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Commerce & Money
* Added Commerce and money system, with MI-DB-Services & Race-DB-Services. * Added weapon proficiency slot management. * Major upgrade to table management including table groups. * Changed table indexing (e.g. for item variable attribute names) to use table row object-ids, thereby eliminating impact of changing row numbers. * Fixed delTableRow() table method so tables can be tidied. * New Drag & Drop creatures. * Added values to all tradeable database items. * More treasure added to the MI-DB-Treasure database. * Fixes to the thief skills system. * Allow [Return] buttons to be inserted in dialogs even when show more... hyperlink is used. * Extended evalAttr() to use ^^field^^ to retrieve character sheet fields. * Added new RPGM config options: auto-calculate weapon proficiency slots; allow/disallow more than one weapon specialisation. * Added collapsible sections in item dialogs grouping items of similar types. * Fixed race queries when not in alphabetised lists. * Fixed bugs with weapon attacks per round calculations. * Fixed narrative text in database data specifications (e.g. WeapData=[name w:weapon-name,...]) causing invalid inheritance of data from parent objects.
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