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🧱 Collider Mesh Tool

Collider Mesh Tool is a powerful Unity Editor utility that combines three key systems: πŸ“ MeshCollider generation,
✍️ manual outline drawing,
πŸ›  and batch prefab configuration.

βœ… Built with Odin Inspector
βœ… Supports both algorithmic and manual mesh generation
βœ… All modules can be used independently

πŸ“¦ ColliderMeshCreator

Editor window for generating custom MeshColliders:

  • Automatically from MeshFilter objects
  • Or manually using ManualOutlineDrawer in the Scene view Features:
  • Concavity, scale factor, and Y-threshold control
  • Offset height and extrusion depth
  • Optional Catmull-Rom smoothing for curved outlines
  • Debug material support Editor Window:
    Tools > Collider Mesh Generator Editor Window

Watch the demo

Watch on YouTube

πŸ”§ Quick Controls

Action Shortcut
Add point Q
Remove point E
Open editor Tools > Collider Mesh Generator

πŸ‘‰ View Release Collider Mesh Tool


πŸ“¦ ConcaveHull v1.0.0 β€” Geometry API

Lightweight runtime plugin for generating 2D concave hulls on the XZ plane. API:

  • Hull.SetConvexHull(List<Node>)
  • Hull.SetConcaveHull(concavity, scaleFactor)
  • Hull.CleanUp() Data Types:
  • Node – 2D point with ID
  • Line – connection between two Nodes hull-example

πŸ‘‰ View Release ConcaveHull


πŸ“¦ PrefabSetupEditor v1.0.0

Efficient tool for setting up renderers and materials across prefabs and scene objects. Features:

  • Recursive material assignment
  • Filter and randomize based on mesh name
  • Configure:
    • Shadow casting
    • Light probe usage
    • Global illumination
    • Motion vectors and more prefab-editor

πŸ‘‰ View Release PrefabSetupEditor


🧰 Requirements

πŸš€ Installation

  1. Download the .unitypackage from Releases
  2. Import it into your Unity project
  3. Install Odin Inspector and (optionally) ConcaveHull
  4. Done! πŸŽ‰