libopenage: fix typos in code comments#1809
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Correct spelling mistakes in comments across the renderer, pathfinding, util and input modules (containg->containing, attachements->attachments, neigbouring->neighbouring, etc.). Also fixes two user-facing OpenGL error strings (occured->occurred, non-existant->non-existent). Comment/string changes only, no logic or identifiers touched. Signed-off-by: Erwan Billard <82095453+iacker@users.noreply.github.com>
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Summary
Fixes spelling mistakes in code comments across
libopenage:containg→containing(world/screen/terrain/skybox/hud stages,gui),
frustrum→frustum,offest→offset,degress→degrees,attibute→attribute,attachement(s)→attachment(s),compiliation→compilation,conveniance→convenience,scren→screen,postion→position,wierdly→weirdlyneigbouring/neigbor/neigbhour→neighbour(ing)/neighbor,sorrounding→surrounding,avarage→averagecomparision→comparison,accessable→accessible,underlaying→underlying,abtraction→abstraction,Euclidian→Euclidean,currenlty→currently,lenghts→lengths,occurances→occurrences,succesful→successful,stuct→struct,referencable→referenceableTwo user-facing OpenGL error strings are also corrected
(
occured→occurred,non-existant→non-existent).Comment and string-literal changes only — no logic, identifiers or behaviour
are affected. Found with
codespell; each ambiguous case was checked incontext before applying.