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PlayerJumpPatch/PlayerJumpPatch.cs

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namespace PlayerJumpPatch
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{
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[BepInPlugin(ModId, ModName, "0.0.0.1")]
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[BepInPlugin(ModId, ModName, "0.0.0.2")]
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[BepInProcess("Rounds.exe")]
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public class PlayerJumpPatch : BaseUnityPlugin
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{

README.md

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This is a utility mod which patches the erroneous `PlayerJump.Jump` method in the base game code.
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Previously, changing `CharacterData.jump` to anything greater than `1` would give the player infinite jumps. This patch fixes that. This allows custom cards to change the number of jumps a player has to any arbitrary (positive) value, without having to patch the code themselves.
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## Changelog
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------------
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- v0.0.2: Added fix for jump particles spawning in the wrong location

manifest.json

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{
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"name": "PlayerJumpPatch",
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"version_number": "0.0.1",
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"version_number": "0.0.2",
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"website_url": "https://github.com/Rounds-Modding/PlayerJumpPatch",
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"description": "Patches the erroneous PlayerJump.Jump function in the base game",
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"dependencies": [

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