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|**Scene**|`manage_scene`, `find_gameobjects`| Scene operations, finding objects. Multi-scene editing (additive load, close, set active, move GO between scenes), `modify_build_settings`, scene templates (`3d_basic`, `2d_basic`, `empty`, `default`), scene validation with `auto_repair`. |
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|**Scene**|`manage_scene`, `find_gameobjects`| Scene operations, finding objects. Multi-scene editing (additive load, close, set active, move GO between scenes), scene templates (`3d_basic`, `2d_basic`, `empty`, `default`), scene validation with `auto_repair`. For build settings, use `manage_build(action="scenes")`. |
|**Scripts**|`create_script`, `script_apply_edits`, `validate_script`| C# code management (auto-refreshes on create/edit) |
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|**Assets**|`manage_asset`, `manage_prefabs`| Asset operations. **Prefab instantiation** is done via `manage_gameobject(action="create", prefab_path="...")`, not `manage_prefabs`. |
***v9.6.1 (beta)** — QoL extensions: `manage_editor` gains undo/redo actions. `manage_scene` gains multi-scene editing (additive load, close, set active, move GO between scenes), `modify_build_settings`, scene templates (3d_basic, 2d_basic, etc.), and scene validation with auto-repair. New `manage_build` tool: trigger player builds, switch platforms, configure player settings, manage build scenes and profiles (Unity 6+), run batch builds across multiple platforms, and async job tracking with polling. New `MaxPollSeconds` infrastructure for long-running tool operations.
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***v9.6.1 (beta)** — QoL extensions: `manage_editor` gains undo/redo actions. `manage_scene` gains multi-scene editing (additive load, close, set active, move GO between scenes), scene templates (3d_basic, 2d_basic, etc.), and scene validation with auto-repair. New `manage_build` tool: trigger player builds, switch platforms, configure player settings, manage build scenes and profiles (Unity 6+), run batch builds across multiple platforms, and async job tracking with polling. New `MaxPollSeconds` infrastructure for long-running tool operations.
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***v9.5.4** — New `unity_reflect` and `unity_docs` tools for API verification: inspect live C# APIs via reflection and fetch official Unity documentation (ScriptReference, Manual, package docs). New `manage_packages` tool: install, remove, search, and manage Unity packages and scoped registries. Includes input validation, dependency checks on removal, and git URL warnings.
***v9.5.2** — New `manage_camera` tool with Cinemachine support (presets, priority, noise, blending, extensions), `cameras` resource, priority persistence fix via SerializedProperty.
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