a1687d48
--- /dev/null
+++ b/.changeset/swift-rooms-load.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Speeds up room opening by removing redundant work in the message history load. On the client, the prefetched first history batch no longer blocks on the message-list DOM before rendering, and the history pager no longer fires an extra `loadHistory` round trip just to reach a full page of visible messages when the latest page contains thread replies. On the server, `loadHistory` reuses the already-fetched room document instead of querying it twice, and runs message normalization and the unread (first-unread + count) queries concurrently instead of sequentially.
diff --git a/.changeset/tasty-deserts-doubt.md b/.changeset/tasty-deserts-doubt.md
new file mode 100644
index 0000000000000..c754eddcd89e0
--- /dev/null
+++ b/.changeset/tasty-deserts-doubt.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/core-typings': patch
+'@rocket.chat/meteor': patch
+---
+
+Fixes an issue where ui crashes when message attachment fields contains non-string `value` field
diff --git a/.changeset/thick-fans-leave.md b/.changeset/thick-fans-leave.md
new file mode 100644
index 0000000000000..e53d5041886ff
--- /dev/null
+++ b/.changeset/thick-fans-leave.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/meteor': patch
+---
+
+Fixes an issue where the channel selection modal would not load when removing a member from a team.
diff --git a/.changeset/tricky-comics-wink.md b/.changeset/tricky-comics-wink.md
new file mode 100644
index 0000000000000..2e78e5adb6856
--- /dev/null
+++ b/.changeset/tricky-comics-wink.md
@@ -0,0 +1,5 @@
+---
+'@rocket.chat/media-signaling': patch
+---
+
+Fixes an issue where voice calls could fail if the user navigated between rooms during the initial connection
diff --git a/.changeset/true-cooks-lick.md b/.changeset/true-cooks-lick.md
new file mode 100644
index 0000000000000..265b130bedfe2
--- /dev/null
+++ b/.changeset/true-cooks-lick.md
@@ -0,0 +1,6 @@
+---
+'@rocket.chat/apps-engine': minor
+'@rocket.chat/meteor': minor
+---
+
+Exposes the `isFederated` and `federation` fields for room and user objects in apps
diff --git a/.changeset/upset-rats-work.md b/.changeset/upset-rats-work.md
new file mode 100644
index 0000000000000..d84f7439c76be
--- /dev/null
+++ b/.changeset/upset-rats-work.md
@@ -0,0 +1,7 @@
+---
+"@rocket.chat/meteor": minor
+"@rocket.chat/i18n": minor
+"@rocket.chat/ui-voip": minor
+---
+
+Introduces popout functionality for voice calls
diff --git a/.changeset/wise-regions-sip.md b/.changeset/wise-regions-sip.md
new file mode 100644
index 0000000000000..00dff608d60be
--- /dev/null
+++ b/.changeset/wise-regions-sip.md
@@ -0,0 +1,5 @@
+---
+"@rocket.chat/meteor": patch
+---
+
+Fixes an issue on `canAccessRoom` where `abacAttributes` were not fetched in some endpoint calls
diff --git a/.changeset/wise-years-shout.md b/.changeset/wise-years-shout.md
new file mode 100644
index 0000000000000..5baefb314be9f
--- /dev/null
+++ b/.changeset/wise-years-shout.md
@@ -0,0 +1,5 @@
+---
+"@rocket.chat/ui-voip": patch
+---
+
+Fixes voice call UI not reflecting active call state when a new view mounted while a call was already active (e.g. opening the popout window)
diff --git a/.github/actions/setup-node/action.yml b/.github/actions/setup-node/action.yml
index 875fb14bceb39..580340d6e0933 100644
--- a/.github/actions/setup-node/action.yml
+++ b/.github/actions/setup-node/action.yml
@@ -89,7 +89,6 @@ runs:
shell: bash
run: |
CACHE_DIR="${{ runner.temp }}/mongodb-memory-server"
- mkdir -p "$CACHE_DIR"
echo "MONGOMS_DOWNLOAD_DIR=$CACHE_DIR" >> $GITHUB_ENV
echo "MONGOMS_PREFER_GLOBAL_PATH=false" >> $GITHUB_ENV
diff --git a/.github/actions/update-version-durability/package-lock.json b/.github/actions/update-version-durability/package-lock.json
index ac82e53d36018..c48e783a33d09 100644
--- a/.github/actions/update-version-durability/package-lock.json
+++ b/.github/actions/update-version-durability/package-lock.json
@@ -20,12 +20,22 @@
}
},
"node_modules/@actions/core": {
- "version": "1.10.1",
- "resolved": "https://registry.npmjs.org/@actions/core/-/core-1.10.1.tgz",
- "integrity": "sha512-3lBR9EDAY+iYIpTnTIXmWcNbX3T2kCkAEQGIQx4NVQ0575nk2k3GRZDTPQG+vVtS2izSLmINlxXf0uLtnrTP+g==",
+ "version": "1.11.1",
+ "resolved": "https://registry.npmjs.org/@actions/core/-/core-1.11.1.tgz",
+ "integrity": "sha512-hXJCSrkwfA46Vd9Z3q4cpEpHB1rL5NG04+/rbqW9d3+CSvtB1tYe8UTpAlixa1vj0m/ULglfEK2UKxMGxCxv5A==",
+ "license": "MIT",
+ "dependencies": {
+ "@actions/exec": "^1.1.1",
+ "@actions/http-client": "^2.0.1"
+ }
+ },
+ "node_modules/@actions/exec": {
+ "version": "1.1.1",
+ "resolved": "https://registry.npmjs.org/@actions/exec/-/exec-1.1.1.tgz",
+ "integrity": "sha512-+sCcHHbVdk93a0XT19ECtO/gIXoxvdsgQLzb2fE2/5sIZmWQuluYyjPQtrtTHdU1YzTZ7bAPN4sITq2xi1679w==",
+ "license": "MIT",
"dependencies": {
- "@actions/http-client": "^2.0.1",
- "uuid": "^8.3.2"
+ "@actions/io": "^1.0.1"
}
},
"node_modules/@actions/http-client": {
@@ -37,6 +47,12 @@
"undici": "^5.25.4"
}
},
+ "node_modules/@actions/io": {
+ "version": "1.1.3",
+ "resolved": "https://registry.npmjs.org/@actions/io/-/io-1.1.3.tgz",
+ "integrity": "sha512-wi9JjgKLYS7U/z8PPbco+PvTb/nRWjeoFlJ1Qer83k/3C5PHQi28hiVdeE2kHXmIL99mQFawx8qt/JPjZilJ8Q==",
+ "license": "MIT"
+ },
"node_modules/@fastify/busboy": {
"version": "2.1.1",
"resolved": "https://registry.npmjs.org/@fastify/busboy/-/busboy-2.1.1.tgz",
@@ -406,16 +422,16 @@
}
},
"node_modules/form-data": {
- "version": "4.0.5",
- "resolved": "https://registry.npmjs.org/form-data/-/form-data-4.0.5.tgz",
- "integrity": "sha512-8RipRLol37bNs2bhoV67fiTEvdTrbMUYcFTiy3+wuuOnUog2QBHCZWXDRijWQfAkhBj2Uf5UnVaiWwA5vdd82w==",
+ "version": "4.0.6",
+ "resolved": "https://registry.npmjs.org/form-data/-/form-data-4.0.6.tgz",
+ "integrity": "sha512-vKatAh4SlVfgbv+YtmhiRjhEMJsYpsG1Y2rMQtR+SVSbytsSD1YGzDIcrAJmdFec88u/+VoGmxnl+80gL1tRCQ==",
"license": "MIT",
"dependencies": {
"asynckit": "^0.4.0",
"combined-stream": "^1.0.8",
"es-set-tostringtag": "^2.1.0",
- "hasown": "^2.0.2",
- "mime-types": "^2.1.12"
+ "hasown": "^2.0.4",
+ "mime-types": "^2.1.35"
},
"engines": {
"node": ">= 6"
@@ -507,9 +523,9 @@
}
},
"node_modules/hasown": {
- "version": "2.0.2",
- "resolved": "https://registry.npmjs.org/hasown/-/hasown-2.0.2.tgz",
- "integrity": "sha512-0hJU9SCPvmMzIBdZFqNPXWa6dqh7WdH0cII9y+CyS8rG3nL48Bclra9HmKhVVUHyPWNH5Y7xDwAB7bfgSjkUMQ==",
+ "version": "2.0.4",
+ "resolved": "https://registry.npmjs.org/hasown/-/hasown-2.0.4.tgz",
+ "integrity": "sha512-T2UbfbBEF32wiepXIsMlTW9+dDYC6wMh/t/vYA4tuOMKqWz/n3vr1NFSxQiyP+zk2mXsoMA/i/7qV6LKut1t1A==",
"license": "MIT",
"dependencies": {
"function-bind": "^1.1.2"
@@ -611,14 +627,6 @@
"version": "7.0.2",
"resolved": "https://registry.npmjs.org/universal-user-agent/-/universal-user-agent-7.0.2.tgz",
"integrity": "sha512-0JCqzSKnStlRRQfCdowvqy3cy0Dvtlb8xecj/H8JFZuCze4rwjPZQOgvFvn0Ws/usCHQFGpyr+pB9adaGwXn4Q=="
- },
- "node_modules/uuid": {
- "version": "8.3.2",
- "resolved": "https://registry.npmjs.org/uuid/-/uuid-8.3.2.tgz",
- "integrity": "sha512-+NYs2QeMWy+GWFOEm9xnn6HCDp0l7QBD7ml8zLUmJ+93Q5NF0NocErnwkTkXVFNiX3/fpC6afS8Dhb/gz7R7eg==",
- "bin": {
- "uuid": "dist/bin/uuid"
- }
}
}
}
diff --git a/.github/workflows/ci-code-check.yml b/.github/workflows/ci-code-check.yml
index 4416a9f8ada5a..21ff95c641948 100644
--- a/.github/workflows/ci-code-check.yml
+++ b/.github/workflows/ci-code-check.yml
@@ -41,7 +41,7 @@ jobs:
install: true
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- uses: ./.github/actions/restore-packages
diff --git a/.github/workflows/ci-deploy-gh-pages.yml b/.github/workflows/ci-deploy-gh-pages.yml
index dc6b044dbd19b..e1b8b81517da6 100644
--- a/.github/workflows/ci-deploy-gh-pages.yml
+++ b/.github/workflows/ci-deploy-gh-pages.yml
@@ -12,7 +12,7 @@ jobs:
runs-on: ubuntu-24.04-arm
steps:
- uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- name: Setup NodeJS
uses: ./.github/actions/setup-node
diff --git a/.github/workflows/ci-test-e2e.yml b/.github/workflows/ci-test-e2e.yml
index f90122800df9c..c8421db957b60 100644
--- a/.github/workflows/ci-test-e2e.yml
+++ b/.github/workflows/ci-test-e2e.yml
@@ -125,7 +125,7 @@ jobs:
install: true
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- uses: ./.github/actions/restore-packages
@@ -175,6 +175,13 @@ jobs:
- name: Start containers for CE
if: inputs.release == 'ce'
+ env:
+ # API tests intentionally invoke deprecated DDP methods through
+ # /v1/method.call/:method. TEST_MODE='api' keeps every other test
+ # behavior on (rate-limiter bypass, short cache TTLs) while letting
+ # the deprecation logger log without throwing. Other suites use the
+ # docker-compose default of TEST_MODE='true'.
