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app.js
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751 lines (668 loc) · 33.2 KB
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// ═══════════════════════════════════════════════════════════
// LeNet Visualizer — app.js
// ═══════════════════════════════════════════════════════════
// ───────────────────────────────────────────────────────────
// DRAWING CANVAS
// ───────────────────────────────────────────────────────────
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#000"; ctx.fillRect(0, 0, 284, 284);
let drawing = false, lx = 0, ly = 0;
const getPos = (e, el) => {
const r = el.getBoundingClientRect();
return {
x: (e.clientX !== undefined ? e.clientX : e.touches[0].clientX) - r.left,
y: (e.clientY !== undefined ? e.clientY : e.touches[0].clientY) - r.top
};
};
const startDraw = e => { drawing = true; const p = getPos(e, canvas); lx = p.x; ly = p.y; };
const stopDraw = () => drawing = false;
const moveDraw = e => {
if (!drawing) return;
const p = getPos(e, canvas);
ctx.strokeStyle = "#fff"; ctx.lineWidth = 20; ctx.lineCap = "round"; ctx.lineJoin = "round";
ctx.beginPath(); ctx.moveTo(lx, ly); ctx.lineTo(p.x, p.y); ctx.stroke();
lx = p.x; ly = p.y;
};
canvas.addEventListener("mousedown", startDraw);
canvas.addEventListener("mouseup", stopDraw);
canvas.addEventListener("mouseleave", stopDraw);
canvas.addEventListener("mousemove", moveDraw);
canvas.addEventListener("touchstart", e => { e.preventDefault(); startDraw(e); }, { passive: false });
canvas.addEventListener("touchend", e => { e.preventDefault(); stopDraw(); }, { passive: false });
canvas.addEventListener("touchmove", e => { e.preventDefault(); moveDraw(e); }, { passive: false });
function clearCanvas() {
ctx.fillStyle = "#000"; ctx.fillRect(0, 0, 284, 284);
resetLayers();
document.getElementById("res-text").innerHTML = "LeNet thinks you write a \u2014";
document.querySelectorAll(".dc").forEach(c => c.classList.remove("on"));
document.querySelectorAll(".cfill").forEach(b => b.style.width = "0%");
document.querySelectorAll(".cval").forEach(v => v.textContent = "0%");
setStatus("idle", "Ready \u2014 draw something");
document.getElementById("hint").style.opacity = "1";
autoRotate = true;
}
// ───────────────────────────────────────────────────────────
// UTILITIES
// ───────────────────────────────────────────────────────────
function safeMin(a) { let m = Infinity; for (let i = 0; i < a.length; i++) if (a[i] < m) m = a[i]; return m; }
function safeMax(a) { let m = -Infinity; for (let i = 0; i < a.length; i++) if (a[i] > m) m = a[i]; return m; }
function softmax(arr) {
const mx = Math.max(...arr), ex = arr.map(x => Math.exp(x - mx));
const s = ex.reduce((a, b) => a + b, 0);
return ex.map(x => x / s);
}
function setStatus(state, text) {
document.getElementById("sdot").className = state;
document.getElementById("stxt").textContent = text;
}
function setLoad(p, msg) {
document.getElementById("lbar").style.width = p + "%";
document.getElementById("lmsg").textContent = msg;
}
// ───────────────────────────────────────────────────────────
// CONFIDENCE BARS
// ───────────────────────────────────────────────────────────
(function buildCBars() {
const c = document.getElementById("cbars");
for (let i = 0; i < 10; i++) {
const r = document.createElement("div");
r.className = "crow"; r.id = "cr" + i;
r.innerHTML = '<div class="clabel">' + i + '</div>' +
'<div class="ctrack"><div class="cfill" id="cf' + i + '"></div></div>' +
'<div class="cval" id="cv' + i + '">0%</div>';
