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environment.py
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59 lines (46 loc) · 1.41 KB
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import random
class GridWorld:
def __init__(self, size=6):
self.size = size
self.reset()
def reset(self):
self.agent_pos = [0, 0]
# Walls (obstacles)
self.walls = [[2,2], [3,2], [1,4]]
# Multiple food items
self.foods = []
for _ in range(3):
self.foods.append([
random.randint(0, self.size-1),
random.randint(0, self.size-1)
])
self.score = 0
return self.get_state()
def get_state(self):
return (
self.agent_pos[0],
self.agent_pos[1],
tuple(map(tuple, self.foods))
)
def step(self, action):
new_pos = self.agent_pos.copy()
if action == 0: new_pos[0] -= 1
if action == 1: new_pos[0] += 1
if action == 2: new_pos[1] -= 1
if action == 3: new_pos[1] += 1
# Boundary + wall check
if (0 <= new_pos[0] < self.size and
0 <= new_pos[1] < self.size and
new_pos not in self.walls):
self.agent_pos = new_pos
reward = -1
done = False
for food in self.foods:
if self.agent_pos == food:
reward = 10
self.score += 10
self.foods.remove(food)
break
if len(self.foods) == 0:
done = True
return self.get_state(), reward, done