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33 changes: 28 additions & 5 deletions Cargo.lock

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2 changes: 2 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ edition = "2021"
default = ["use-compiled-tools"]
use-installed-tools = ["spirv-builder/use-installed-tools"]
use-compiled-tools = ["spirv-builder/use-compiled-tools"]
headless = ["png"]

[dependencies]
shared = { path = "shared" }
Expand All @@ -24,6 +25,7 @@ winit = "0.30.12"
bytemuck = "1.20.0"
env_logger = "0.11.6"
ouroboros = "0.18.5"
png = { version = "0.17", optional = true }

[build-dependencies]
spirv-builder.workspace = true
Expand Down
205 changes: 205 additions & 0 deletions src/headless.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,205 @@
use futures::executor::block_on;
use shared::ShaderConstants;
use std::error::Error;
use wgpu::{self, InstanceDescriptor};
use wgpu::{include_spirv, include_spirv_raw};

pub fn run() -> Result<(), Box<dyn Error>> {
let width = 1280u32;
let height = 720u32;

let instance = wgpu::Instance::new(&InstanceDescriptor::default());
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: None,
force_fallback_adapter: false,
}))?;

let mut required_features = wgpu::Features::PUSH_CONSTANTS;
if adapter
.features()
.contains(wgpu::Features::SPIRV_SHADER_PASSTHROUGH)
{
required_features |= wgpu::Features::SPIRV_SHADER_PASSTHROUGH;
}

let required_limits = wgpu::Limits {
max_push_constant_size: std::mem::size_of::<ShaderConstants>() as u32,
..Default::default()
};
let (device, queue) = block_on(adapter.request_device(&wgpu::DeviceDescriptor {
label: None,
required_features,
required_limits,
..Default::default()
}))?;

let shader_module = if device
.features()
.contains(wgpu::Features::SPIRV_SHADER_PASSTHROUGH)
{
let x = include_spirv_raw!(env!("shadertoys_shaders.spv"));
unsafe { device.create_shader_module_passthrough(x) }
} else {
device.create_shader_module(include_spirv!(env!("shadertoys_shaders.spv")))
};

let texture_format = wgpu::TextureFormat::Rgba8UnormSrgb;
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::VERTEX_FRAGMENT,
range: 0..std::mem::size_of::<ShaderConstants>() as u32,
}],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader_module,
entry_point: Some("main_vs"),
buffers: &[],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader_module,
entry_point: Some("main_fs"),
targets: &[Some(wgpu::ColorTargetState {
format: texture_format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview: None,
cache: None,
});

let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("headless render target"),
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: texture_format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());

let bytes_per_pixel = 4u32;
let unpadded_bytes_per_row = width * bytes_per_pixel;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let padded_bytes_per_row = unpadded_bytes_per_row.div_ceil(align) * align;
let output_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("headless output buffer"),
size: (padded_bytes_per_row * height) as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});

let push_constants = ShaderConstants {
width,
height,
time: 0.0,
cursor_x: 0.0,
cursor_y: 0.0,
drag_start_x: 0.0,
drag_start_y: 0.0,
drag_end_x: 0.0,
drag_end_y: 0.0,
mouse_left_pressed: 0,
mouse_left_clicked: 0,
};

let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
rpass.set_viewport(0.0, 0.0, width as f32, height as f32, 0.0, 1.0);
rpass.set_pipeline(&render_pipeline);
rpass.set_push_constants(
wgpu::ShaderStages::VERTEX_FRAGMENT,
0,
bytemuck::bytes_of(&push_constants),
);
rpass.draw(0..3, 0..1);
}
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &output_buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded_bytes_per_row),
rows_per_image: Some(height),
},
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
queue.submit(Some(encoder.finish()));

let buffer_slice = output_buffer.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
tx.send(result).unwrap();
});
device.poll(wgpu::PollType::Wait)?;
rx.recv()??;

let data = buffer_slice.get_mapped_range();
let output_path = "output.png";
let file = std::fs::File::create(output_path)?;
let w = &mut std::io::BufWriter::new(file);
let mut encoder = png::Encoder::new(w, width, height);
encoder.set_color(png::ColorType::Rgba);
encoder.set_depth(png::BitDepth::Eight);
encoder.set_source_srgb(png::SrgbRenderingIntent::Perceptual);
let mut writer = encoder.write_header()?;
// Remove row padding
let mut unpadded = Vec::with_capacity((unpadded_bytes_per_row * height) as usize);
for row in 0..height as usize {
let start = row * padded_bytes_per_row as usize;
let end = start + unpadded_bytes_per_row as usize;
unpadded.extend_from_slice(&data[start..end]);
}
writer.write_image_data(&unpadded)?;
drop(data);
output_buffer.unmap();

eprintln!("Rendered frame to {output_path}");
Ok(())
}
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