c.appendChild(r);
}
})();
function updateCBars(probs, top) {
for (let i = 0; i < 10; i++) {
const p = (probs[i] * 100).toFixed(1);
document.getElementById("cf" + i).style.width = p + "%";
document.getElementById("cv" + i).textContent = p + "%";
document.getElementById("cr" + i).classList.toggle("top", i === top);
}
}
// ───────────────────────────────────────────────────────────
// LAYER DEFINITIONS
// collapsible: only layers with spreadFull > 0 can collapse (fan layers)
// For connection lines:
// fan layers → one node per visible plane (up to 8), node pos = plane world pos
// single-plane layers → nodes distributed vertically within plane height
// ───────────────────────────────────────────────────────────
const LD = [
{ id:"input", label:"INPUT", x:-230, ch: 1, sz:28, pw:9.5, ph:9.5, spreadFull:0, zSlant:0, tilt:Math.PI*0.18, collapsible:false },
{ id:"conv1", label:"CONV1", x:-140, ch: 6, sz:24, pw:9, ph:9, spreadFull:6.5, zSlant:3.5, tilt:Math.PI*0.18, collapsible:true },
{ id:"pool1", label:"POOL1", x: -70, ch: 6, sz:12, pw:5.5, ph:5.5, spreadFull:6.5, zSlant:3.5, tilt:Math.PI*0.18, collapsible:true },
{ id:"conv2", label:"CONV2", x: 10, ch:16, sz: 8, pw:6, ph:6, spreadFull:4.5, zSlant:2.5, tilt:Math.PI*0.18, collapsible:true },
{ id:"pool2", label:"POOL2", x: 75, ch:16, sz: 4, pw:3.5, ph:3.5, spreadFull:4.5, zSlant:2.5, tilt:Math.PI*0.18, collapsible:true },
{ id:"fc1", label:"FC1", x: 135, ch: 1, sz: 1, pw:3, ph:20, spreadFull:0, zSlant:0, tilt:0, collapsible:false },
{ id:"out", label:"OUTPUT", x: 185, ch: 1, sz: 1, pw:5, ph:28, spreadFull:0, zSlant:0, tilt:0, collapsible:false },
];
// Live spread values (animated)
var layerSpread = LD.map(d => d.spreadFull);
var layerCollapsed = LD.map(() => false);
// ───────────────────────────────────────────────────────────
// THREE.JS SCENE
// ───────────────────────────────────────────────────────────
let scene, camera, renderer, controls;
let autoRotate = true, rotY = 0;
let frameCount = 0, lastFpsT = performance.now();
let liveMeshes = [];
let liveMeshesByLayer = {}; // di → array of {mesh, edge, channelOff} for repositioning
let skeletonGroups = []; // one Group per LD index
let connLineGroups = []; // one Group per adjacent pair
let labelSprites = [];
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2(-9999, -9999);
const meshToLayer = new Map();
let hoveredLayerIdx = -1;
let camTo = null;
var spreadAnims = [];
// ───────────────────────────────────────────────────────────
// INIT
// ───────────────────────────────────────────────────────────
function init3D() {
const vp = document.getElementById("viewport");
scene = new THREE.Scene();
scene.background = new THREE.Color(0x040d18);
scene.fog = new THREE.FogExp2(0x040d18, 0.0015);
camera = new THREE.PerspectiveCamera(52, vp.clientWidth / vp.clientHeight, 0.5, 3000);
camera.position.set(-10, 65, 270);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
renderer.setSize(vp.clientWidth, vp.clientHeight);
vp.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; controls.dampingFactor = 0.06;
controls.minDistance = 50; controls.maxDistance = 700;
controls.target.set(-20, 0, 0);
controls.addEventListener("start", () => { autoRotate = false; });
scene.add(new THREE.AmbientLight(0xffffff, 0.75));
var pl1 = new THREE.PointLight(0x55ddff, 1.8, 900); pl1.position.set(-60, 180, 160); scene.add(pl1);
var pl2 = new THREE.PointLight(0x00ffaa, 1.0, 900); pl2.position.set(120,-100,-140); scene.add(pl2);
var pl3 = new THREE.PointLight(0xffffff, 0.7, 600); pl3.position.set(0,-200,60); scene.add(pl3);
