@@ -1908,10 +1908,10 @@ public int[] GetSlotInfo(int itemSlot)
19081908 public static readonly string positionX_Offset = "0"; // Player position X.
19091909 public static readonly string positionY_Offset = "8"; // Player position Y.
19101910 public static readonly string speed_Offset = "-808"; // Player speed. // 336 default.
1911- public static readonly string hunger_Offset = "4160 "; // Player hunger. // What even is this game anymore LOL.
1911+ public static readonly string hunger_Offset = "4224 "; // Player hunger. // What even is this game anymore LOL.
19121912 public static readonly string mana_Offset = "-1152"; // Player mana.
19131913 public static readonly string noclip_Offset = "192"; // Noclip. // 4 = off, 32 = on, 524288 = Recall (wait 5s).
1914- public static readonly string passiveAI_Offset = "4228 "; // Passive AI. // 5 = off, 8 = on.
1914+ public static readonly string passiveAI_Offset = "4292 "; // Passive AI. // 5 = off, 8 = on.
19151915
19161916 // Obsolete Offsets 05Feb25:
19171917 // readonly string playerStateBaseOffset = "248"; // For player effects like recall and anti collision.
@@ -5403,8 +5403,8 @@ private async void RestoreDefaultRange_Button_Click(object sender, EventArgs e)
54035403 // Get the offset.
54045404 string devAddressVanilla = BigInteger.Add(BigInteger.Parse(res.ToString("X").ToString(), NumberStyles.HexNumber), BigInteger.Parse("272", NumberStyles.Integer)).ToString("X");
54055405 string devAddressModded = BigInteger.Add(BigInteger.Parse(res.ToString("X").ToString(), NumberStyles.HexNumber), BigInteger.Parse("288", NumberStyles.Integer)).ToString("X");
5406- MemLib.WriteMemory(devAddressVanilla, "byte", "1 ");
5407- MemLib.WriteMemory(devAddressModded, "byte", "1 ");
5406+ MemLib.WriteMemory(devAddressVanilla, "byte", "0 ");
5407+ MemLib.WriteMemory(devAddressModded, "byte", "0 ");
54085408 }
54095409
54105410 // Set the custom render.
0 commit comments