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Merge pull request #1387 from williamchange/remove-rcedit
Remove rcedit step
2 parents 3249ffc + de255bc commit 603e49d

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.github/workflows/dev-desktop-builds.yml

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@@ -43,20 +43,6 @@ jobs:
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unzip -a Godot_v${GODOT_VERSION}-${GODOT_SUB}_export_templates.tpz
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mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_SUB}
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mv ./templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_SUB}
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sudo dpkg --add-architecture i386 && sudo apt-get update && sudo apt-get install -y wine-stable && sudo apt-get install -y wine32
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#chown root:root -R ~
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wget -q https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe
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mkdir -v -p ~/.local/share/rcedit
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mv rcedit-x64.exe ~/.local/share/rcedit
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#./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --headless -q
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mkdir -p ~/.config/godot
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cd ~/.local/share/rcedit
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RCEDIT_PATH=`pwd`
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cd -
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echo '[gd_resource type="EditorSettings" format=2]' >> ~/.config/godot/editor_settings-4.tres
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echo '[resource]' >> ~/.config/godot/editor_settings-4.tres
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echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-4.tres
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echo 'export/windows/rcedit = "'$RCEDIT_PATH'/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-4.tres
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mkdir -v -p build/${EXPORT_NAME}_${MM_RELEASE}_windows build/${EXPORT_NAME}_${MM_RELEASE}_linux
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- name: Generate Documentation
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if: ${{ github.event.inputs.gen_doc == 'true' }}
@@ -66,11 +52,9 @@ jobs:
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- name: Windows Build 🗔
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run: |
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./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Windows" ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/$EXPORT_NAME.exe
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./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Windows" ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/$EXPORT_NAME.exe
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- name: Linux Build 🐧
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run: |
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./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Linux/X11" ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/$EXPORT_NAME.x86_64
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./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Linux/X11" ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/$EXPORT_NAME.x86_64
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- name: Copy Material Maker data 📁
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run: |
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cp -R ./addons/material_maker/nodes ./build/${EXPORT_NAME}_${MM_RELEASE}_windows
@@ -165,7 +149,6 @@ jobs:
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chmod +x Godot.app/Contents/MacOS/Godot
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mkdir -v -p ./build/mac
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Godot.app/Contents/MacOS/Godot --headless -v --export-release "Mac OSX" ./build/mac/material_maker.zip
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Godot.app/Contents/MacOS/Godot --headless -v --export-release "Mac OSX" ./build/mac/material_maker.zip
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- name: Make application executable 🔧
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run: |
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unzip -a ./build/mac/material_maker.zip -d ./build/mac

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