var grid = new THREE.GridHelper(700, 50, 0x0c2030, 0x0c2030);
grid.position.y = -45; grid.material.transparent = true; grid.material.opacity = 0.7;
scene.add(grid);
buildSkeleton();
addLayerLabels();
buildConnLines();
vp.addEventListener("mousemove", function(e) {
const r = vp.getBoundingClientRect();
mouse.x = ((e.clientX - r.left) / r.width) * 2 - 1;
mouse.y = -((e.clientY - r.top) / r.height) * 2 + 1;
});
vp.addEventListener("mouseleave", function() {
mouse.set(-9999, -9999); setHoveredLayer(-1);
});
window.addEventListener("resize", function() {
camera.aspect = vp.clientWidth / vp.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(vp.clientWidth, vp.clientHeight);
});
animate();
}
// ───────────────────────────────────────────────────────────
// SKELETON
// ───────────────────────────────────────────────────────────
function buildSkeleton() {
skeletonGroups.forEach(g => scene.remove(g));
skeletonGroups = [];
meshToLayer.clear();
LD.forEach(function(def, di) {
var g = new THREE.Group();
var sp = layerSpread[di];
var count = Math.min(def.ch, 16);
var ratio = def.spreadFull > 0 ? sp / def.spreadFull : 1;
for (var i = 0; i < count; i++) {
var off = count === 1 ? 0 : (i - count / 2 + 0.5);
var yPos = off * sp;
var zPos = off * def.zSlant * ratio;
var geo = new THREE.PlaneGeometry(def.pw, def.ph);
var mat = new THREE.MeshStandardMaterial({
color: 0x112840, transparent: true, opacity: 0.75,
side: THREE.DoubleSide, roughness: 0.7,
emissive: 0x061420, emissiveIntensity: 0.4,
});
var m = new THREE.Mesh(geo, mat);
m.position.set(def.x, yPos, zPos);
m.rotation.y = def.tilt;
meshToLayer.set(m.uuid, di);
g.add(m);
var eg = new THREE.EdgesGeometry(new THREE.PlaneGeometry(def.pw, def.ph));
var em = new THREE.LineBasicMaterial({ color: 0x1e5a80, transparent: true, opacity: 0.9 });
var el = new THREE.LineSegments(eg, em);
el.position.set(def.x, yPos, zPos);
el.rotation.y = def.tilt;
g.add(el);
}
scene.add(g);
skeletonGroups.push(g);
});
// Subtle axis connectors
for (var i = 0; i < LD.length - 1; i++) {
var pts = [new THREE.Vector3(LD[i].x, 0, 0), new THREE.Vector3(LD[i+1].x, 0, 0)];
var geo = new THREE.BufferGeometry().setFromPoints(pts);
var mat = new THREE.LineBasicMaterial({ color: 0x1a3a55, transparent: true, opacity: 0.5 });
scene.add(new THREE.Line(geo, mat));
}
}
// ───────────────────────────────────────────────────────────
// LABELS
// ───────────────────────────────────────────────────────────
function addLayerLabels() {
labelSprites = [];
LD.forEach(function(def, di) {
var cv = document.createElement("canvas");
cv.width = 256; cv.height = 48;
var c = cv.getContext("2d");
c.font = "bold 22px 'Courier New'";
c.fillStyle = "#4a9cc0";
c.textAlign = "center";
c.fillText(def.label, 128, 30);
var tex = new THREE.CanvasTexture(cv);
var sp = new THREE.Sprite(new THREE.SpriteMaterial({ map: tex, transparent: true, opacity: 0.95 }));
sp.scale.set(18, 3.5, 1);
sp.position.set(def.x, computeLabelY(di), 0);
scene.add(sp);
labelSprites.push(sp);
});
}
function computeLabelY(di) {
var def = LD[di];
var sp = layerSpread[di];
var count = Math.min(def.ch, 8);
var bottomY = count === 1 ? 0 : -(count / 2 - 0.5) * sp;
return bottomY - def.ph / 2 - 3.5;
}
// ───────────────────────────────────────────────────────────
// PLANE WORLD POSITIONS (used for connection line anchors)
// Returns array of {x,y,z} for each visible plane of a layer.
// For fan layers: each plane's centre.
// For single-plane layers: distributed points along Y inside the plane,
// offset in Z by the tilt so lines emerge from the plane face.
