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Magic Resistance, Encumbrance, Turning and much more
* Fixed tableGroupFind() when final group table does not contain search item. * Converted var declarations to use let and const where possible. * Tried to enhance speed of library algorithms. * Added sizable dialog text and custom API buttons. * Added dialog highlight tag to highlight important information. * Added _abc_(...) syntax for inserting hyperlink buttons into dialogs. * Added use of n:=n, spec for to-hit data to force single attack per round for weapons (e.g. when using an oil flask). * Added the u: and tu: class/race data tags for "undead" & "turn undead". * Created the hidden class "Priest-no-turning" as a parent for priest subclasses that do not have the power to turn undead. * Made start-up DB indexing asynchronous to stop Roll20 detecting an "infinate loop" error on slower devices. * Added Magic Resistance Table. * Added encumbrane data. * Updated call syntax for attrLookup() and resolveData() to use objects for optional parameters.
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