I tried some configuration but i got the same result every time :
[Message: BepInEx] BepInEx 5.4.19.0 - ROUNDS (28/02/2024 22:43:22)
[Info : BepInEx] Running under Unity v2022.3.18.13802474
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] Loading [Rounds Unbound 3.2.13]
[Error : Unity Log] MissingMethodException: Method not found: void .GM_ArmsRace.Start()
Stack trace:
UnboundLib.Unbound..ctor () (at :0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Photon.Pun.PhotonNetwork:StaticReset()
Photon.Pun.PhotonNetwork:.cctor()
System.Object:__icall_wrapper_mono_generic_class_init(IntPtr)
Photon.Pun.PhotonView:set_ViewID(Int32)
Photon.Pun.PhotonView:Awake()
[Error : Unity Log] AmbiguousMatchException: Ambiguous match found.
Stack trace:
System.RuntimeType.GetMethodImplCommon (System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at :0)
System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at :0)
System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) (at :0)
HarmonyLib.AccessTools.DeclaredMethod (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchTools.GetOriginalMethod (HarmonyLib.HarmonyMethod attr) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Ambiguous match for HarmonyMethod[(class=CardBar, methodname=OnHover, type=Normal, args=undefined)]
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
UnboundLib.Unbound.Awake () (at :0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Photon.Pun.PhotonNetwork:StaticReset()
Photon.Pun.PhotonNetwork:.cctor()
System.Object:__icall_wrapper_mono_generic_class_init(IntPtr)
Photon.Pun.PhotonView:set_ViewID(Int32)
Photon.Pun.PhotonView:Awake()
I tried some configuration but i got the same result every time :
[Message: BepInEx] BepInEx 5.4.19.0 - ROUNDS (28/02/2024 22:43:22)
[Info : BepInEx] Running under Unity v2022.3.18.13802474
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] Loading [Rounds Unbound 3.2.13]
[Error : Unity Log] MissingMethodException: Method not found: void .GM_ArmsRace.Start()
Stack trace:
UnboundLib.Unbound..ctor () (at :0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Photon.Pun.PhotonNetwork:StaticReset()
Photon.Pun.PhotonNetwork:.cctor()
System.Object:__icall_wrapper_mono_generic_class_init(IntPtr)
Photon.Pun.PhotonView:set_ViewID(Int32)
Photon.Pun.PhotonView:Awake()
[Error : Unity Log] AmbiguousMatchException: Ambiguous match found.
Stack trace:
System.RuntimeType.GetMethodImplCommon (System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at :0)
System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at :0)
System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) (at :0)
HarmonyLib.AccessTools.DeclaredMethod (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchTools.GetOriginalMethod (HarmonyLib.HarmonyMethod attr) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Ambiguous match for HarmonyMethod[(class=CardBar, methodname=OnHover, type=Normal, args=undefined)]
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable
1[T] sequence, System.Action1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
UnboundLib.Unbound.Awake () (at :0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Photon.Pun.PhotonNetwork:StaticReset()
Photon.Pun.PhotonNetwork:.cctor()
System.Object:__icall_wrapper_mono_generic_class_init(IntPtr)
Photon.Pun.PhotonView:set_ViewID(Int32)
Photon.Pun.PhotonView:Awake()