+ TEST_MODE: ${{ (inputs.type == 'api' || inputs.type == 'api-livechat') && 'api' || 'true' }}
run: |
# when we are testing CE, we only need to start the rocketchat container
DEBUG_LOG_LEVEL=${DEBUG_LOG_LEVEL:-0} docker compose -f docker-compose-ci.yml up -d rocketchat --wait
@@ -185,6 +192,7 @@ jobs:
ENTERPRISE_LICENSE: ${{ inputs.enterprise-license }}
TRANSPORTER: ${{ inputs.transporter }}
COMPOSE_PROFILES: ${{ inputs.type == 'api' && 'api' || '' }}
+ TEST_MODE: ${{ (inputs.type == 'api' || inputs.type == 'api-livechat') && 'api' || 'true' }}
run: |
DEBUG_LOG_LEVEL=${DEBUG_LOG_LEVEL:-0} docker compose -f docker-compose-ci.yml up -d --wait
diff --git a/.github/workflows/ci-test-storybook.yml b/.github/workflows/ci-test-storybook.yml
index 144b5895ffc18..9c7732f88a48d 100644
--- a/.github/workflows/ci-test-storybook.yml
+++ b/.github/workflows/ci-test-storybook.yml
@@ -37,7 +37,7 @@ jobs:
install: true
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- uses: ./.github/actions/restore-packages
diff --git a/.github/workflows/ci-test-unit.yml b/.github/workflows/ci-test-unit.yml
index 13ea1f31d6490..a13e1fe4834cd 100644
--- a/.github/workflows/ci-test-unit.yml
+++ b/.github/workflows/ci-test-unit.yml
@@ -41,7 +41,7 @@ jobs:
install: true
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- uses: ./.github/actions/restore-packages
diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index cc8e1c7f9018c..77939861d1a42 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -38,8 +38,8 @@ jobs:
meteor-rc-cache-key: ${{ steps.ci-cache-keys.outputs.meteor-rc-cache-key }}
github-actions-changed: ${{ steps.diff.outputs.actions-changed }}
# this is 100% intentional, secrets are not available for forks, so ee-tests will always fail
- # to avoid this, we are using a dummy license, expiring at 2026-07-01
- enterprise-license: Uo7Jcr6WW0XYA8ydHd+Sk6pZ9/0V6dIASnyTwvUrNym/zJg2Ma3eYNKkC8osXLCc72y1ahohnWY7/+7IYkvono3GYXQR+IGvYbbrVgNR6OjMahd9P/odHZL1GFTm2qHrEL5Hh/XEOG+YluFeRdWPzCizQlp4zGGOi0+PkQo096TR9NVCLrsErVl2MW1WM6ZM1W5EUJG9pKly4BQnaOTUAlor1im6i8qPTDCKrISZfLiZEWuQKaPW/GE3mRKjQNjDh0CabX1N2S880pRRGoozBYAnp2NmFfrQW0+5ihKisBTIeMbMZ7K5NE5PkYU1nhQDcc+rpDHtwG9Ceg5X0J+oea3UfrPTmDON2aSI0iO22kvL6G7QI3fyrEIvJrMbxcNKxAFeQYgnjisw/b06+chWSG4jG686Fx58XrVS87dFhWL9WoGltsk1dJCntUQvI1sX6zOfpvyg1iWRnHfYDOrwoWlX57XMm29fWineEoqnOOTOVnA/uP+DKEhercQ9Xuo7Cr6zJxpQpwd03e7ODVjiEbTDqlkZE687rmxRCD4Wmu8L86WIl2xSEIajKLX301Ww5mz/FdLqk+Mg32lkW66W3azQKvJ1440NBrYxhpJ+dl9vSFMb3s1+xnz1cYUbjUcq9mARvORcgy5mLwKulmqT6Sq0Uvbv10YCO0TW0beXYW8=
+ # to avoid this, we are using a dummy license, expiring at 2027-07-01
+ enterprise-license: MK+bpK5NveUuNlWGaQXGoy+8b74Luet82M3ZGcBB8b5P9Y+m67NEtpW64dc1d5lEWi6d0nFjCjtCMneVD7bKxodz/Cml8URKEo5P7cQb/9wmeT0MzAhYNaRFZlIGkZ3ITF59pDV2u4HZuosEDJikVRwnaJ5ZoU/pOsHSPUPhTyGNIqLeKynODtUpfwDdIKEmHxpf2yVkKjgRiIJmbWjM6A4k+MNNYXWVXHzye7GggqWVg/ZcT7nKU1CCadpLhTJiIrgrrPzil1G5DQ4xnLs3Q2tu2dILSDiW5OYw/ywu2yCMicTjMq4MLL5SXDQJj6WoJzZ54HosbvsDzOXvsdC9gI1CjhPL2uRuvC8XLrzn3vL2UgXnifzD1VrLTtdZ+aSADveqtlzYlRWtqoUFBbNw8o+YVHdhbZGR0beMoAyRbHi5EMpxpad3L+NyztUIT/Uh/IjQ/C2SQZ6jB0GKPBOPxFLN56FNhTGrffLFR++TVoBu0Iquc7kajWkNit3bVbZvbx+oFcVW2PcjQ/+i2jpJjbgtUFUKrTKxGMAXTWoDzIQQ35zNzGAy268IM4Ymp5JmsVEnBOEUkbF9yx6fzkO6xZhpsHf0muklnW0kA+Tlore/TUrBWh1/RwWlQeZlxM5NyWoRM5onQmr/k/4BmObtL1Hpmbk8oMG29z89xtE9y/4=
steps:
- name: Github Info
run: |
@@ -246,7 +246,7 @@ jobs:
restore-keys: |
vite-local-cache-${{ runner.arch }}-${{ runner.os }}-
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
if: steps.packages-cache-build.outputs.cache-hit != 'true'
- name: Build Rocket.Chat Packages
@@ -695,7 +695,7 @@ jobs:
cache-modules: true
install: true
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- name: Restore turbo build
uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c # v8.0.1
diff --git a/.github/workflows/codeql-analysis.yml b/.github/workflows/codeql-analysis.yml
index b6ccbed4870e1..d2034fd0f6436 100644
--- a/.github/workflows/codeql-analysis.yml
+++ b/.github/workflows/codeql-analysis.yml
@@ -28,7 +28,7 @@ jobs:
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
- uses: github/codeql-action/init@68bde559dea0fdcac2102bfdf6230c5f70eb485e # v4.35.4
+ uses: github/codeql-action/init@9e0d7b8d25671d64c341c19c0152d693099fb5ba # v4.35.5
# Override language selection by uncommenting this and choosing your languages
with:
languages: javascript
@@ -36,7 +36,7 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
- uses: github/codeql-action/autobuild@68bde559dea0fdcac2102bfdf6230c5f70eb485e # v4.35.4
+ uses: github/codeql-action/autobuild@9e0d7b8d25671d64c341c19c0152d693099fb5ba # v4.35.5
# ℹ️ Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
@@ -50,4 +50,4 @@ jobs:
# make release
- name: Perform CodeQL Analysis
- uses: github/codeql-action/analyze@68bde559dea0fdcac2102bfdf6230c5f70eb485e # v4.35.4
+ uses: github/codeql-action/analyze@9e0d7b8d25671d64c341c19c0152d693099fb5ba # v4.35.5
diff --git a/.github/workflows/new-release.yml b/.github/workflows/new-release.yml
index 577a1453eb1c3..415e37e3c8f57 100644
--- a/.github/workflows/new-release.yml
+++ b/.github/workflows/new-release.yml
@@ -38,7 +38,7 @@ jobs:
install: true
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- name: Build packages
run: yarn build
diff --git a/.github/workflows/pr-update-description.yml b/.github/workflows/pr-update-description.yml
index 89e29fc3505a5..58fa2d371e213 100644
--- a/.github/workflows/pr-update-description.yml
+++ b/.github/workflows/pr-update-description.yml
@@ -25,7 +25,7 @@ jobs:
install: true
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- name: Build packages
run: yarn build
diff --git a/.github/workflows/publish-release.yml b/.github/workflows/publish-release.yml
index 699e234554101..7be1cf06211f2 100644
--- a/.github/workflows/publish-release.yml
+++ b/.github/workflows/publish-release.yml
@@ -28,7 +28,7 @@ jobs:
install: true
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- name: Build packages
run: yarn build
diff --git a/.github/workflows/release-candidate.yml b/.github/workflows/release-candidate.yml
index 376120c91d383..a956df9f1f018 100644
--- a/.github/workflows/release-candidate.yml
+++ b/.github/workflows/release-candidate.yml
@@ -19,7 +19,7 @@ jobs:
install: true
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
- - uses: rharkor/caching-for-turbo@2f61e9bebb2f51f2ed041ce70377b0f81b3b1e0d # v2.4.1
+ - uses: rharkor/caching-for-turbo@5d14fba18e450c09393333cfd4242e8b3cb455a6 # v2.4.2
- name: Build packages
run: yarn build
diff --git a/.github/workflows/stale.yml b/.github/workflows/stale.yml
index db848f3c5ac26..a4e06de4a534c 100644
--- a/.github/workflows/stale.yml
+++ b/.github/workflows/stale.yml
@@ -9,7 +9,7 @@ jobs:
permissions:
issues: write
steps:
- - uses: actions/stale@b5d41d4e1d5dceea10e7104786b73624c18a190f # v10.2.0
+ - uses: actions/stale@eb5cf3af3ac0a1aa4c9c45633dd1ae542a27a899 # v10.3.0
with:
days-before-issue-stale: 14
days-before-issue-close: 14
diff --git a/.yarn/patches/@react-aria-overlays-npm-3.25.0-2628866e6e.patch b/.yarn/patches/@react-aria-overlays-npm-3.25.0-2628866e6e.patch
new file mode 100644
index 0000000000000..50cec88736f0c
--- /dev/null
