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//
// DynamicLoader.swift
// PerfectLib
//
// Created by Kyle Jessup on 7/13/15.
// Copyright (C) 2015 PerfectlySoft, Inc.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version, as supplemented by the
// Perfect Additional Terms.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License, as supplemented by the
// Perfect Additional Terms, for more details.
//
// You should have received a copy of the GNU Affero General Public License
// and the Perfect Additional Terms that immediately follow the terms and
// conditions of the GNU Affero General Public License along with this
// program. If not, see <http://www.perfect.org/AGPL_3_0_With_Perfect_Additional_Terms.txt>.
//
#if os(Linux)
import SwiftGlibc
#else
import Darwin
#endif
class DynamicLoader {
// sketchy! PerfectServerModuleInit is not defined as convention(c)
// but it does not seem to matter provided it is Void->Void
// I am unsure on how to convert a void* to a legit Swift ()->() func
typealias InitFunction = @convention(c) ()->()
let initFuncName = "PerfectServerModuleInit"
init() {
}
func loadFramework(atPath: String) -> Bool {
let resolvedPath = atPath.stringByResolvingSymlinksInPath
let moduleName = resolvedPath.lastPathComponent.stringByDeletingPathExtension
let file = File(resolvedPath + "/" + moduleName)
if file.exists() {
let realPath = file.realPath()
return self.loadRealPath(realPath, moduleName: moduleName)
}
return false
}
func loadLibrary(atPath: String) -> Bool {
let resolvedPath = atPath.stringByResolvingSymlinksInPath
let moduleName = resolvedPath.lastPathComponent.stringByDeletingPathExtension
let file = File(resolvedPath)
if file.exists() {
let realPath = file.realPath()
return self.loadRealPath(realPath, moduleName: moduleName)
}
return false
}
private func loadRealPath(realPath: String, moduleName: String) -> Bool {
let openRes = dlopen(realPath, RTLD_NOW|RTLD_LOCAL)
if openRes != nil {
// this is fragile
let newModuleName = moduleName.stringByReplacingString("-", withString: "_").stringByReplacingString(" ", withString: "_")
let symbolName = "_TF\(newModuleName.utf8.count)\(newModuleName)\(initFuncName.utf8.count)\(initFuncName)FT_T_"
let sym = dlsym(openRes, symbolName)
if sym != nil {
let f: InitFunction = unsafeBitCast(sym, InitFunction.self)
f()
return true
} else {
print("Error loading \(realPath). Symbol \(symbolName) not found.")
dlclose(openRes)
}
} else {
print("Errno \(String.fromCString(dlerror())!)")
}
return false
}
}