-
Notifications
You must be signed in to change notification settings - Fork 2
Entity Components Interface: IEntityComponent.hpp
Alanzote edited this page Dec 25, 2018
·
2 revisions
Each GameObject requires components to work. Components are what defines what the object is. A list of datamined components can be found on this enum. This interface is used as a superclass for each implemented component.
- Serialize
- Return Type:
void - Input Types:
RakNet::BitStream*factory,ReplicaTypes::PacketTypespacketType - Comment: Used to write required information about this component into a packet.
- Return Type:
- Update
- Return Type:
void - Comment: Updates the component.
- Return Type:
- Home
- Common
- Data Types
- Enums
- Entity
- Components
- Interface
- GameObject.hpp
- Components
- File Types
- Game Cache
- Interface
- BehaviorParameter.hpp