-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathspriteview.h
More file actions
73 lines (63 loc) · 1.88 KB
/
spriteview.h
File metadata and controls
73 lines (63 loc) · 1.88 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
#ifndef SPRITEVIEW_H
#define SPRITEVIEW_H
#include <QMainWindow>
#include <QLabel>
#include <QKeyEvent>
#include "spritecanvas.h"
#include "sprite.h"
#include "animationdialog.h"
namespace Ui {
class SpriteView;
}
class SpriteView : public QMainWindow
{
Q_OBJECT
public:
explicit SpriteView(sprite &sprObject, QWidget *parent = 0);
~SpriteView();
private:
Ui::SpriteView *ui;
QVector<QPixmap> pixmapPreviews;
int pixMapIndex;
SpriteCanvas* canvas;
int spriteIndexLoaded;
void createMenus();
void init();
void populatePreviewPanels();
void renamePanels(int idx);
void deletePreviewList();
void deleteOnion(QImage&);
public slots:
void update_List(QVector<QImage> frames, int selectedFrame);
void update_Frame_Preview(const QImage* image);
void on_addButton_clicked();
void on_saveButton_clicked();
void on_colorButton_clicked();
void on_eraserButton_clicked();
void on_drawSquare_clicked();
void on_drawingButton_clicked();
void on_blankCanvasButton_clicked();
void on_openButton_clicked();
void preview_Panel_Clicked();
void enable_Undo_Button(bool enable);
void on_deleteKey_pressed();
void on_playButton_clicked();
void on_paintBucketButton_clicked();
void on_animationVector(QVector<QImage> sprites);
signals:
void load(QString fullFilename);
void changeActiveFrame(QImage&, int);
void addFrame(QImage& image);
void addEditFrame(QPixmap pixmap, int spriteIndexLoaded);
void previewIndex(int indx);
void deleteIndex(int inx);
void playButtonClicked();
void save(QString fullFilename, QImage activeImage);
void exportToPNG(QString fullFilename, QImage activeImage);
void exportToGIF(QString fullFilename, QImage activeImage);
void onionSkin();
void clear_onion_skin();
private slots:
void on_onionButton_clicked();
};
#endif // SPRITEVIEW_H