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Change VRDirectCB to the default when demonstrated as more efficient.
Make sure everything is type stable with regards to the VRJs and rate/affect evaluation in the no FunctionWrapper case.
Reuse last cur_rates evaluation from the condition in the affect if it is at the correct time (i.e. if the quadrature uses the endpoints).
See if additional @inbounds decorators improves performance
use preallocated u_tau instead of out-of-place evaluation.
Think about what order / type of quad rule to use. Why are we using the 4-point Gauss-Legendre quadrature currently? (For example, we could use a rule that includes endpoints to avoid recalculating the cumulative rate sum at the final point.)
VRDirectCB needs some code optimizations. Clear things to do:
cur_ratesevaluation from the condition in the affect if it is at the correct time (i.e. if the quadrature uses the endpoints).@inboundsdecorators improves performanceu_tauinstead of out-of-place evaluation.