// ───────────────────────────────────────────────────────────
function getLayerNodes(di, side) {
var def = LD[di];
var sp = layerSpread[di];
// Match the actual rendered plane count exactly — buildActLayer uses min(ch,16), skeleton uses min(ch,8)
// For connection lines we want one node per rendered plane, so use min(ch,16)
var count = Math.min(def.ch, 16);
var ratio = def.spreadFull > 0 ? sp / def.spreadFull : 1;
var nodes = [];
// For a plane rotated by tilt (Y-axis): local +X → world (cos(tilt), 0, -sin(tilt))
// Note: THREE.js PlaneGeometry faces +Z by default. After rotation.y = tilt:
// local +X → world ( cos(tilt), 0, -sin(tilt) )
// right face of plane = +X edge in local space
var faceSign = side === "right" ? 1 : -1;
var faceLocal = faceSign * (def.pw / 2 + 0.4);
var faceWX = Math.cos(def.tilt) * faceLocal;
var faceWZ = -Math.sin(def.tilt) * faceLocal; // was +sin — wrong sign
if (def.spreadFull > 0) {
// Fan layer — one node per plane at its centre face edge
for (var i = 0; i < count; i++) {
var off = count === 1 ? 0 : (i - count / 2 + 0.5);
nodes.push(new THREE.Vector3(
def.x + faceWX,
off * sp,
off * def.zSlant * ratio + faceWZ
));
}
} else if (def.spreadFull === 0 && def.ph <= 12) {
// Small single plane (INPUT, tilt > 0) — single centre node at face
nodes.push(new THREE.Vector3(def.x + faceWX, 0, faceWZ));
} else {
// Tall single plane (FC1, OUTPUT — tilt = 0) — distribute nodes vertically
var nodeCount = def.id === "out" ? 10 : 8;
var halfH = def.ph * 0.42;
for (var j = 0; j < nodeCount; j++) {
var yy = nodeCount === 1 ? 0 : (j - (nodeCount-1)/2) * (2 * halfH / Math.max(nodeCount-1, 1));
nodes.push(new THREE.Vector3(def.x + faceWX, yy, faceWZ));
}
}
return nodes;
}
// ───────────────────────────────────────────────────────────
// CONNECTION LINES
// ───────────────────────────────────────────────────────────
function buildConnLines() {
connLineGroups.forEach(g => scene.remove(g));
connLineGroups = [];
for (var pi = 0; pi < LD.length - 1; pi++) {
(function(fromIdx, toIdx) {
var g = new THREE.Group();
g.visible = false;
g.userData.fromIdx = fromIdx;
g.userData.toIdx = toIdx;
var fromNodes = getLayerNodes(fromIdx, "right");
var toNodes = getLayerNodes(toIdx, "left");
for (var fi = 0; fi < fromNodes.length; fi++) {
for (var ti = 0; ti < toNodes.length; ti++) {
var pts = [ fromNodes[fi].clone(), toNodes[ti].clone() ];
var geo = new THREE.BufferGeometry().setFromPoints(pts);
var mat = new THREE.LineBasicMaterial({
color: 0x00ccff, transparent: true, opacity: 0.0,
});
g.add(new THREE.Line(geo, mat));
}
}
scene.add(g);
connLineGroups.push(g);
})(pi, pi + 1);
}
}
// ───────────────────────────────────────────────────────────
// HOVER
// ───────────────────────────────────────────────────────────
function setHoveredLayer(idx) {
if (idx === hoveredLayerIdx) return;
hoveredLayerIdx = idx;
skeletonGroups.forEach(function(g, gi) {
g.children.forEach(function(child) {
if (child.type === "Mesh") {
child.material.opacity = (idx === -1 || gi === idx) ? 0.75 : 0.20;
child.material.emissiveIntensity = (gi === idx) ? 1.5 : 0.3;
}
});
});
liveMeshes.forEach(function(m) {
if (m.type === "Mesh") {
var li = meshToLayer.get(m.uuid);
m.material.opacity = (idx === -1 || li === idx) ? 0.93 : 0.15;
}
});
connLineGroups.forEach(function(g) {