+++ b/.yarn/patches/@react-aria-overlays-npm-3.25.0-2628866e6e.patch
@@ -0,0 +1,870 @@
+diff --git a/dist/calculatePosition.main.js b/dist/calculatePosition.main.js
+index a7b270bb7e0eb62a0153965bf15d847ad20aa5aa..242e220482ede7cc771de25f41c1e27703d74376 100644
+--- a/dist/calculatePosition.main.js
++++ b/dist/calculatePosition.main.js
+@@ -42,28 +42,37 @@ const $5935ba4d7da2c103$var$TOTAL_SIZE = {
+ height: 'totalHeight'
+ };
+ const $5935ba4d7da2c103$var$PARSED_PLACEMENT_CACHE = {};
+-let $5935ba4d7da2c103$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;
++let $5935ba4d7da2c103$var$getWindow = (targetNode)=>{
++ return (targetNode === null || targetNode === void 0 ? void 0 : targetNode.ownerDocument.defaultView) || window;
++};
++let $5935ba4d7da2c103$var$getVisualViewport = (actualWindow)=>{
++ return actualWindow.visualViewport || null;
++};
++function $5935ba4d7da2c103$var$getDocumentElement(node) {
++ return node.ownerDocument.documentElement || document.documentElement;
++}
+ function $5935ba4d7da2c103$var$getContainerDimensions(containerNode) {
++ const visualViewport = $5935ba4d7da2c103$var$getVisualViewport($5935ba4d7da2c103$var$getWindow(containerNode));
+ let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;
+ let scroll = {};
+ var _visualViewport_scale;
+- let isPinchZoomedIn = ((_visualViewport_scale = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1;
++ let isPinchZoomedIn = ((_visualViewport_scale = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1;
+ if (containerNode.tagName === 'BODY') {
+- let documentElement = document.documentElement;
++ let documentElement = $5935ba4d7da2c103$var$getDocumentElement(containerNode);
+ totalWidth = documentElement.clientWidth;
+ totalHeight = documentElement.clientHeight;
+ var _visualViewport_width;
+- width = (_visualViewport_width = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth;
++ width = (_visualViewport_width = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth;
+ var _visualViewport_height;
+- height = (_visualViewport_height = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight;
++ height = (_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight;
+ scroll.top = documentElement.scrollTop || containerNode.scrollTop;
+ scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;
+ // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with
+ // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate
+ // coordinates/values with respect to the visual viewport or with respect to the layout viewport.
+- if ($5935ba4d7da2c103$var$visualViewport) {
+- top = $5935ba4d7da2c103$var$visualViewport.offsetTop;
+- left = $5935ba4d7da2c103$var$visualViewport.offsetLeft;
++ if (visualViewport) {
++ top = visualViewport.offsetTop;
++ left = visualViewport.offsetLeft;
+ }
+ } else {
+ ({ width: width, height: height, top: top, left: left } = $5935ba4d7da2c103$var$getOffset(containerNode));
+@@ -80,9 +89,9 @@ function $5935ba4d7da2c103$var$getContainerDimensions(containerNode) {
+ scroll.top = 0;
+ scroll.left = 0;
+ var _visualViewport_pageTop;
+- top = (_visualViewport_pageTop = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0;
++ top = (_visualViewport_pageTop = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0;
+ var _visualViewport_pageLeft;
+- left = (_visualViewport_pageLeft = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0;
++ left = (_visualViewport_pageLeft = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0;
+ }
+ return {
+ width: width,
+@@ -128,7 +137,8 @@ containerDimensions, padding, containerOffsetWithBoundary) {
+ else return 0;
+ }
+ function $5935ba4d7da2c103$var$getMargins(node) {
+- let style = window.getComputedStyle(node);
++ const actualWindow = $5935ba4d7da2c103$var$getWindow(node);
++ let style = actualWindow.getComputedStyle(node);
+ return {
+ top: parseInt(style.marginTop, 10) || 0,
+ bottom: parseInt(style.marginBottom, 10) || 0,
+@@ -275,13 +285,14 @@ function $5935ba4d7da2c103$export$6839422d1f33cee9(placementInput, childOffset,
+ }
+ function $5935ba4d7da2c103$export$b3ceb0cbf1056d98(opts) {
+ let { placement: placement, targetNode: targetNode, overlayNode: overlayNode, scrollNode: scrollNode, padding: padding, shouldFlip: shouldFlip, boundaryElement: boundaryElement, offset: offset, crossOffset: crossOffset, maxHeight: maxHeight, arrowSize: arrowSize = 0, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = opts;
++ const actualWindow = $5935ba4d7da2c103$var$getWindow(targetNode);
+ let container = overlayNode instanceof HTMLElement ? $5935ba4d7da2c103$var$getContainingBlock(overlayNode) : document.documentElement;
+ let isViewportContainer = container === document.documentElement;
+- const containerPositionStyle = window.getComputedStyle(container).position;
++ const containerPositionStyle = actualWindow.getComputedStyle(container).position;
+ let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';
+ let childOffset = isViewportContainer ? $5935ba4d7da2c103$var$getOffset(targetNode) : $5935ba4d7da2c103$var$getPosition(targetNode, container);
+ if (!isViewportContainer) {
+- let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode);
++ let { marginTop: marginTop, marginLeft: marginLeft } = actualWindow.getComputedStyle(targetNode);
+ childOffset.top += parseInt(marginTop, 10) || 0;
+ childOffset.left += parseInt(marginLeft, 10) || 0;
+ }
+@@ -306,7 +317,7 @@ function $5935ba4d7da2c103$export$b3ceb0cbf1056d98(opts) {
+ }
+ function $5935ba4d7da2c103$var$getOffset(node) {
+ let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
+- let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = document.documentElement;
++ let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = $5935ba4d7da2c103$var$getDocumentElement(node);
+ return {
+ top: top + scrollTop - clientTop,
+ left: left + scrollLeft - clientLeft,
+@@ -315,7 +326,8 @@ function $5935ba4d7da2c103$var$getOffset(node) {
+ };
+ }
+ function $5935ba4d7da2c103$var$getPosition(node, parent) {
+- let style = window.getComputedStyle(node);
++ const actualWindow = $5935ba4d7da2c103$var$getWindow(node);
++ let style = actualWindow.getComputedStyle(node);
+ let offset;
+ if (style.position === 'fixed') {
+ let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
+@@ -328,7 +340,7 @@ function $5935ba4d7da2c103$var$getPosition(node, parent) {
+ } else {
+ offset = $5935ba4d7da2c103$var$getOffset(node);
+ let parentOffset = $5935ba4d7da2c103$var$getOffset(parent);
+- let parentStyle = window.getComputedStyle(parent);
++ let parentStyle = actualWindow.getComputedStyle(parent);
+ parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;
+ parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;
+ offset.top -= parentOffset.top;
+@@ -345,10 +357,11 @@ function $5935ba4d7da2c103$var$getContainingBlock(node) {
+ // The offsetParent of an element in most cases equals the containing block.
+ // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent
+ let offsetParent = node.offsetParent;
++ const actualWindow = $5935ba4d7da2c103$var$getWindow(node);
+ // The offsetParent algorithm terminates at the document body,
+ // even if the body is not a containing block. Double check that
+ // and use the documentElement if so.
