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| 1 | +# A-Maze-ing Documentation |
| 2 | + |
| 3 | +Welcome to the technical documentation for the **A-Maze-ing** project. |
| 4 | + |
| 5 | +This documentation explains the internal systems used to generate, solve, render, and export mazes using Python and MiniLibX. |
| 6 | + |
| 7 | +The project focuses on: |
| 8 | +- Maze generation algorithms |
| 9 | +- Pathfinding visualization |
| 10 | +- Real-time rendering |
| 11 | +- Interactive gameplay |
| 12 | +- Reusable maze generation systems |
| 13 | + |
| 14 | +--- |
| 15 | + |
| 16 | +</div> |
| 17 | + |
| 18 | +<div align="center"> |
| 19 | + |
| 20 | + |
| 21 | + |
| 22 | +</div> |
| 23 | + |
| 24 | +For more information about the maze project, visit the repository: |
| 25 | +https://github.com/SaraFreitas-dev/A-Maze-ing |
| 26 | + |
| 27 | +--- |
| 28 | + |
| 29 | +# 📚 Documentation Overview |
| 30 | + |
| 31 | +Each document focuses on a specific part of the project architecture. |
| 32 | + |
| 33 | +--- |
| 34 | + |
| 35 | +## 🧠 [Algorithms](algorithms.md) |
| 36 | + |
| 37 | +Core maze generation and pathfinding systems. |
| 38 | + |
| 39 | +### Topics Covered |
| 40 | +- DFS maze generation logic |
| 41 | +- BFS shortest-path solving |
| 42 | +- Path reconstruction |
| 43 | +- Explored cells for animation |
| 44 | + |
| 45 | +### Main Files |
| 46 | +- `mazegen/generator.py` |
| 47 | +- `mazegen/solver.py` |
| 48 | +- `mazegen/MazeGenerator.py` |
| 49 | + |
| 50 | +--- |
| 51 | + |
| 52 | +## 🏗️ [Maze Generator](maze-generator.md) |
| 53 | + |
| 54 | +Documentation for the reusable maze generation module. |
| 55 | + |
| 56 | +### Topics Covered |
| 57 | +- `MazeGenerator` class structure |
| 58 | +- Maze object creation |
| 59 | +- Generation pipeline |
| 60 | +- Seed-based reproducibility |
| 61 | +- Perfect and imperfect maze handling |
| 62 | +- Integration between DFS, BFS, validation, and export |
| 63 | + |
| 64 | +### Main Files |
| 65 | +- `mazegen/MazeGenerator.py` |
| 66 | +- `mazegen/Maze.py` |
| 67 | + |
| 68 | +--- |
| 69 | + |
| 70 | +## 🖼️ [MLX Library](mlx-lib.md) |
| 71 | + |
| 72 | +Overview of the MiniLibX integration used for graphical rendering. |
| 73 | + |
| 74 | +### Topics Covered |
| 75 | +- Window creation |
| 76 | +- Image rendering |
| 77 | +- Event hooks |
| 78 | +- Keyboard controls |
| 79 | +- Player movement |
| 80 | +- Real-time updates |
| 81 | +- Basic animation systems |
| 82 | + |
| 83 | +### Main Files |
| 84 | +- `render/mlx_renderer.py` |
| 85 | +- `render/GameState.py` |
| 86 | + |
| 87 | +--- |
| 88 | + |
| 89 | +## 📝 [Parsing System](parsing.md) |
| 90 | + |
| 91 | +Configuration parsing and validation systems. |
| 92 | + |
| 93 | +### Topics Covered |
| 94 | +- KEY=VALUE parsing |
| 95 | +- Required key validation |
| 96 | +- Type conversion |
| 97 | +- Duplicate key detection |
| 98 | +- Error handling |
| 99 | +- Maze configuration loading |
| 100 | + |
| 101 | +### Main Files |
| 102 | +- `parsing/config_parser.py` |
| 103 | + |
| 104 | +--- |
| 105 | + |
| 106 | +## 🎨 [Render System](render.md) |
| 107 | + |
| 108 | +Rendering and visual systems used in the project. |
| 109 | + |
| 110 | +### Topics Covered |
| 111 | +- ASCII rendering |
| 112 | +- Maze drawing |
| 113 | +- Asset loading |
| 114 | +- Theme systems |
| 115 | +- Menu rendering |
| 116 | +- Dynamic scaling |
| 117 | +- Animation rendering |
| 118 | + |
| 119 | +### Main Files |
| 120 | +- `render/draw_maze.py` |
| 121 | +- `render/menu.py` |
| 122 | +- `render/Assets.py` |
| 123 | +- `render/converter.py` |
| 124 | + |
| 125 | +--- |
| 126 | + |
| 127 | +## 📦 [Export System](export-system.md) |
| 128 | + |
| 129 | +Maze export and utility systems. |
| 130 | + |
| 131 | +### Topics Covered |
| 132 | +- Hexadecimal maze export |
| 133 | +- NSEW path conversion |
| 134 | +- Output file structure |
| 135 | +- Coordinate conversion |
| 136 | +- Path processing |
| 137 | +- Maze serialization |
| 138 | + |
| 139 | +### Main Files |
| 140 | +- `utils/export_utils.py` |
| 141 | +- `utils/hex_utils.py` |
| 142 | +- `utils/path_utils.py` |
| 143 | + |
| 144 | +--- |
| 145 | + |
| 146 | +# 🏗️ Project Architecture |
| 147 | + |
| 148 | +```text |
| 149 | +A-Maze-ing |
| 150 | +│ |
| 151 | +├── 🏗️ Maze Generator System |
| 152 | +│ ├── Maze Object Structure |
| 153 | +│ ├── Generation Pipeline |
| 154 | +│ ├── Perfect / Imperfect Mazes |
| 155 | +│ └── Seed Reproducibility |
| 156 | +│ |
| 157 | +├── 🧠 Algorithms |
| 158 | +│ ├── DFS Generation |
| 159 | +│ ├── BFS Solving |
| 160 | +│ ├── Pathfinding |
| 161 | +│ └── Maze Validation |
| 162 | +│ |
| 163 | +├── 🖼️ Rendering System |
| 164 | +│ ├── MLX Window |
| 165 | +│ ├── ASCII Renderer |
| 166 | +│ ├── Theme System |
| 167 | +│ └── Asset Management |
| 168 | +│ |
| 169 | +├── 📝 Configuration System |
| 170 | +│ ├── Config Parsing |
| 171 | +│ ├── Validation |
| 172 | +│ └── Error Handling |
| 173 | +│ |
| 174 | +├── 📦 Export System |
| 175 | +│ ├── Hexadecimal Export |
| 176 | +│ ├── Path Conversion |
| 177 | +│ └── File Output |
| 178 | +│ |
| 179 | +└── 🎮 Gameplay Systems |
| 180 | + ├── Player Movement |
| 181 | + ├── Menu Navigation |
| 182 | + └── Interactive Rendering |
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