var show = (idx !== -1) && (g.userData.fromIdx === idx || g.userData.toIdx === idx);
g.visible = show;
if (show) {
g.children.forEach(function(line) { line.material.opacity = 0.25; });
}
});
}
// ───────────────────────────────────────────────────────────
// COLLAPSE / EXPAND (only for fan layers)
// ───────────────────────────────────────────────────────────
function toggleLayer(idx) {
if (!LD[idx].collapsible) return;
var isCollapsed = layerCollapsed[idx];
layerCollapsed[idx] = !isCollapsed;
var target = isCollapsed ? LD[idx].spreadFull : 0;
spreadAnims = spreadAnims.filter(function(a) { return a.idx !== idx; });
spreadAnims.push({ idx: idx, from: layerSpread[idx], to: target, t0: performance.now(), dur: 450 });
var btn = document.getElementById("cbtn-" + idx);
if (btn) {
btn.classList.toggle("collapsed", !isCollapsed);
btn.querySelector(".cico").textContent = !isCollapsed ? "▶" : "▼";
btn.title = (!isCollapsed ? "Expand " : "Collapse ") + LD[idx].label;
}
}
// ───────────────────────────────────────────────────────────
// ANIMATION LOOP
// ───────────────────────────────────────────────────────────
function animate() {
requestAnimationFrame(animate);
controls.update();
if (autoRotate) {
rotY += 0.003;
camera.position.x = -10 + Math.sin(rotY) * 40;
camera.position.z = 270 + Math.cos(rotY) * 30;
camera.lookAt(-20, 0, 0);
}
if (camTo) {
camera.position.lerp(camTo.pos, 0.04);
controls.target.lerp(camTo.tgt, 0.04);
if (camera.position.distanceTo(camTo.pos) < 0.5) camTo = null;
}
var anyChanged = false;
spreadAnims = spreadAnims.filter(function(a) {
var t = Math.min((performance.now() - a.t0) / a.dur, 1);
layerSpread[a.idx] = a.from + (a.to - a.from) * (1 - Math.pow(1 - t, 3));
if (t >= 1) layerSpread[a.idx] = a.to;
anyChanged = true;
return t < 1;
});
if (anyChanged) {
rebuildSkeletonPositions();
rebuildConnLinePositions();
}
// Raycasting
raycaster.setFromCamera(mouse, camera);
var hittable = [];
skeletonGroups.forEach(function(g) {
g.children.forEach(function(c) { if (c.type === "Mesh") hittable.push(c); });
});
liveMeshes.forEach(function(m) { if (m.type === "Mesh") hittable.push(m); });
var hits = raycaster.intersectObjects(hittable, false);
if (hits.length > 0) {
var hitLayer = meshToLayer.get(hits[0].object.uuid);
if (hitLayer !== undefined) setHoveredLayer(hitLayer);
} else {
setHoveredLayer(-1);
}
renderer.render(scene, camera);
frameCount++;
var now = performance.now();
if (now - lastFpsT >= 1000) {
document.getElementById("fps").textContent = frameCount + " FPS";
frameCount = 0; lastFpsT = now;
}
}
// ───────────────────────────────────────────────────────────
// REBUILD ON SPREAD CHANGE
// ───────────────────────────────────────────────────────────
function rebuildSkeletonPositions() {
LD.forEach(function(def, di) {
var g = skeletonGroups[di];
if (!g) return;
var sp = layerSpread[di];
var count = Math.min(def.ch, 16);
var ratio = def.spreadFull > 0 ? sp / def.spreadFull : 1;
var meshes = g.children.filter(function(c) { return c.type === "Mesh"; });
var edges = g.children.filter(function(c) { return c.type === "LineSegments"; });
for (var i = 0; i < count; i++) {
var off = count === 1 ? 0 : (i - count / 2 + 0.5);
var yPos = off * sp;
var zPos = off * def.zSlant * ratio;
if (meshes[i]) meshes[i].position.set(def.x, yPos, zPos);
if (edges[i]) edges[i].position.set(def.x, yPos, zPos);
