- Pivot point modes: Individual Origins, Median Point, Bounding Box Center, Active Element
- Location-only transformation mode
- Draw Mode pie menu (Shaded / Wireframe / Shaded Wireframe) via
Dkey - Pivot Point pie menu via
.(Period) key - Axis indicator lines for Rotate and Scale modes
- Cursor icon changes during Rotate and Scale
- Y/Z axis swap option in settings
- Settings autosave via EditorPrefs
- Floating point and backspace support in numeric input
- Negative scale support
- Key binding system with rebindable controls via control window
- Transform modes now hook into
SceneView.duringSceneGuiinstead of custom editor — fixes keybinding conflicts - Axis mode cycles through Unlocked → Global → Local via repeated axis key presses
- Axis mode now uses Unity's
Tools.pivotRotationand auto-reverts on exit - Rotation direction adapts based on view direction
- Numeric input defaults to positive numbers
- Consolidated key binding configuration into a grouped layout
- Rotation direction inverted depending on camera view
- Rotation not working when mouse hasn't moved
- Scaling with pivot point miscalculations
- Position change calculation during rotation
- Line-to-cursor rendering on different monitor scales
- Key events not being consumed properly
- Overlay appearing when pressing
S(Scale) - Rotation by numeric angle
- Cancel method on BlenderScale not fully reverting
- Exception when entering numeric input without prior digits
- Modifier keys (
Ctrl/Alt/Shift) incorrectly triggering transforms
- Initial Version