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2f75149
Add spawns documentation and update table of contents
Iloveschnitzel09 3f56bd9
fix formatting and update table
Iloveschnitzel09 ca9f9ac
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Merge branch 'master' into spawns
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| # Spawn-System | ||
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| { border-effect="rounded" thumbnail="false"} | ||
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| Auf dem Survival-Server gibt es in der Oberwelt und in dem Nether jeweils **9 feste Spawnpunkte**. \ | ||
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| Diese sorgen dafür, dass sich die Spieler gleichmäßig in der Welt verteilen. | ||
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| ## Grundprinzip {id="general"} | ||
| - **Erster Spawn:** Beim ersten Betreten des Servers spawnst du zufällig an einem der 9 Spawnpunkte. | ||
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| - **Respawn:** Nach dem Tod spawnst du an dem nächstgelegenen Spawnpunkt. | ||
| - **Bett/Seelenanker:** Betten und Seelenanker funktionieren wie gewohnt. | ||
| - **Nether/End:** An jedem der Spawns ist ein Netherportal, aber nur ein End Portal am Central Spawn. | ||
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| - **Teleportation:** Es ist möglich sich von jedem Spawn zu den benachbarten zu teleportieren. | ||
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| - **Händler:** Weitere Infos zu den Spawn-Händlern findest du unter [Light Blocks, unsichtbare Item Frames und Globe Banner Pattern](light-blocks-and-invisible-item-frames-and-globe-banner-pattern.md). | ||
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| ## Spawn-Raster {id="spawn-grid" collapsible="true"} | ||
| Die neun Spawns sind in einem **3x3-Raster** angeordnet und in der Oberwelt jeweils `25.000` Blöcke auseinander. Im Nether sind es nur `3.125` Blöcke, da die Entfernung im Nether im Vergleich zur Oberwelt um den Faktor 8 reduziert ist. | ||
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| { border-effect="rounded" thumbnail="false"} | ||
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