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Copy file name to clipboardExpand all lines: src/en/space-station-14/departments/silicon.md
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@@ -14,6 +14,19 @@ If laws permit, an antagonist should be able to request a Silicon to steal an it
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**Laws are supposed to be up to interpretation of the Silicon and be written with loopholes in mind.**
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## Desired Gameplay
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- Working on both sides of the conflict
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- Base Silicons should be able to work with both antagonists and station crew alike, depending if their lawset permits.
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- Work expertise
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- Silicons should be able to excel in their area of expertise, rivaling that of regular station crew.
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- Law interpretation
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- Laws of a Silicon should be up to their own interpretation. Finding loopholes is part of the fun while mechanical enforcement makes things forced and boring.
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## Undesired Gameplay
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- Disposability
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- Silicons should not be easily disposable. The crew should seek to repair a Silicon instead of killing it outright due to malicious laws or other issues.
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## Player Story
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> A short (1-2 paragraph) story from the perspective of someone playing a role in this department. This is effectively a story of the ideal experience of a player interacting with these mechanics/systems.
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