I need to integrate a custom physics engine into _Zenderer_ prior to starting any real work on a game. Necessary components: - [x] Basic structures - [x] Collision detection (AABB vs. AABB, circle vs. circle) - [ ] High-level entity wrapper - [ ] Material data (friction, mass, etc.) - [ ] Integration - [ ] Testing - [ ] Documentation Possibly look into integrating [Box2D](http://box2d.org/) instead of rolling my own.
I need to integrate a custom physics engine into Zenderer prior to starting any real work on a game.
Necessary components:
Possibly look into integrating Box2D instead of rolling my own.