+- if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position === 'static' && !$5935ba4d7da2c103$var$isContainingBlock(offsetParent)) offsetParent = document.documentElement;
++ if (offsetParent && offsetParent === (node.ownerDocument || document).body && actualWindow.getComputedStyle(offsetParent).position === 'static' && !$5935ba4d7da2c103$var$isContainingBlock(offsetParent)) offsetParent = $5935ba4d7da2c103$var$getDocumentElement(node);
+ // TODO(later): handle table elements?
+ // The offsetParent can be null if the element has position: fixed, or a few other cases.
+ // We have to walk up the tree manually in this case because fixed positioned elements
+@@ -358,11 +371,12 @@ function $5935ba4d7da2c103$var$getContainingBlock(node) {
+ while(offsetParent && !$5935ba4d7da2c103$var$isContainingBlock(offsetParent))offsetParent = offsetParent.parentElement;
+ }
+ // Fall back to the viewport.
+- return offsetParent || document.documentElement;
++ return offsetParent || $5935ba4d7da2c103$var$getDocumentElement(node);
+ }
+ // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
+ function $5935ba4d7da2c103$var$isContainingBlock(node) {
+- let style = window.getComputedStyle(node);
++ const actualWindow = $5935ba4d7da2c103$var$getWindow(node);
++ let style = actualWindow.getComputedStyle(node);
+ return style.transform !== 'none' || /transform|perspective/.test(style.willChange) || style.filter !== 'none' || style.contain === 'paint' || 'backdropFilter' in style && style.backdropFilter !== 'none' || 'WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none';
+ }
+
+diff --git a/dist/calculatePosition.main.js.map b/dist/calculatePosition.main.js.map
+index ad521e103b06701d6efc5361fbaee754f9d0b3b2..860c2cbce8ce457f15813d176f17d10c945775bc 100644
+--- a/dist/calculatePosition.main.js.map
++++ b/dist/calculatePosition.main.js.map
+@@ -1 +1 @@
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the
).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.main.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet getWindow = (targetNode?: Element | null): Window => {\n return targetNode?.ownerDocument.defaultView || window;\n};\n\nlet getVisualViewport = (actualWindow: Window): VisualViewport | null => {\n return actualWindow.visualViewport || null;\n};\n\n\nfunction getDocumentElement(node: Element): Element {\n return node.ownerDocument.documentElement || document.documentElement;\n}\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n const visualViewport = getVisualViewport(getWindow(containerNode));\n\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = getDocumentElement(containerNode);\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the ).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n const actualWindow = getWindow(node);\n let style = actualWindow.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n const actualWindow = getWindow(targetNode);\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = actualWindow.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = actualWindow.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = getDocumentElement(node);\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n const actualWindow = getWindow(node);\n\n let style = actualWindow.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = actualWindow.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n const actualWindow = getWindow(node);\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === (node.ownerDocument || document).body &&\n actualWindow.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = getDocumentElement(node);\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || getDocumentElement(node);\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n const actualWindow = getWindow(node);\n let style = actualWindow.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.main.js.map"}
+\ No newline at end of file
+diff --git a/dist/calculatePosition.mjs b/dist/calculatePosition.mjs
+index 2b4d227e0547ad0acf92152255b8052a4b30ad3d..bc0435df4048872a693c0a97942aa3ce8fb563d8 100644
+--- a/dist/calculatePosition.mjs
++++ b/dist/calculatePosition.mjs
+@@ -36,28 +36,37 @@ const $edcf132a9284368a$var$TOTAL_SIZE = {
+ height: 'totalHeight'
+ };
+ const $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE = {};
+-let $edcf132a9284368a$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;
++let $edcf132a9284368a$var$getWindow = (targetNode)=>{
++ return (targetNode === null || targetNode === void 0 ? void 0 : targetNode.ownerDocument.defaultView) || window;
++};
++let $edcf132a9284368a$var$getVisualViewport = (actualWindow)=>{
++ return actualWindow.visualViewport || null;
++};
++function $edcf132a9284368a$var$getDocumentElement(node) {
++ return node.ownerDocument.documentElement || document.documentElement;
++}
+ function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
++ const visualViewport = $edcf132a9284368a$var$getVisualViewport($edcf132a9284368a$var$getWindow(containerNode));
+ let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;
+ let scroll = {};
+ var _visualViewport_scale;
+- let isPinchZoomedIn = ((_visualViewport_scale = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1;
++ let isPinchZoomedIn = ((_visualViewport_scale = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1;
+ if (containerNode.tagName === 'BODY') {
+- let documentElement = document.documentElement;
++ let documentElement = $edcf132a9284368a$var$getDocumentElement(containerNode);
+ totalWidth = documentElement.clientWidth;
+ totalHeight = documentElement.clientHeight;
+ var _visualViewport_width;
+- width = (_visualViewport_width = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth;
++ width = (_visualViewport_width = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth;
+ var _visualViewport_height;
+- height = (_visualViewport_height = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight;
++ height = (_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight;
+ scroll.top = documentElement.scrollTop || containerNode.scrollTop;
+ scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;
+ // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with
+ // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate
+ // coordinates/values with respect to the visual viewport or with respect to the layout viewport.
+- if ($edcf132a9284368a$var$visualViewport) {
+- top = $edcf132a9284368a$var$visualViewport.offsetTop;
+- left = $edcf132a9284368a$var$visualViewport.offsetLeft;
++ if (visualViewport) {
++ top = visualViewport.offsetTop;
++ left = visualViewport.offsetLeft;
+ }
+ } else {
+ ({ width: width, height: height, top: top, left: left } = $edcf132a9284368a$var$getOffset(containerNode));
+@@ -74,9 +83,9 @@ function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
+ scroll.top = 0;
+ scroll.left = 0;
+ var _visualViewport_pageTop;
+- top = (_visualViewport_pageTop = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0;
++ top = (_visualViewport_pageTop = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0;
+ var _visualViewport_pageLeft;
+- left = (_visualViewport_pageLeft = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0;
++ left = (_visualViewport_pageLeft = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0;
+ }
+ return {
+ width: width,
+@@ -122,7 +131,8 @@ containerDimensions, padding, containerOffsetWithBoundary) {
+ else return 0;
+ }
+ function $edcf132a9284368a$var$getMargins(node) {
+- let style = window.getComputedStyle(node);
++ const actualWindow = $edcf132a9284368a$var$getWindow(node);
++ let style = actualWindow.getComputedStyle(node);
+ return {
+ top: parseInt(style.marginTop, 10) || 0,
+ bottom: parseInt(style.marginBottom, 10) || 0,
+@@ -269,13 +279,14 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
+ }
+ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
+ let { placement: placement, targetNode: targetNode, overlayNode: overlayNode, scrollNode: scrollNode, padding: padding, shouldFlip: shouldFlip, boundaryElement: boundaryElement, offset: offset, crossOffset: crossOffset, maxHeight: maxHeight, arrowSize: arrowSize = 0, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = opts;
++ const actualWindow = $edcf132a9284368a$var$getWindow(targetNode);
+ let container = overlayNode instanceof HTMLElement ? $edcf132a9284368a$var$getContainingBlock(overlayNode) : document.documentElement;
+ let isViewportContainer = container === document.documentElement;
+- const containerPositionStyle = window.getComputedStyle(container).position;
++ const containerPositionStyle = actualWindow.getComputedStyle(container).position;
+ let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';
+ let childOffset = isViewportContainer ? $edcf132a9284368a$var$getOffset(targetNode) : $edcf132a9284368a$var$getPosition(targetNode, container);
+ if (!isViewportContainer) {
+- let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode);
++ let { marginTop: marginTop, marginLeft: marginLeft } = actualWindow.getComputedStyle(targetNode);
+ childOffset.top += parseInt(marginTop, 10) || 0;
+ childOffset.left += parseInt(marginLeft, 10) || 0;
+ }
+@@ -300,7 +311,7 @@ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
+ }
+ function $edcf132a9284368a$var$getOffset(node) {
+ let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
+- let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = document.documentElement;
++ let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = $edcf132a9284368a$var$getDocumentElement(node);
+ return {
+ top: top + scrollTop - clientTop,
+ left: left + scrollLeft - clientLeft,
+@@ -309,7 +320,8 @@ function $edcf132a9284368a$var$getOffset(node) {
+ };
+ }
+ function $edcf132a9284368a$var$getPosition(node, parent) {
+- let style = window.getComputedStyle(node);
++ const actualWindow = $edcf132a9284368a$var$getWindow(node);
++ let style = actualWindow.getComputedStyle(node);
+ let offset;
+ if (style.position === 'fixed') {
+ let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
+@@ -322,7 +334,7 @@ function $edcf132a9284368a$var$getPosition(node, parent) {
+ } else {
+ offset = $edcf132a9284368a$var$getOffset(node);
+ let parentOffset = $edcf132a9284368a$var$getOffset(parent);
+- let parentStyle = window.getComputedStyle(parent);
++ let parentStyle = actualWindow.getComputedStyle(parent);
+ parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;
+ parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;
+ offset.top -= parentOffset.top;
+@@ -339,10 +351,11 @@ function $edcf132a9284368a$var$getContainingBlock(node) {
+ // The offsetParent of an element in most cases equals the containing block.
+ // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent
+ let offsetParent = node.offsetParent;
++ const actualWindow = $edcf132a9284368a$var$getWindow(node);
+ // The offsetParent algorithm terminates at the document body,
+ // even if the body is not a containing block. Double check that
+ // and use the documentElement if so.
+- if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = document.documentElement;
++ if (offsetParent && offsetParent === (node.ownerDocument || document).body && actualWindow.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = $edcf132a9284368a$var$getDocumentElement(node);
+ // TODO(later): handle table elements?
