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Removed redundant export invocations
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.github/workflows/dev-desktop-builds.yml

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@@ -52,11 +52,9 @@ jobs:
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- name: Windows Build 🗔
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run: |
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./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Windows" ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/$EXPORT_NAME.exe
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./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Windows" ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/$EXPORT_NAME.exe
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- name: Linux Build 🐧
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run: |
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./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Linux/X11" ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/$EXPORT_NAME.x86_64
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./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Linux/X11" ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/$EXPORT_NAME.x86_64
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- name: Copy Material Maker data 📁
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run: |
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cp -R ./addons/material_maker/nodes ./build/${EXPORT_NAME}_${MM_RELEASE}_windows
@@ -151,7 +149,6 @@ jobs:
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chmod +x Godot.app/Contents/MacOS/Godot
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mkdir -v -p ./build/mac
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Godot.app/Contents/MacOS/Godot --headless -v --export-release "Mac OSX" ./build/mac/material_maker.zip
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Godot.app/Contents/MacOS/Godot --headless -v --export-release "Mac OSX" ./build/mac/material_maker.zip
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- name: Make application executable 🔧
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run: |
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unzip -a ./build/mac/material_maker.zip -d ./build/mac

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