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1 change: 1 addition & 0 deletions Writerside/ccs.tree
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<toc-element topic="map-downloads.md">
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<toc-element topic="spawns.md"/>
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<toc-element topic="event-server.topic">
<toc-element topic="how-to-take-part-in-an-event.md"/>
<toc-element toc-title="Events">
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19 changes: 19 additions & 0 deletions Writerside/topics/spawns.md
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# Spawn-System

![thumbnail](central-spawn.png){ border-effect="rounded" thumbnail="false"}
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Auf dem Survival-Server gibt es in der Oberwelt und in dem Nether jeweils **9 feste Spawnpunkte**. \
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Diese sorgen dafür, dass sich die Spieler gleichmäßig in der Welt verteilen.

## Grundprinzip {id="general"}
- **Erster Spawn:** Beim ersten Betreten des Servers spawnst du zufällig an einem der 9 Spawnpunkte.
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- **Respawn:** Nach dem Tod spawnst du an dem nächstgelegenen Spawnpunkt.
- **Bett/Seelenanker:** Betten und Seelenanker funktionieren wie gewohnt.
- **Nether/End:** An jedem der Spawns ist ein Netherportal, aber nur ein End Portal am Central Spawn.
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- **Teleportation:** Es ist möglich sich von jedem Spawn zu den benachbarten zu teleportieren.
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- **Händler:** Weitere Infos zu den Spawn-Händlern findest du unter [Light Blocks, unsichtbare Item Frames und Globe Banner Pattern](light-blocks-and-invisible-item-frames-and-globe-banner-pattern.md).
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## Spawn-Raster {id="spawn-grid" collapsible="true"}
Die neun Spawns sind in einem **3x3-Raster** angeordnet und in der Oberwelt jeweils `25.000` Blöcke auseinander. Im Nether sind es nur `3.125` Blöcke, da die Entfernung im Nether im Vergleich zur Oberwelt um den Faktor 8 reduziert ist.
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![Spawn-Raster](spawn-grid.png){ border-effect="rounded" thumbnail="false"}
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