+ // The offsetParent can be null if the element has position: fixed, or a few other cases.
+ // We have to walk up the tree manually in this case because fixed positioned elements
+@@ -352,11 +365,12 @@ function $edcf132a9284368a$var$getContainingBlock(node) {
+ while(offsetParent && !$edcf132a9284368a$var$isContainingBlock(offsetParent))offsetParent = offsetParent.parentElement;
+ }
+ // Fall back to the viewport.
+- return offsetParent || document.documentElement;
++ return offsetParent || $edcf132a9284368a$var$getDocumentElement(node);
+ }
+ // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
+ function $edcf132a9284368a$var$isContainingBlock(node) {
+- let style = window.getComputedStyle(node);
++ const actualWindow = $edcf132a9284368a$var$getWindow(node);
++ let style = actualWindow.getComputedStyle(node);
+ return style.transform !== 'none' || /transform|perspective/.test(style.willChange) || style.filter !== 'none' || style.contain === 'paint' || 'backdropFilter' in style && style.backdropFilter !== 'none' || 'WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none';
+ }
+
+diff --git a/dist/calculatePosition.module.js b/dist/calculatePosition.module.js
+index 2b4d227e0547ad0acf92152255b8052a4b30ad3d..bc0435df4048872a693c0a97942aa3ce8fb563d8 100644
+--- a/dist/calculatePosition.module.js
++++ b/dist/calculatePosition.module.js
+@@ -36,28 +36,37 @@ const $edcf132a9284368a$var$TOTAL_SIZE = {
+ height: 'totalHeight'
+ };
+ const $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE = {};
+-let $edcf132a9284368a$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;
++let $edcf132a9284368a$var$getWindow = (targetNode)=>{
++ return (targetNode === null || targetNode === void 0 ? void 0 : targetNode.ownerDocument.defaultView) || window;
++};
++let $edcf132a9284368a$var$getVisualViewport = (actualWindow)=>{
++ return actualWindow.visualViewport || null;
++};
++function $edcf132a9284368a$var$getDocumentElement(node) {
++ return node.ownerDocument.documentElement || document.documentElement;
++}
+ function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
++ const visualViewport = $edcf132a9284368a$var$getVisualViewport($edcf132a9284368a$var$getWindow(containerNode));
+ let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;
+ let scroll = {};
+ var _visualViewport_scale;
+- let isPinchZoomedIn = ((_visualViewport_scale = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1;
++ let isPinchZoomedIn = ((_visualViewport_scale = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1;
+ if (containerNode.tagName === 'BODY') {
+- let documentElement = document.documentElement;
++ let documentElement = $edcf132a9284368a$var$getDocumentElement(containerNode);
+ totalWidth = documentElement.clientWidth;
+ totalHeight = documentElement.clientHeight;
+ var _visualViewport_width;
+- width = (_visualViewport_width = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth;
++ width = (_visualViewport_width = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth;
+ var _visualViewport_height;
+- height = (_visualViewport_height = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight;
++ height = (_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight;
+ scroll.top = documentElement.scrollTop || containerNode.scrollTop;
+ scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;
+ // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with
+ // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate
+ // coordinates/values with respect to the visual viewport or with respect to the layout viewport.
+- if ($edcf132a9284368a$var$visualViewport) {
+- top = $edcf132a9284368a$var$visualViewport.offsetTop;
+- left = $edcf132a9284368a$var$visualViewport.offsetLeft;
++ if (visualViewport) {
++ top = visualViewport.offsetTop;
++ left = visualViewport.offsetLeft;
+ }
+ } else {
+ ({ width: width, height: height, top: top, left: left } = $edcf132a9284368a$var$getOffset(containerNode));
+@@ -74,9 +83,9 @@ function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
+ scroll.top = 0;
+ scroll.left = 0;
+ var _visualViewport_pageTop;
+- top = (_visualViewport_pageTop = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0;
++ top = (_visualViewport_pageTop = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0;
+ var _visualViewport_pageLeft;
+- left = (_visualViewport_pageLeft = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0;
++ left = (_visualViewport_pageLeft = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0;
+ }
+ return {
+ width: width,
+@@ -122,7 +131,8 @@ containerDimensions, padding, containerOffsetWithBoundary) {
+ else return 0;
+ }
+ function $edcf132a9284368a$var$getMargins(node) {
+- let style = window.getComputedStyle(node);
++ const actualWindow = $edcf132a9284368a$var$getWindow(node);
++ let style = actualWindow.getComputedStyle(node);
+ return {
+ top: parseInt(style.marginTop, 10) || 0,
+ bottom: parseInt(style.marginBottom, 10) || 0,
+@@ -269,13 +279,14 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
+ }
+ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
+ let { placement: placement, targetNode: targetNode, overlayNode: overlayNode, scrollNode: scrollNode, padding: padding, shouldFlip: shouldFlip, boundaryElement: boundaryElement, offset: offset, crossOffset: crossOffset, maxHeight: maxHeight, arrowSize: arrowSize = 0, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = opts;
++ const actualWindow = $edcf132a9284368a$var$getWindow(targetNode);
+ let container = overlayNode instanceof HTMLElement ? $edcf132a9284368a$var$getContainingBlock(overlayNode) : document.documentElement;
+ let isViewportContainer = container === document.documentElement;
+- const containerPositionStyle = window.getComputedStyle(container).position;
++ const containerPositionStyle = actualWindow.getComputedStyle(container).position;
+ let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';
+ let childOffset = isViewportContainer ? $edcf132a9284368a$var$getOffset(targetNode) : $edcf132a9284368a$var$getPosition(targetNode, container);
+ if (!isViewportContainer) {
+- let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode);
++ let { marginTop: marginTop, marginLeft: marginLeft } = actualWindow.getComputedStyle(targetNode);
+ childOffset.top += parseInt(marginTop, 10) || 0;
+ childOffset.left += parseInt(marginLeft, 10) || 0;
+ }
+@@ -300,7 +311,7 @@ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
+ }
+ function $edcf132a9284368a$var$getOffset(node) {
+ let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
+- let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = document.documentElement;
++ let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = $edcf132a9284368a$var$getDocumentElement(node);
+ return {
+ top: top + scrollTop - clientTop,
+ left: left + scrollLeft - clientLeft,
+@@ -309,7 +320,8 @@ function $edcf132a9284368a$var$getOffset(node) {
+ };
+ }
+ function $edcf132a9284368a$var$getPosition(node, parent) {
+- let style = window.getComputedStyle(node);
++ const actualWindow = $edcf132a9284368a$var$getWindow(node);
++ let style = actualWindow.getComputedStyle(node);
+ let offset;
+ if (style.position === 'fixed') {
+ let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
+@@ -322,7 +334,7 @@ function $edcf132a9284368a$var$getPosition(node, parent) {
+ } else {
+ offset = $edcf132a9284368a$var$getOffset(node);
+ let parentOffset = $edcf132a9284368a$var$getOffset(parent);
+- let parentStyle = window.getComputedStyle(parent);
++ let parentStyle = actualWindow.getComputedStyle(parent);
+ parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;
+ parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;
+ offset.top -= parentOffset.top;
+@@ -339,10 +351,11 @@ function $edcf132a9284368a$var$getContainingBlock(node) {
+ // The offsetParent of an element in most cases equals the containing block.
+ // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent
+ let offsetParent = node.offsetParent;
++ const actualWindow = $edcf132a9284368a$var$getWindow(node);
+ // The offsetParent algorithm terminates at the document body,
+ // even if the body is not a containing block. Double check that
+ // and use the documentElement if so.
+- if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = document.documentElement;
++ if (offsetParent && offsetParent === (node.ownerDocument || document).body && actualWindow.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = $edcf132a9284368a$var$getDocumentElement(node);
+ // TODO(later): handle table elements?
+ // The offsetParent can be null if the element has position: fixed, or a few other cases.
+ // We have to walk up the tree manually in this case because fixed positioned elements
+@@ -352,11 +365,12 @@ function $edcf132a9284368a$var$getContainingBlock(node) {
+ while(offsetParent && !$edcf132a9284368a$var$isContainingBlock(offsetParent))offsetParent = offsetParent.parentElement;
+ }
+ // Fall back to the viewport.
