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src/en/space-station-14/departments/silicon.md

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@@ -12,7 +12,7 @@ The issues arise when those laws are changed, either due to random events or inf
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This causes them to be a wild card, usable by both crew and antagonists, but able to backfire severely if their laws suddenly say you're a target, or that oxygen must be removed from the station.
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If laws permit, an antagonist should be able to request a Silicon to steal an item from a high security area for them, but a crewmember should also be able to request that it assists in repairs of a department after it blew up.
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**Laws are supposed to be up to interpretation of the Silicon and be written with loopholes in mind.**
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**Laws are supposed to be up to interpretation of the Silicon and be written with the idea that any interpretation can be valid.**
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## Design Pillars
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### Silicon gameplay revolves around the player's interpretation of their laws:

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