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Releases: RyMaxim/cotw-mod-builder

v2.6.0: Multi-Class Weapon Pack, "org" folder bundled separately, fix Modify Store bulk price edit, fix version checks

18 Apr 11:31

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Updates and Fixes

General Updates:

  • New game files to support Patch 9.1 (game version 3203113) and the Multi-Class Weapon Pack DLC
  • Improved version checks - users should no longer see repeated "update available" notifications after installing a new version

Updated Mods:

  • Modify Store: Fixed an error where bulk-applying a price to all free items accidentally applied that price to all items in the category

Note to developers/forkers: modbuilder/org folder no longer included

Several of the .ee bundle files have grown beyond 100MB and GitHub does not allow them to be uploaded through regular means. I weighed a few options but none were acceptable:

  • Git LFS cannot be configured because this is a fork of the original repo. Additionally,, if I break that fork and upload this as a new standalone repo to enable LFS I am suddenly on the hook for bandwidth costs out of GitHub when users clone or fork this public repo.
  • git clean and git smudge can apply compression to files but require local configuration to ensure the files are handled properly. This breaks immediately if someone downloads the repo through their browser as a zip. instead of through git clone

Ultimately I settled on removing the org folder from source code and packaging it separately as an asset bundle with each release (modbuilder_org_2.6.0.7z). The files are still packaged in with the built release (modbuilder.exe) so nothing changes if you're downloading and running the executable release from here or NexusMods. This should only affect users who are running from source (hatch run apcgui).

I've added sanity checks when the application starts to ensure the org folder is present and a notification will pop up if the versions are out of sync with a link to the release page. I may be able to add a one-button "download and install" down the line but wanted to get this out the door since it was already delayed by DECA issues.

v2.5.0: Game Feeder Pack 2 DLC, More waterfowl blinds, lower limit for Increase Deployables and Increase Reserve Population

25 Feb 02:35

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Updates and Fixes

General Updates:

Updated Mods:

  • Modify Store: Added new Feeders and Bait
  • Increase Deployables: Now properly applies to Waterfowl Blinds. Lower limit reduced to 0.1x for those who like a challenge
  • Increase Reserve Population: Lower limit reduced to 0.1x for those who like a challenge

v2.4.1: Bugfixes for Modify Ammo, catch and handle common error messages

10 Dec 22:59

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Updates and Fixes

General Updates:

  • Added a popup message if the user is running inside of the C:\Users\username\OneDrive folder. Mod Builder commonly encounters errors due to OneDrive locking files and the popup will instruct the user to move the modbuilder folder to a different directory
  • Added a popup message to handle a common PermissionError if Mod Builder does not have sufficient permissions to delete the dropzone folder from the game directory
  • Add a handler to catch a tkinter error if the user closes Mod Builder while the application is loading mods

Bugfixes:

  • Modify Ammo: Setting a max_range of 0 will properly default to the ammo's default max_range. Also fixed a bug where ammo penetration values were not accurately reflected in the in-game UI.

v2.4.0: Scotland map, Trophy Mount DLC, fix for Increase Reserve Population

10 Dec 09:52

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Updates and Fixes

General Updates:

  • New game files to support Update 8.4 (game version 3139192)
  • Added support for Tòrr nan Sithean (Scotland Hunting Reserve) and the Benelhag 12G shotgun
  • Added support for the Premium Trophy Mount Pack DLC

Updated Mods:

  • Modify Stores: Added new trophy platforms and plaques under "Trophy Holders"

Bugfixes:

  • Increase Reserve Population: Fixed an issue where some species were not having their populations increased properly.

v2.3.0: Game Feeder Pack DLC + Feeder mods, updated backpack values, show mod settings when updating config

22 Oct 16:52

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Updates and Fixes

General Updates:

  • New game files to support Update 8.3 (game version 3054373) and the Game Feeder Pack DLC

Updated Mods:

  • Modify Lures: Increase the effective range of Feeders
  • Modify Store: Reduce the cost of Feeders (under "Structures") and Feeder Bait (new category)
  • Increase Deployables: Multiplier applies to Feeders
  • Modify Backpacks: Updated default values

Bugfixes:

  • The configuration for each mod will be properly shown when updating a Loaded mod list

v2.2.12: Improved error handling, bug report window, Modify Ammo fix for 0.0 penetration

09 Sep 14:48

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Updates and Fixes

General Updates:

  • Added general error handling to the main loop
  • Added a popup window to catch errors and guide the user to report the bug on NexusMods

Updated Mods

  • Modify Ammo: Sliders have an increased maximum value of 300%

Bugfixes:

  • Modify Ammo: Now properly applies the maximum penetration value of 0.0

v2.2.11: Updates from 2.2.10 plus a fix for Modify Ammo not updating classes

06 Sep 06:23

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Updates and Fixes

In my excitement to share the updated Modify Ammo plugin in 2.2.10 I mistakenly removed the classes from harvest integrity checks. My bad. This release puts that back in.

