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README.md

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@@ -93,7 +93,7 @@ Sites can be quickly randomly-generated (this will guarantee no duplicates and n
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```
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VoronoiPlane plane = new VoronoiPlane(0, 0, 600, 600);
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plane.GenerateRandomSites(1000, PointGenerationMethod.Uniform); // also supports .Gaussian
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plane.GenerateRandomSites(1000, PointGenerationMethod.Uniform); // also supports .Gaussian or custom implementations
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plane.Tessellate();
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```
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<img width="475" height="328" alt="random uniform" src="https://github.com/user-attachments/assets/cae69f77-c5cb-4005-ae40-e68f8bcfa868" />
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<img width="475" height="328" alt="random gaussian" src="https://github.com/user-attachments/assets/b1a1fea1-d804-4ea5-afd1-adb719894e1a" />
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A custom random number generator may also be provided.
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### Site relaxation
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Lloyds relaxation algorithm can be applied to "smooth" cells by spacing them out over several tessalation passes:
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# Dependencies
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The main library targets .NET 9.0 and .NET Standard 2.0, 2.1 and targets compatible OSes - Windows, Linux & macOS - and .NET and Mono frameworks - Xamarin, Mono, UWP, Unity, etc.
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The main library targets .NET 10.0, 9.0 and .NET Standard 2.0, 2.1 and targets compatible OSes - Windows, Linux & macOS - and .NET and Mono frameworks - Xamarin, Mono, UWP, Unity, etc.
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# Original library
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