+- return offsetParent || document.documentElement;
++ return offsetParent || $edcf132a9284368a$var$getDocumentElement(node);
+ }
+ // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
+ function $edcf132a9284368a$var$isContainingBlock(node) {
+- let style = window.getComputedStyle(node);
++ const actualWindow = $edcf132a9284368a$var$getWindow(node);
++ let style = actualWindow.getComputedStyle(node);
+ return style.transform !== 'none' || /transform|perspective/.test(style.willChange) || style.filter !== 'none' || style.contain === 'paint' || 'backdropFilter' in style && style.backdropFilter !== 'none' || 'WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none';
+ }
+
+diff --git a/dist/calculatePosition.module.js.map b/dist/calculatePosition.module.js.map
+index fa03ef022522d4b420f64631f9343e5bd5f510fd..baa979d9a5732a5a1678d9ea9fcd6b74951c6cc2 100644
+--- a/dist/calculatePosition.module.js.map
++++ b/dist/calculatePosition.module.js.map
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the ).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.module.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet getWindow = (targetNode?: Element | null): Window => {\n return targetNode?.ownerDocument.defaultView || window;\n};\n\nlet getVisualViewport = (actualWindow: Window): VisualViewport | null => {\n return actualWindow.visualViewport || null;\n};\n\n\nfunction getDocumentElement(node: Element): Element {\n return node.ownerDocument.documentElement || document.documentElement;\n}\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n const visualViewport = getVisualViewport(getWindow(containerNode));\n\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = getDocumentElement(containerNode);\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the ).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n const actualWindow = getWindow(node);\n let style = actualWindow.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n const actualWindow = getWindow(targetNode);\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = actualWindow.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = actualWindow.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = getDocumentElement(node);\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n const actualWindow = getWindow(node);\n\n let style = actualWindow.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = actualWindow.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n const actualWindow = getWindow(node);\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === (node.ownerDocument || document).body &&\n actualWindow.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = getDocumentElement(node);\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || getDocumentElement(node);\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n const actualWindow = getWindow(node);\n let style = actualWindow.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.module.js.map"}
+\ No newline at end of file
+diff --git a/dist/useOverlayPosition.main.js b/dist/useOverlayPosition.main.js
+index e87062a9b2838ef2e70b22daed6034a34532e804..be61fefe0644bf05f10cf1d0df85b1153680e4db 100644
+--- a/dist/useOverlayPosition.main.js
++++ b/dist/useOverlayPosition.main.js
+@@ -25,12 +25,22 @@ $parcel$export(module.exports, "useOverlayPosition", () => $cd94b4896dd97759$exp
+
+
+
+-let $cd94b4896dd97759$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;
++let $cd94b4896dd97759$var$getWindowAndVisualViewport = (targetNode)=>{
++ let actualWindow = (targetNode === null || targetNode === void 0 ? void 0 : targetNode.ownerDocument.defaultView) || window;
++ let visualViewport = (actualWindow === null || actualWindow === void 0 ? void 0 : actualWindow.visualViewport) || null;
++ return [
++ actualWindow,
++ visualViewport
++ ];
++};
+ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) {
+ let { direction: direction } = (0, $6TXnl$reactariai18n.useLocale)();
+ let { arrowSize: arrowSize = 0, targetRef: targetRef, overlayRef: overlayRef, scrollRef: scrollRef = overlayRef, placement: placement = 'bottom', containerPadding: containerPadding = 12, shouldFlip: shouldFlip = true, boundaryElement: boundaryElement = typeof document !== 'undefined' ? document.body : null, offset: offset = 0, crossOffset: crossOffset = 0, shouldUpdatePosition: shouldUpdatePosition = true, isOpen: isOpen = true, onClose: onClose, maxHeight: maxHeight, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = props;
+ let [position, setPosition] = (0, $6TXnl$react.useState)(null);
++ let [actualWindow, visualViewport] = $cd94b4896dd97759$var$getWindowAndVisualViewport(targetRef.current);
+ let deps = [
++ visualViewport,
++ actualWindow,
+ shouldUpdatePosition,
+ placement,
+ overlayRef.current,
+@@ -50,23 +60,23 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) {
+ // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might
+ // just be a non-realistic use case
+ // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles
+- let lastScale = (0, $6TXnl$react.useRef)($cd94b4896dd97759$var$visualViewport === null || $cd94b4896dd97759$var$visualViewport === void 0 ? void 0 : $cd94b4896dd97759$var$visualViewport.scale);
++ let lastScale = (0, $6TXnl$react.useRef)(visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale);
+ (0, $6TXnl$react.useEffect)(()=>{
+- if (isOpen) lastScale.current = $cd94b4896dd97759$var$visualViewport === null || $cd94b4896dd97759$var$visualViewport === void 0 ? void 0 : $cd94b4896dd97759$var$visualViewport.scale;
++ if (isOpen) lastScale.current = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale;
+ }, [
+ isOpen
+ ]);
+ let updatePosition = (0, $6TXnl$react.useCallback)(()=>{
+ if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) return;
+- if (($cd94b4896dd97759$var$visualViewport === null || $cd94b4896dd97759$var$visualViewport === void 0 ? void 0 : $cd94b4896dd97759$var$visualViewport.scale) !== lastScale.current) return;
++ if ((visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== lastScale.current) return;
+ // Determine a scroll anchor based on the focused element.
+ // This stores the offset of the anchor element from the scroll container
+ // so it can be restored after repositioning. This way if the overlay height
+ // changes, the focused element appears to stay in the same position.
+ let anchor = null;
+- if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {
+- var _document_activeElement;
+- let anchorRect = (_document_activeElement = document.activeElement) === null || _document_activeElement === void 0 ? void 0 : _document_activeElement.getBoundingClientRect();
++ if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) {
++ var _actualWindow_document_activeElement;
++ let anchorRect = (_actualWindow_document_activeElement = actualWindow.document.activeElement) === null || _actualWindow_document_activeElement === void 0 ? void 0 : _actualWindow_document_activeElement.getBoundingClientRect();
+ let scrollRect = scrollRef.current.getBoundingClientRect();
+ var _anchorRect_top;
+ // Anchor from the top if the offset is in the top half of the scrollable element,
+@@ -85,11 +95,10 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) {
+ // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.
+ let overlay = overlayRef.current;
+ if (!maxHeight && overlayRef.current) {
+- var _window_visualViewport;
+ overlay.style.top = '0px';
+ overlay.style.bottom = '';
+- var _window_visualViewport_height;
+- overlay.style.maxHeight = ((_window_visualViewport_height = (_window_visualViewport = window.visualViewport) === null || _window_visualViewport === void 0 ? void 0 : _window_visualViewport.height) !== null && _window_visualViewport_height !== void 0 ? _window_visualViewport_height : window.innerHeight) + 'px';
++ var _visualViewport_height;
++ overlay.style.maxHeight = ((_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : actualWindow.innerHeight) + 'px';
+ }
+ let position = (0, $5935ba4d7da2c103$exports.calculatePosition)({
+ placement: $cd94b4896dd97759$var$translateRTL(placement, direction),
+@@ -115,8 +124,8 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) {
+ Object.keys(position.position).forEach((key)=>overlay.style[key] = position.position[key] + 'px');
+ overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';
+ // Restore scroll position relative to anchor element.
+- if (anchor && document.activeElement && scrollRef.current) {
+- let anchorRect = document.activeElement.getBoundingClientRect();
++ if (anchor && actualWindow.document.activeElement && scrollRef.current) {
++ let anchorRect = actualWindow.document.activeElement.getBoundingClientRect();
+ let scrollRect = scrollRef.current.getBoundingClientRect();
+ let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];
+ scrollRef.current.scrollTop += newOffset - anchor.offset;
+@@ -129,7 +138,7 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) {
+ // eslint-disable-next-line react-hooks/exhaustive-deps
+ (0, $6TXnl$reactariautils.useLayoutEffect)(updatePosition, deps);
+ // Update position on window resize
+- $cd94b4896dd97759$var$useResize(updatePosition);
++ $cd94b4896dd97759$var$useResize(updatePosition, actualWindow);
+ // Update position when the overlay changes size (might need to flip).