Bugfixes:

  • Modify Ammo: Selected classes are now properly applied and will affect harvest checks.

v2.2.10: Modify Ammo advanced editor, ATV camera distance, check for update on startup, some bugfixes

05 Sep 13:36

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Updates and Fixes

General Updates:

  • Mod Builder - Revived now automatically checks if an updated version is available on startup
  • Cleaned up an error in the build/pack script that caused extra subfolders to be included in the final .7z archive

Updated Mods:

  • Modify Ammo: Several updates
    • Added a slider to adjust ammo maximum range before the projectile is deleted
    • Added an Advanced Editor to modify exact values, enabling modifications beyond the slider ranges. Sliders still control percentages and are compatible with existing save files.
    • Updated function for calculating stat increases on ammos with negative default values. This fixes Kinetic Energy increases on several arrows that have base values below 0. They should now properly gain Kinetic Energy when increasing the sliders..
    • Projectiles slider is properly hidden when selecting shotgun slugs
  • Modify ATV: Several updates
    • Added camera distance slider
    • Extended slider ranges for vision/sound detection distances
    • Removed some hard-coded logic that forced higher acceleration/traction when choosing higher max speeds
    • Now only copies the required modified files to the dropzone folder if some options are left as default
  • Modify Binocular Zoom: Added support for modifying zoom levels of the in-game camera for aspiring long-distance wildlife photographers.

Bugfixes:

  • Modify Store: Resolved a StatWithOffset error
  • Modify Animal Senses: Resolved an error when loading the aisystem.aisystunec file
  • Decrease Wobble: Applies the proper value from the slider instead of rounding to a single decimal (35% will no longer be rounded to 0.4)

Known Issues

  • Increase Rare Furs: Some users have reported crashes when harvesting animals with this mod enabled.
  • Modify Water: Player movement speed is greatly increased in water. This can result in being launched into orbit when returning to shore. I recommend using Modify Player Traits and increasing Fall Damage Resistance to stay alive.
  • Also Increase Rare Furs: Client-side only (incompatible with multiplayer). Does not work with the Animal Population Scanner tool. I do not intend to attempt to fix this unless someone can provide a working example of how to do this a different way.

v2.2.9: Pump, Flip, and Fire Pack DLC, add Windage and Startle Call skill cooldowns, add scope/iron sights FOV controls

28 Aug 03:42

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Updates and Fixes

General Updates:

  • Updated game files for the Pump, Flip, and Fire Pack DLC (game version 3054373)
  • I am adding a macOS-compatible release for the handful of people playing via CrossOver/Whiskey

Updated Mods:

  • Modify Weapon FOV: Added new sliders for scope and iron sights distance. Also added two new toggles for synchronizing the new sliders with the in-game "Field of View" setting and disabling mouse acceleration while aiming down sights
  • Modify Skills: Added cooldown controls for the Windage rifle perk and Startle Call skill

Bugfixes:

  • Modify Skills: Move n Shoot now defaults to the lowest value and includes a note to clarify that a lower multiplier = less wobble. Endurance now properly applies its multiplier to reduce the increase of the player's heart rate while moving.

Known Issues

  • Increase Rare Furs: Some users have reported crashes when harvesting animals with this mod enabled.
  • Modify Water: Player movement speed is greatly increased in water. This can result in being launched into orbit when returning to shore. I recommend using Modify Player Traits and increasing Fall Damage Resistance to stay alive.
  • Also Increase Rare Furs: Client-side only (incompatible with multiplayer). Does not work with the Animal Population Scanner tool. I do not intend to attempt to fix this unless someone can provide a working example of how to do this a different way.

v2.2.8: Bugfixes for Alberta map and Snowfall Update

18 Jun 16:39

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Updates and Fixes

This release contains bugfixes for multiple mods that were broken by the Alberta + Snowfall Update. I've updated the underlying code for all of these mods to no longer rely on hard-coded offsets but instead dynamically read the file to determine where values live. This should prevent the bugs from recurring if the files are changed again in future updates.

Bugfixes:

  • Decrease Wobble: Now sets proper wobble reduction values for all 3 stances
  • Increase Speed: Updated to work with both Keyboard and Gamepad input values
  • Increase Weapon FOV: Updated to work for both standing and prone stances
  • Modify Animal Senses: Properly applies Tent Detection Distance and Weapon Fire Distance values
  • Modify ATV: Resolved crashes when summoning an ATV

Known Issues

  • Increase Rare Furs: Some users have reported crashes when harvesting animals with this mod enabled.
  • Modify Water: Player movement speed is greatly increased in water. This can result in being launched into orbit when returning to shore. I recommend using Modify Player Traits and increasing Fall Damage Resistance to stay alive.
  • Also Increase Rare Furs: Client-side only (incompatible with multiplayer). Does not work with the Animal Population Scanner tool. I do not intend to attempt to fix this unless someone can provide a working example of how to do this a different way.