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Speed improvements, attacks per round limiter, turn undead & magic resistance
* Speeded up the generation of attack macros. * Converted var declarations to const and let where possible. * Added to-hit data tag n:=n where the '=' forces n attacks per round (no style, level or other amendment). * Improved the handling of turning undead by adding the --turn-undead command. * Updated attrLookup() and resolveData() to use objects for optional parameters. * Added magic resistance to saving throw processing. * Added managing mods to moves. * Fix to One Hander fighting style.
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