+ (0, $6TXnl$reactariautils.useResizeObserver)({
+ ref: overlayRef,
+@@ -158,14 +167,15 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) {
+ let onScroll = ()=>{
+ if (isResizing.current) onResize();
+ };
+- $cd94b4896dd97759$var$visualViewport === null || $cd94b4896dd97759$var$visualViewport === void 0 ? void 0 : $cd94b4896dd97759$var$visualViewport.addEventListener('resize', onResize);
+- $cd94b4896dd97759$var$visualViewport === null || $cd94b4896dd97759$var$visualViewport === void 0 ? void 0 : $cd94b4896dd97759$var$visualViewport.addEventListener('scroll', onScroll);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.addEventListener('resize', onResize);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.addEventListener('scroll', onScroll);
+ return ()=>{
+- $cd94b4896dd97759$var$visualViewport === null || $cd94b4896dd97759$var$visualViewport === void 0 ? void 0 : $cd94b4896dd97759$var$visualViewport.removeEventListener('resize', onResize);
+- $cd94b4896dd97759$var$visualViewport === null || $cd94b4896dd97759$var$visualViewport === void 0 ? void 0 : $cd94b4896dd97759$var$visualViewport.removeEventListener('scroll', onScroll);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.removeEventListener('resize', onResize);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.removeEventListener('scroll', onScroll);
+ };
+ }, [
+- updatePosition
++ updatePosition,
++ visualViewport
+ ]);
+ let close = (0, $6TXnl$react.useCallback)(()=>{
+ if (!isResizing.current) onClose === null || onClose === void 0 ? void 0 : onClose();
+@@ -202,14 +212,15 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) {
+ updatePosition: updatePosition
+ };
+ }
+-function $cd94b4896dd97759$var$useResize(onResize) {
++function $cd94b4896dd97759$var$useResize(onResize, actualWindow = window) {
+ (0, $6TXnl$reactariautils.useLayoutEffect)(()=>{
+- window.addEventListener('resize', onResize, false);
++ actualWindow.addEventListener('resize', onResize, false);
+ return ()=>{
+- window.removeEventListener('resize', onResize, false);
++ actualWindow.removeEventListener('resize', onResize, false);
+ };
+ }, [
+- onResize
++ onResize,
++ actualWindow
+ ]);
+ }
+ function $cd94b4896dd97759$var$translateRTL(position, direction) {
+diff --git a/dist/useOverlayPosition.main.js.map b/dist/useOverlayPosition.main.js.map
+index 05aa0e8aaf07ec8b4946a29a6276ac77519813c0..f7954c5d3a07ea0e0e3a65ab3642dc58af0a8eb7 100644
+--- a/dist/useOverlayPosition.main.js.map
++++ b/dist/useOverlayPosition.main.js.map
+@@ -1 +1 @@
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: 'absolute',\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize) {\n useLayoutEffect(() => {\n window.addEventListener('resize', onResize, false);\n return () => {\n window.removeEventListener('resize', onResize, false);\n };\n }, [onResize]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.main.js.map"}
+\ No newline at end of file
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet getWindowAndVisualViewport = (targetNode?: Element | null): [Window, VisualViewport | null] => {\n let actualWindow = targetNode?.ownerDocument.defaultView || window;\n let visualViewport = actualWindow?.visualViewport || null;\n return [actualWindow, visualViewport];\n};\n\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n let [actualWindow, visualViewport] = getWindowAndVisualViewport(targetRef.current);\n let deps = [\n visualViewport,\n actualWindow,\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) {\n let anchorRect = actualWindow.document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (visualViewport?.height ?? actualWindow.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && actualWindow.document.activeElement && scrollRef.current) {\n let anchorRect = actualWindow.document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition, actualWindow);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition, visualViewport]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: 'absolute',\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize, actualWindow: Window = window) {\n useLayoutEffect(() => {\n actualWindow.addEventListener('resize', onResize, false);\n return () => {\n actualWindow.removeEventListener('resize', onResize, false);\n };\n }, [onResize, actualWindow]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.main.js.map"}
+\ No newline at end of file
+diff --git a/dist/useOverlayPosition.mjs b/dist/useOverlayPosition.mjs
+index 1a1371765ece0839f2ddfdcac60731e2c904e93f..e0b8530ae2a4fe8755e4a9160c79237828e18dae 100644
+--- a/dist/useOverlayPosition.mjs
++++ b/dist/useOverlayPosition.mjs
+@@ -19,12 +19,22 @@ import {useLocale as $39EOa$useLocale} from "@react-aria/i18n";
+
+
+
+-let $2a41e45df1593e64$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;
++let $2a41e45df1593e64$var$getWindowAndVisualViewport = (targetNode)=>{
++ let actualWindow = (targetNode === null || targetNode === void 0 ? void 0 : targetNode.ownerDocument.defaultView) || window;
++ let visualViewport = (actualWindow === null || actualWindow === void 0 ? void 0 : actualWindow.visualViewport) || null;
++ return [
++ actualWindow,
++ visualViewport
++ ];
++};
+ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ let { direction: direction } = (0, $39EOa$useLocale)();
+ let { arrowSize: arrowSize = 0, targetRef: targetRef, overlayRef: overlayRef, scrollRef: scrollRef = overlayRef, placement: placement = 'bottom', containerPadding: containerPadding = 12, shouldFlip: shouldFlip = true, boundaryElement: boundaryElement = typeof document !== 'undefined' ? document.body : null, offset: offset = 0, crossOffset: crossOffset = 0, shouldUpdatePosition: shouldUpdatePosition = true, isOpen: isOpen = true, onClose: onClose, maxHeight: maxHeight, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = props;
+ let [position, setPosition] = (0, $39EOa$useState)(null);
++ let [actualWindow, visualViewport] = $2a41e45df1593e64$var$getWindowAndVisualViewport(targetRef.current);
+ let deps = [
++ visualViewport,
++ actualWindow,
+ shouldUpdatePosition,
+ placement,
+ overlayRef.current,
+@@ -44,23 +54,23 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might
+ // just be a non-realistic use case
+ // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles
+- let lastScale = (0, $39EOa$useRef)($2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.scale);
++ let lastScale = (0, $39EOa$useRef)(visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale);
+ (0, $39EOa$useEffect)(()=>{
+- if (isOpen) lastScale.current = $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.scale;
++ if (isOpen) lastScale.current = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale;
+ }, [
+ isOpen
+ ]);
+ let updatePosition = (0, $39EOa$useCallback)(()=>{
+ if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) return;
+- if (($2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.scale) !== lastScale.current) return;
++ if ((visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== lastScale.current) return;
+ // Determine a scroll anchor based on the focused element.
+ // This stores the offset of the anchor element from the scroll container
+ // so it can be restored after repositioning. This way if the overlay height
+ // changes, the focused element appears to stay in the same position.
+ let anchor = null;
+- if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {
+- var _document_activeElement;
+- let anchorRect = (_document_activeElement = document.activeElement) === null || _document_activeElement === void 0 ? void 0 : _document_activeElement.getBoundingClientRect();
++ if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) {
++ var _actualWindow_document_activeElement;
++ let anchorRect = (_actualWindow_document_activeElement = actualWindow.document.activeElement) === null || _actualWindow_document_activeElement === void 0 ? void 0 : _actualWindow_document_activeElement.getBoundingClientRect();
+ let scrollRect = scrollRef.current.getBoundingClientRect();
+ var _anchorRect_top;
+ // Anchor from the top if the offset is in the top half of the scrollable element,
+@@ -79,11 +89,10 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.
+ let overlay = overlayRef.current;
+ if (!maxHeight && overlayRef.current) {
+- var _window_visualViewport;
+ overlay.style.top = '0px';
+ overlay.style.bottom = '';
+- var _window_visualViewport_height;
+- overlay.style.maxHeight = ((_window_visualViewport_height = (_window_visualViewport = window.visualViewport) === null || _window_visualViewport === void 0 ? void 0 : _window_visualViewport.height) !== null && _window_visualViewport_height !== void 0 ? _window_visualViewport_height : window.innerHeight) + 'px';
++ var _visualViewport_height;
++ overlay.style.maxHeight = ((_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : actualWindow.innerHeight) + 'px';
+ }
+ let position = (0, $edcf132a9284368a$export$b3ceb0cbf1056d98)({
+ placement: $2a41e45df1593e64$var$translateRTL(placement, direction),
+@@ -109,8 +118,8 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ Object.keys(position.position).forEach((key)=>overlay.style[key] = position.position[key] + 'px');
+ overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';
+ // Restore scroll position relative to anchor element.
+- if (anchor && document.activeElement && scrollRef.current) {
+- let anchorRect = document.activeElement.getBoundingClientRect();
++ if (anchor && actualWindow.document.activeElement && scrollRef.current) {
++ let anchorRect = actualWindow.document.activeElement.getBoundingClientRect();
+ let scrollRect = scrollRef.current.getBoundingClientRect();
+ let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];
+ scrollRef.current.scrollTop += newOffset - anchor.offset;
+@@ -123,7 +132,7 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ // eslint-disable-next-line react-hooks/exhaustive-deps
+ (0, $39EOa$useLayoutEffect)(updatePosition, deps);
+ // Update position on window resize
+- $2a41e45df1593e64$var$useResize(updatePosition);
++ $2a41e45df1593e64$var$useResize(updatePosition, actualWindow);
+ // Update position when the overlay changes size (might need to flip).
+ (0, $39EOa$useResizeObserver)({
+ ref: overlayRef,
+@@ -152,14 +161,15 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ let onScroll = ()=>{
+ if (isResizing.current) onResize();
+ };
+- $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.addEventListener('resize', onResize);
+- $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.addEventListener('scroll', onScroll);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.addEventListener('resize', onResize);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.addEventListener('scroll', onScroll);
+ return ()=>{
+- $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.removeEventListener('resize', onResize);
+- $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.removeEventListener('scroll', onScroll);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.removeEventListener('resize', onResize);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.removeEventListener('scroll', onScroll);
+ };
+ }, [
+- updatePosition
++ updatePosition,
++ visualViewport
+ ]);
+ let close = (0, $39EOa$useCallback)(()=>{
+ if (!isResizing.current) onClose === null || onClose === void 0 ? void 0 : onClose();
+@@ -196,14 +206,15 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ updatePosition: updatePosition
+ };
+ }
+-function $2a41e45df1593e64$var$useResize(onResize) {
++function $2a41e45df1593e64$var$useResize(onResize, actualWindow = window) {
+ (0, $39EOa$useLayoutEffect)(()=>{
+- window.addEventListener('resize', onResize, false);
++ actualWindow.addEventListener('resize', onResize, false);
+ return ()=>{
+- window.removeEventListener('resize', onResize, false);
++ actualWindow.removeEventListener('resize', onResize, false);
+ };
+ }, [
+- onResize
++ onResize,
++ actualWindow
+ ]);
+ }
+ function $2a41e45df1593e64$var$translateRTL(position, direction) {
+diff --git a/dist/useOverlayPosition.module.js b/dist/useOverlayPosition.module.js
+index c87314995a34cb98128a28c4c0acf23dbefc9359..aacbbefa74c9183cff99ce922cfecdbb9442b384 100644
+--- a/dist/useOverlayPosition.module.js
++++ b/dist/useOverlayPosition.module.js
+@@ -19,12 +19,22 @@ import {useLocale as $39EOa$useLocale} from "@react-aria/i18n";
+
+
+
+-let $2a41e45df1593e64$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;
++let $2a41e45df1593e64$var$getWindowAndVisualViewport = (targetNode)=>{
++ let actualWindow = (targetNode === null || targetNode === void 0 ? void 0 : targetNode.ownerDocument.defaultView) || window;
++ let visualViewport = (actualWindow === null || actualWindow === void 0 ? void 0 : actualWindow.visualViewport) || null;
++ return [
++ actualWindow,
++ visualViewport
++ ];
++};
+ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ let { direction: direction } = (0, $39EOa$useLocale)();
+ let { arrowSize: arrowSize = 0, targetRef: targetRef, overlayRef: overlayRef, scrollRef: scrollRef = overlayRef, placement: placement = 'bottom', containerPadding: containerPadding = 12, shouldFlip: shouldFlip = true, boundaryElement: boundaryElement = typeof document !== 'undefined' ? document.body : null, offset: offset = 0, crossOffset: crossOffset = 0, shouldUpdatePosition: shouldUpdatePosition = true, isOpen: isOpen = true, onClose: onClose, maxHeight: maxHeight, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = props;
+ let [position, setPosition] = (0, $39EOa$useState)(null);
++ let [actualWindow, visualViewport] = $2a41e45df1593e64$var$getWindowAndVisualViewport(targetRef.current);
+ let deps = [
++ visualViewport,
++ actualWindow,
+ shouldUpdatePosition,
+ placement,
+ overlayRef.current,
+@@ -44,23 +54,23 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might
+ // just be a non-realistic use case
+ // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles
+- let lastScale = (0, $39EOa$useRef)($2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.scale);
++ let lastScale = (0, $39EOa$useRef)(visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale);
+ (0, $39EOa$useEffect)(()=>{
+- if (isOpen) lastScale.current = $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.scale;
++ if (isOpen) lastScale.current = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale;
+ }, [
+ isOpen
+ ]);
+ let updatePosition = (0, $39EOa$useCallback)(()=>{
+ if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) return;
+- if (($2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.scale) !== lastScale.current) return;
++ if ((visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== lastScale.current) return;
+ // Determine a scroll anchor based on the focused element.
