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content.js

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// ================================================================
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// SIMXN THE DEV — CONTENT CMS
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// ----------------------------------------------------------------
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// Edit this file to update your entire portfolio.
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// Save → commit to GitHub → your site updates automatically.
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// No coding knowledge needed beyond editing text in quotes.
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// ================================================================
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const SITE = {
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// --------------------------------------------------------------
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// SITE META
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// --------------------------------------------------------------
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meta: {
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title: "SimxnTheDev | Official Portfolio",
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logoText: "SimonTheDev",
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},
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// --------------------------------------------------------------
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// NAV LINKS { label, href }
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// href can be a section id like "#games" or a full URL
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// --------------------------------------------------------------
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nav: [
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{ label: "ABOUT", href: "#about" },
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{ label: "GAMES", href: "#games" },
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{ label: "TECH", href: "#blog" },
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{ label: "UPDATES", href: "#updates" },
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],
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// --------------------------------------------------------------
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// HERO
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// --------------------------------------------------------------
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hero: {
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heading: "SIMXN THE DEV",
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// These sentences type out one at a time — add/remove freely
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typewriter: [
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"Hi, I'm Simon — an aspiring software developer.",
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"I'm a tech enthusiast from Namibia.",
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"I build games, apps & full-stack projects.",
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"I'm into robotics, hardware & Arduino.",
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"Junior developer. Learning by building.",
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"Showcasing young computer talent from Namibia.",
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],
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// Scrolling ticker strip — add/remove tags freely
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ticker: [
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"15 Year Old Developer",
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"Windhoek, Namibia",
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"Software & Tech Enthusiast",
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"Coding & Programming",
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"Robotics & Arduino",
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"Game Dev & App Builder",
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"Junior Developer on the Come Up",
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"Learning by Building",
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],
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// CTA buttons — style: "primary" (cyan) or "secondary" (green)
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buttons: [
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{ label: "🎮 My Games", url: "https://simxnthedev.itch.io", style: "primary" },
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{ label: "📱 My Projects", url: "#games", style: "secondary" },
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],
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},
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// --------------------------------------------------------------
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// SOCIAL LINKS (shown under typewriter)
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// --------------------------------------------------------------
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socials: [
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{ label: "TikTok", url: "https://tiktok.com/@SimonTheDev" },
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{ label: "X / Twitter", url: "https://x.com/SimxnTheDev" },
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{ label: "Instagram", url: "https://instagram.com/SimonTheDev" },
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{ label: "GitHub", url: "https://github.com/SimxnTheDev" },
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{ label: "YouTube", url: "https://youtube.com/@SimxnTheDev" },
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],
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// --------------------------------------------------------------
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// ABOUT SECTION — cards array, add/remove as needed
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// link: null means no link shown on that card
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// --------------------------------------------------------------
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about: [
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{
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title: "Who I Am",
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body: "15 year old aspiring software developer & tech enthusiast from Windhoek, Namibia. Learning by building — games, apps, and hardware projects.",
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link: null,
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},
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{
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title: "What I Do",
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body: "💻 Coding & programming · 🤖 Robotics, hardware & Arduino · 🎮 Game dev & testing · 📱 App development",
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link: null,
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},
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{
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title: "The Mission",
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body: "Showcasing young computer talent from Namibia. Junior developer on the come up — this is the journey, documented.",
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link: { label: "Watch the Journey >", url: "https://youtube.com/@SimxnTheDev" },
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},
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],
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// --------------------------------------------------------------
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// PROJECTS SECTION
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// image: paste a URL, or "" to show a plain colour block
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// imgBg: background colour shown when no image (any CSS colour)
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// tag: badge label — e.g. "GAME" "APP" "WEB" "IOT"
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// link: null = no button shown
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// --------------------------------------------------------------
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projects: [
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{
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title: "Super Helm Land",
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tag: "GAME",
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image: "",
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imgBg: "#0a0a1a",
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body: "Retro platformer. 50+ Levels. Built in Godot 4.",
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link: { label: "Download .EXE >", url: "https://simxnthedev.itch.io/super-helm-land" },
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},
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{
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title: "Project: SECTOR-7",
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tag: "GAME",
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image: "",
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imgBg: "#0a1a0a",
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body: "3D Sci-Fi Action. Ratchet & Clank inspired mechanics. In development.",
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link: { label: "Coming Soon >", url: "#" },
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},
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{
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title: "Physics Playground",
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tag: "TECH",
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image: "",
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imgBg: "#1a1a0a",
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body: "Testing rigid body mechanics and destruction systems.",
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link: { label: "View Source >", url: "#" },
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},
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{
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title: "Windhoek Travel App",
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tag: "APP",
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image: "",
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imgBg: "#0a1a1a",
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body: "A local guide app for Namibia. Full-stack web. Currently in development.",
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link: { label: "Follow Progress >", url: "#" },
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},
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],
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// --------------------------------------------------------------
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// TECH LOGS SECTION
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// --------------------------------------------------------------
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logs: [
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{
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title: "Switching to Godot 4",
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body: "Why I left Unity. The node system explained.",
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link: { label: "Read Log >", url: "#" },
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},
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{
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title: "Best Free Assets 2026",
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body: "Top picks from Kenney & OpenGameArt for indie devs.",
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link: { label: "Watch Video >", url: "https://youtube.com/@SimxnTheDev" },
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},
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{
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title: "Arduino Sensor Experiments",
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body: "Exploring ultrasonic and temperature sensors. Learnings from the bench.",
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link: { label: "Read Log >", url: "#" },
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},
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],
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// --------------------------------------------------------------
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// UPDATES SECTION
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// --------------------------------------------------------------
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updates: [
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{
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title: "Super Helm Land — v1.2",
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body: "New enemy types added. Checkpoint system fixed. Download the latest build on itch.io.",
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link: { label: "Get Update >", url: "https://simxnthedev.itch.io/super-helm-land" },
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},
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{
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title: "Windhoek Travel App",
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body: "Currently in development. A local guide app built with full-stack web tech for Namibia.",
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link: { label: "Follow Progress >", url: "#" },
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},
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{
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title: "Arduino Sensor Write-up",
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body: "Explored ultrasonic and temperature sensors this week. Full write-up coming soon.",
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link: { label: "Read the Log >", url: "#blog" },
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},
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],
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// --------------------------------------------------------------
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// FOOTER
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// --------------------------------------------------------------
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footer: {
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name: "SIMXN THE DEV",
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location: "Windhoek, Namibia",
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note: "Built from scratch. Learning by building.",
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},
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};

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