}
// Also reposition live activation planes for this layer
var liveEntries = liveMeshesByLayer[di];
if (liveEntries) {
liveEntries.forEach(function(entry) {
var yPos = entry.off * sp;
var zPos = entry.off * def.zSlant * ratio;
entry.mesh.position.set(def.x, yPos, zPos);
entry.edge.position.set(def.x, yPos, zPos);
});
}
if (labelSprites[di]) {
labelSprites[di].position.y = computeLabelY(di);
}
});
}
function rebuildConnLinePositions() {
connLineGroups.forEach(function(g) {
var fi = g.userData.fromIdx;
var ti = g.userData.toIdx;
var fromNodes = getLayerNodes(fi, "right");
var toNodes = getLayerNodes(ti, "left");
var lineIdx = 0;
for (var fni = 0; fni < fromNodes.length; fni++) {
for (var tni = 0; tni < toNodes.length; tni++) {
var line = g.children[lineIdx++];
if (!line) continue;
var pos = line.geometry.attributes.position.array;
pos[0] = fromNodes[fni].x; pos[1] = fromNodes[fni].y; pos[2] = fromNodes[fni].z;
pos[3] = toNodes[tni].x; pos[4] = toNodes[tni].y; pos[5] = toNodes[tni].z;
line.geometry.attributes.position.needsUpdate = true;
}
}
});
}
// ───────────────────────────────────────────────────────────
// TEXTURE GENERATORS
// ───────────────────────────────────────────────────────────
function activation2tex(data, offset, size) {
var cv = document.createElement("canvas"); cv.width = size; cv.height = size;
var c = cv.getContext("2d"), id = c.createImageData(size, size);
var mn = safeMin(data), mx = safeMax(data), rng = mx - mn + 1e-7;
for (var i = 0; i < size * size; i++) {
var v = Math.pow(Math.max(0, (data[offset + i] - mn) / rng), 0.5);
id.data[i*4 ] = Math.round(v * 230 + (1-v) * 15);
id.data[i*4+1] = Math.round(v * 195 + (1-v) * 70);
id.data[i*4+2] = Math.round(v * 30 + (1-v) * 140);
id.data[i*4+3] = Math.round(185 + v * 70);
}
c.putImageData(id, 0, 0); return new THREE.CanvasTexture(cv);
}
function input2tex(data) {
var cv = document.createElement("canvas"); cv.width = 28; cv.height = 28;
var c = cv.getContext("2d"), id = c.createImageData(28, 28);
for (var i = 0; i < 28*28; i++) {
var v = Math.round(data[i] * 255);
id.data[i*4]=v; id.data[i*4+1]=v; id.data[i*4+2]=v; id.data[i*4+3]=255;
}
c.putImageData(id, 0, 0); return new THREE.CanvasTexture(cv);
}
function bars2tex(probs) {
var W=80, H=140, cv = document.createElement("canvas");
cv.width=W; cv.height=H;
var c = cv.getContext("2d");
c.fillStyle="#040d18"; c.fillRect(0,0,W,H);
var top = probs.indexOf(Math.max.apply(null, probs));
for (var i=0; i<10; i++) {
var bh = Math.max(3, probs[i]*115), x = 3 + i * 7.5;
c.fillStyle = i===top ? "#00ffaa" : "#33ccff";
c.fillRect(x, H-22-bh, 6, bh);
c.fillStyle = i===top ? "#00ffaa" : "#5599bb";
c.font = "bold 8px monospace"; c.textAlign="center";
c.fillText(i, x+3, H-5);
}
return new THREE.CanvasTexture(cv);
}
// ───────────────────────────────────────────────────────────
// LAYER MANAGEMENT
// ───────────────────────────────────────────────────────────
function resetLayers() {
liveMeshes.forEach(function(m) { scene.remove(m); });
liveMeshes = [];
liveMeshesByLayer = {};
meshToLayer.clear();
skeletonGroups.forEach(function(g, di) {
g.visible = true;
g.children.forEach(function(c) { if (c.type === "Mesh") meshToLayer.set(c.uuid, di); });
});
connLineGroups.forEach(function(g) { g.visible = false; });
hoveredLayerIdx = -1;
