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Merge branch 'Dev'
2 parents f56d00f + 332ef48 commit 7aeb66d

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-7
lines changed

4 files changed

+8
-7
lines changed

Assets/Build/DLS.unity

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@@ -277,7 +277,7 @@ MonoBehaviour:
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removeZeros: 0
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testUshort: 0
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noteIndex: 0
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numNoteDivisions: 4
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numNoteDivisions: 3
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noteFreq: 0
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refNoteFreq: 0
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useRef: 0
@@ -391,7 +391,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d43d8f4a12d48154f8cca0bbca859875, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gain: 0.015
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gain: 0.018
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clipThreshold: 0.1
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sampleRate: 0
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numChannels: 0

Assets/Scripts/Game/Main/Main.cs

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@@ -11,9 +11,9 @@ namespace DLS.Game
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{
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public static class Main
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{
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public static readonly Version DLSVersion = new(2, 1, 5);
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public static readonly Version DLSVersion = new(2, 1, 6);
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public static readonly Version DLSVersion_EarliestCompatible = new(2, 0, 0);
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public const string LastUpdatedString = "30 April 2025";
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public const string LastUpdatedString = "5 May 2025";
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public static AppSettings ActiveAppSettings;
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public static Project ActiveProject { get; private set; }

Assets/Scripts/Simulation/SimAudio.cs

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@@ -1,5 +1,6 @@
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using System;
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using Seb.Helpers;
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using UnityEngine;
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namespace DLS.Simulation
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{
@@ -22,7 +23,7 @@ public SimAudio()
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{
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for (int i = 0; i < freqsAll.Length; i++)
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{
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freqsAll[i] = CalculateFrequency(i / 4.0);
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freqsAll[i] = CalculateFrequency(i / 3.0);
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float freqT = i / 255f;
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perceptualGainCorrection[i] = Maths.Lerp(2, 0.35f, Maths.EaseQuadInOut(freqT));
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}

ProjectSettings/ProjectSettings.asset

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@@ -140,7 +140,7 @@ PlayerSettings:
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loadStoreDebugModeEnabled: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 2.1.5
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bundleVersion: 2.1.6
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
@@ -718,7 +718,7 @@ PlayerSettings:
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend:
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Standalone: 1
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Standalone: 0
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il2cppCompilerConfiguration:
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Standalone: 1
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il2cppCodeGeneration:

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