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animationdialog.cpp
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54 lines (46 loc) · 1.19 KB
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#include "animationdialog.h"
#include "ui_animationdialog.h"
#include <QDebug>
#include <QTimer>
#include <QPixmap>
AnimationDialog::AnimationDialog(QVector<QImage> _sprites, QWidget *parent) :
QDialog(parent),
ui(new Ui::AnimationDialog)
{
ui->setupUi(this);
sprites = _sprites;
index = 0;
ui->horizontalSlider->setFocus();
timer = new QTimer(this);
connect(timer,&QTimer::timeout, this, &AnimationDialog::showFrame);
timer->start(500);
}
AnimationDialog::~AnimationDialog()
{
delete ui;
}
void AnimationDialog::showFrame(){
if(sprites.count() == 1)
{
return;
}
if(actualSize)
ui->animationWindow->setPixmap(QPixmap::fromImage(sprites[index++]));
else{
ui->animationWindow->setPixmap(QPixmap::fromImage(sprites[index++].scaled(361,271)));
ui->animationWindow->setAlignment(Qt::AlignCenter);
}
if(index == sprites.count() - 1)
{
index = 0;
}
}
void AnimationDialog::on_horizontalSlider_valueChanged(int value)
{
ui->fpsLabel->setText("FPS: " + QString::number(value));
timer->start(1000/value);
}
void AnimationDialog::on_radioButton_clicked(bool checked)
{
actualSize = checked;
}