}
function buildActLayer(def, texFn, chCount, delay0) {
var defIdx = LD.findIndex(function(d) { return d.id === def.id; });
if (defIdx >= 0 && skeletonGroups[defIdx]) skeletonGroups[defIdx].visible = false;
if (!liveMeshesByLayer[defIdx]) liveMeshesByLayer[defIdx] = [];
var visCount = Math.min(chCount, 16);
for (var ci = 0; ci < visCount; ci++) {
(function(c) {
var sp = layerSpread[defIdx];
var ratio = def.spreadFull > 0 ? sp / def.spreadFull : 1;
var off = visCount === 1 ? 0 : (c - visCount / 2 + 0.5);
var tex = texFn(c);
var geo = new THREE.PlaneGeometry(def.pw, def.ph);
var mat = new THREE.MeshStandardMaterial({
map: tex, transparent: true, opacity: 0.93,
side: THREE.DoubleSide, roughness: 0.3, metalness: 0.1,
});
var mesh = new THREE.Mesh(geo, mat);
mesh.position.set(def.x, off * sp, off * def.zSlant * ratio);
mesh.rotation.y = def.tilt;
meshToLayer.set(mesh.uuid, defIdx);
var eg = new THREE.EdgesGeometry(new THREE.PlaneGeometry(def.pw, def.ph));
var em = new THREE.LineBasicMaterial({ color: 0x33ddff, transparent: true, opacity: 0.6 });
var edge = new THREE.LineSegments(eg, em);
edge.position.copy(mesh.position); edge.rotation.y = def.tilt;
mesh.scale.set(0.01, 0.01, 0.01); edge.scale.set(0.01, 0.01, 0.01);
setTimeout(function() {
scene.add(mesh); scene.add(edge);
liveMeshes.push(mesh, edge);
// Store ref with channel offset for collapse repositioning
liveMeshesByLayer[defIdx].push({ mesh: mesh, edge: edge, off: off });
easeScale(mesh, 1, 340); easeScale(edge, 1, 340);
}, delay0 + c * 55);
})(ci);
}
}
function easeScale(obj, to, dur) {
var t0 = performance.now(), from = obj.scale.x;
function tick(now) {
var t = Math.min((now - t0) / dur, 1), e = 1 - Math.pow(1 - t, 3);
var s = from + (to - from) * e; obj.scale.set(s, s, s);
if (t < 1) requestAnimationFrame(tick);
}
requestAnimationFrame(tick);
}
function maxPool(data, ch, inSz) {
var os = inSz / 2, out = new Float32Array(ch * os * os);
for (var c=0; c<ch; c++)
for (var i=0; i<os; i++)
for (var j=0; j<os; j++) {
var b = c*inSz*inSz + i*2*inSz + j*2;
out[c*os*os + i*os + j] = Math.max(data[b]||0, data[b+1]||0, data[b+inSz]||0, data[b+inSz+1]||0);
}
return out;
}
function addSinglePlane(def, tex, glowColor, delay) {
var defIdx = LD.findIndex(function(d) { return d.id === def.id; });
setTimeout(function() {
var geo = new THREE.PlaneGeometry(def.pw, def.ph);
var mat = new THREE.MeshStandardMaterial({ map:tex, transparent:true, opacity:.95, side:THREE.DoubleSide, roughness:0.3 });
var m = new THREE.Mesh(geo, mat);
m.position.set(def.x, 0, 0); m.rotation.y = def.tilt;
m.scale.set(0.01,0.01,0.01); easeScale(m, 1, 340);
meshToLayer.set(m.uuid, defIdx);
scene.add(m); liveMeshes.push(m);
var eg = new THREE.EdgesGeometry(new THREE.PlaneGeometry(def.pw, def.ph));
var em = new THREE.LineBasicMaterial({ color: glowColor, transparent:true, opacity:0.9 });
var el = new THREE.LineSegments(eg, em);
el.position.copy(m.position); el.rotation.y = def.tilt;
el.scale.set(0.01,0.01,0.01); easeScale(el, 1, 340);
scene.add(el); liveMeshes.push(el);
if (defIdx >= 0 && skeletonGroups[defIdx]) skeletonGroups[defIdx].visible = false;
}, delay);
}
// ───────────────────────────────────────────────────────────
// PREDICT
// ───────────────────────────────────────────────────────────
async function predict() {