+ // This stores the offset of the anchor element from the scroll container
+ // so it can be restored after repositioning. This way if the overlay height
+ // changes, the focused element appears to stay in the same position.
+ let anchor = null;
+- if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {
+- var _document_activeElement;
+- let anchorRect = (_document_activeElement = document.activeElement) === null || _document_activeElement === void 0 ? void 0 : _document_activeElement.getBoundingClientRect();
++ if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) {
++ var _actualWindow_document_activeElement;
++ let anchorRect = (_actualWindow_document_activeElement = actualWindow.document.activeElement) === null || _actualWindow_document_activeElement === void 0 ? void 0 : _actualWindow_document_activeElement.getBoundingClientRect();
+ let scrollRect = scrollRef.current.getBoundingClientRect();
+ var _anchorRect_top;
+ // Anchor from the top if the offset is in the top half of the scrollable element,
+@@ -79,11 +89,10 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.
+ let overlay = overlayRef.current;
+ if (!maxHeight && overlayRef.current) {
+- var _window_visualViewport;
+ overlay.style.top = '0px';
+ overlay.style.bottom = '';
+- var _window_visualViewport_height;
+- overlay.style.maxHeight = ((_window_visualViewport_height = (_window_visualViewport = window.visualViewport) === null || _window_visualViewport === void 0 ? void 0 : _window_visualViewport.height) !== null && _window_visualViewport_height !== void 0 ? _window_visualViewport_height : window.innerHeight) + 'px';
++ var _visualViewport_height;
++ overlay.style.maxHeight = ((_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : actualWindow.innerHeight) + 'px';
+ }
+ let position = (0, $edcf132a9284368a$export$b3ceb0cbf1056d98)({
+ placement: $2a41e45df1593e64$var$translateRTL(placement, direction),
+@@ -109,8 +118,8 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ Object.keys(position.position).forEach((key)=>overlay.style[key] = position.position[key] + 'px');
+ overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';
+ // Restore scroll position relative to anchor element.
+- if (anchor && document.activeElement && scrollRef.current) {
+- let anchorRect = document.activeElement.getBoundingClientRect();
++ if (anchor && actualWindow.document.activeElement && scrollRef.current) {
++ let anchorRect = actualWindow.document.activeElement.getBoundingClientRect();
+ let scrollRect = scrollRef.current.getBoundingClientRect();
+ let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];
+ scrollRef.current.scrollTop += newOffset - anchor.offset;
+@@ -123,7 +132,7 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ // eslint-disable-next-line react-hooks/exhaustive-deps
+ (0, $39EOa$useLayoutEffect)(updatePosition, deps);
+ // Update position on window resize
+- $2a41e45df1593e64$var$useResize(updatePosition);
++ $2a41e45df1593e64$var$useResize(updatePosition, actualWindow);
+ // Update position when the overlay changes size (might need to flip).
+ (0, $39EOa$useResizeObserver)({
+ ref: overlayRef,
+@@ -152,14 +161,15 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ let onScroll = ()=>{
+ if (isResizing.current) onResize();
+ };
+- $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.addEventListener('resize', onResize);
+- $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.addEventListener('scroll', onScroll);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.addEventListener('resize', onResize);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.addEventListener('scroll', onScroll);
+ return ()=>{
+- $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.removeEventListener('resize', onResize);
+- $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.removeEventListener('scroll', onScroll);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.removeEventListener('resize', onResize);
++ visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.removeEventListener('scroll', onScroll);
+ };
+ }, [
+- updatePosition
++ updatePosition,
++ visualViewport
+ ]);
+ let close = (0, $39EOa$useCallback)(()=>{
+ if (!isResizing.current) onClose === null || onClose === void 0 ? void 0 : onClose();
+@@ -196,14 +206,15 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) {
+ updatePosition: updatePosition
+ };
+ }
+-function $2a41e45df1593e64$var$useResize(onResize) {
++function $2a41e45df1593e64$var$useResize(onResize, actualWindow = window) {
+ (0, $39EOa$useLayoutEffect)(()=>{
+- window.addEventListener('resize', onResize, false);
++ actualWindow.addEventListener('resize', onResize, false);
+ return ()=>{
+- window.removeEventListener('resize', onResize, false);
++ actualWindow.removeEventListener('resize', onResize, false);
+ };
+ }, [
+- onResize
++ onResize,
++ actualWindow
+ ]);
+ }
+ function $2a41e45df1593e64$var$translateRTL(position, direction) {
+diff --git a/dist/useOverlayPosition.module.js.map b/dist/useOverlayPosition.module.js.map
+index fc91cdbf9437c324ff1264e12f9f9bbb84f5bd04..efdaeaec6a36c075bf62420fb03c1c9775150835 100644
+--- a/dist/useOverlayPosition.module.js.map
++++ b/dist/useOverlayPosition.module.js.map
+@@ -1 +1 @@
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: 'absolute',\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize) {\n useLayoutEffect(() => {\n window.addEventListener('resize', onResize, false);\n return () => {\n window.removeEventListener('resize', onResize, false);\n };\n }, [onResize]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.module.js.map"}
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet getWindowAndVisualViewport = (targetNode?: Element | null): [Window, VisualViewport | null] => {\n let actualWindow = targetNode?.ownerDocument.defaultView || window;\n let visualViewport = actualWindow?.visualViewport || null;\n return [actualWindow, visualViewport];\n};\n\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n let [actualWindow, visualViewport] = getWindowAndVisualViewport(targetRef.current);\n let deps = [\n visualViewport,\n actualWindow,\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) {\n let anchorRect = actualWindow.document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (visualViewport?.height ?? actualWindow.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && actualWindow.document.activeElement && scrollRef.current) {\n let anchorRect = actualWindow.document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition, actualWindow);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition, visualViewport]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: 'absolute',\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize, actualWindow: Window = window) {\n useLayoutEffect(() => {\n actualWindow.addEventListener('resize', onResize, false);\n return () => {\n actualWindow.removeEventListener('resize', onResize, false);\n };\n }, [onResize, actualWindow]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.module.js.map"}
+\ No newline at end of file
diff --git a/apps/meteor/.mocharc.api.livechat.js b/apps/meteor/.mocharc.api.livechat.js
index 48a3a13e2751f..7b98b659bc8de 100644
--- a/apps/meteor/.mocharc.api.livechat.js
+++ b/apps/meteor/.mocharc.api.livechat.js
@@ -10,5 +10,6 @@ module.exports = /** @satisfies {import('mocha').MochaOptions} */ ({
bail: true,
retries: 0,
file: 'tests/end-to-end/teardown.ts',
+ reporter: 'tests/end-to-end/reporter.ts',
spec: ['tests/end-to-end/api/livechat/**/*'],
});
diff --git a/apps/meteor/.mocharc.js b/apps/meteor/.mocharc.js
index 298f6dcc7c9d1..bcbb789e3dd98 100644
--- a/apps/meteor/.mocharc.js
+++ b/apps/meteor/.mocharc.js
@@ -27,6 +27,7 @@ module.exports = {
'tests/unit/lib/**/*.spec.ts',
'tests/unit/server/**/*.tests.ts',
'tests/unit/server/**/*.spec.ts',
+ 'app/2fa/server/**/*.spec.ts',
'app/api/server/lib/**/*.spec.ts',
'app/file-upload/server/**/*.spec.ts',
'app/statistics/server/**/*.spec.ts',
diff --git a/apps/meteor/.storybook/decorators.tsx b/apps/meteor/.storybook/decorators.tsx
index 822f524e5b7ad..75d24df1195a4 100644
--- a/apps/meteor/.storybook/decorators.tsx
+++ b/apps/meteor/.storybook/decorators.tsx
@@ -8,33 +8,18 @@ import TranslationContextMock from '../client/stories/contexts/TranslationContex
const MockedAppRoot = mockAppRoot().build();
-export const rocketChatDecorator: Decorator = (fn, { parameters }) => {
- const linkElement = document.getElementById('theme-styles') || document.createElement('link');
- if (linkElement.id !== 'theme-styles') {
- require('../app/theme/client/main.css');
- require('../app/theme/client/rocketchat.font.css');
- linkElement.setAttribute('id', 'theme-styles');
- linkElement.setAttribute('rel', 'stylesheet');
- linkElement.setAttribute('href', 'https://open.rocket.chat/theme.css');
- document.head.appendChild(linkElement);
- }
-
- return (
-
-
-
-
-
-
-