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1 parent f846697 commit 869439bCopy full SHA for 869439b
1 file changed
PlayerJumpPatch/PlayerJumpPatch.cs
@@ -59,7 +59,9 @@ private static bool Prefix(PlayerJump __instance, bool forceJump = false, float
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}
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else
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{
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- if (data.sinceGrounded > 0.05f)
+ // another fix, if the player is not grounded at all (regardless of how long its been), then the particles should be at the player
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+ //if (data.sinceGrounded > 0.05f)
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+ if (!data.isGrounded)
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vector = __instance.transform.position;
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