setStatus("busy", "Running inference\u2026");
autoRotate = false;
document.getElementById("hint").style.opacity = "0";
var tmp = document.createElement("canvas"); tmp.width = 28; tmp.height = 28;
var tc = tmp.getContext("2d");
tc.fillStyle = "#000"; tc.fillRect(0,0,28,28); tc.drawImage(canvas, 0, 0, 28, 28);
var px = tc.getImageData(0,0,28,28).data;
var inp = new Float32Array(28*28);
// Apply same normalization as training: (pixel - 0.1307) / 0.3081
for (var i=0; i<28*28; i++) inp[i] = (px[i*4]/255 - 0.1307) / 0.3081;
try {
var tensor = new ort.Tensor("float32", inp, [1,1,28,28]);
var session = await ort.InferenceSession.create("model/lenet.onnx");
var feeds = {}; feeds[session.inputNames[0]] = tensor;
var res = await session.run(feeds);
var rawOut = res["output"].data, conv1 = res["conv1"].data, conv2 = res["conv2"].data;
var probs = softmax(Array.from(rawOut));
var topIdx = probs.indexOf(Math.max.apply(null, probs));
document.getElementById("res-text").innerHTML =
"LeNet thinks you write a <span class=\"big\">" + topIdx + "</span>";
document.querySelectorAll(".dc").forEach(function(c){ c.classList.remove("on"); });
document.getElementById("d" + topIdx).classList.add("on");
updateCBars(probs, topIdx);
resetLayers();
// Expand any collapsed layers first, wait for animation to finish before building planes
var expandDur = 0;
LD.forEach(function(def, idx) {
if (layerCollapsed[idx]) {
layerCollapsed[idx] = false;
spreadAnims = spreadAnims.filter(function(a) { return a.idx !== idx; });
spreadAnims.push({ idx: idx, from: layerSpread[idx], to: def.spreadFull, t0: performance.now(), dur: 400 });
expandDur = 450; // wait for animation + small buffer
var btn = document.getElementById("cbtn-" + idx);
if (btn) {
btn.classList.remove("collapsed");
btn.querySelector(".cico").textContent = "\u25bc";
btn.title = "Collapse " + def.label;
}
}
});
// Build activation planes only after expand animation is done
var pool1 = maxPool(conv1, 6, 24);
var pool2 = maxPool(conv2, 16, 8);
var D = 120;
setTimeout(function() {
addSinglePlane(LD[0], input2tex(inp), 0x33ddff, 0);
buildActLayer(LD[1], function(c){ return activation2tex(conv1, c*24*24, 24); }, 6, D);
buildActLayer(LD[2], function(c){ return activation2tex(pool1, c*12*12, 12); }, 6, D*2);
buildActLayer(LD[3], function(c){ return activation2tex(conv2, c*8*8, 8); }, 16, D*3);
buildActLayer(LD[4], function(c){ return activation2tex(pool2, c*4*4, 4); }, 16, D*4);
addSinglePlane(LD[5], bars2tex(probs), 0x33ddff, D*5);
addSinglePlane(LD[6], bars2tex(probs), 0x00ffaa, D*6);
setTimeout(function() {
camTo = { pos: new THREE.Vector3(50, 60, 230), tgt: new THREE.Vector3(-20, 0, 0) };
}, D*3);
}, expandDur);
setStatus("idle", "Predicted: " + topIdx + " (" + (probs[topIdx]*100).toFixed(1) + "%)");
} catch(err) {
console.error(err);
setStatus("idle", "Error \u2014 see console");
document.getElementById("res-text").textContent = "Model error \u2014 check console";
}
}
// ───────────────────────────────────────────────────────────
// BOOT
// ───────────────────────────────────────────────────────────
setLoad(15, "Initializing Three.js\u2026");
init3D();
setLoad(55, "Building network skeleton\u2026");
setTimeout(function() {
setLoad(100, "Ready.");
setTimeout(function() { document.getElementById("loader").classList.add("gone"); }, 450);
}, 500);