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Stripper review review (#947)
* Update global_filters.cfg Change `models/props_interiors/furniture_chair03a.mdl` to debris * c2m2 block end saferoom skip Block skip to jump up to the fence by the carousel from below after clearing the event * c5m3 clipping Added clipping on dryers by the shack to prevent getting stuck * c7m2 filing cabinet Remove leaning filing cabinet in the car shop * Haybale debris Make haybale physics props (Blood Harvest) debris * c5m3 rooftop block Block section of rooftop by the shack survivors can stand on
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4 files changed

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cfg/stripper/zonemod/global_filters.cfg

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@@ -3640,6 +3640,17 @@ modify:
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"spawnflags" "4"
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}
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}
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{
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match:
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{
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"classname" "/.*prop_physics.*/"
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"model" "models/props_interiors/furniture_chair03a.mdl"
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}
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insert:
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{
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"spawnflags" "4"
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}
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}
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{
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match:
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{
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"spawnflags" "4"
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}
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}
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{
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match:
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{
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"classname" "/.*prop_physics.*/"
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"model" "models/props_normandy/haybale.mdl"
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}
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insert:
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{
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"spawnflags" "4"
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}
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}

cfg/stripper/zonemod/maps/c2m2_fairgrounds.cfg

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@@ -829,6 +829,15 @@ add:
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"initialstate" "1"
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"BlockType" "1"
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}
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; --- Block skip to jump up to the fence by the carousel from below after clearing the event
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{
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"classname" "env_physics_blocker"
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"origin" "-3014 -5185.5 -42.5"
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"mins" "-6 -1.5 -21.5"
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"maxs" "6 1.5 21.5"
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"initialstate" "1"
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"BlockType" "1"
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}
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; =====================================================
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; == OUT OF BOUNDS ==

cfg/stripper/zonemod/maps/c5m3_cemetery.cfg

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@@ -286,6 +286,15 @@ add:
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"initialstate" "1"
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"BlockType" "1"
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}
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; --- Block section of rooftop by the shack survivors can stand on
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{
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"classname" "env_physics_blocker"
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"origin" "5152 5256 440"
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"mins" "-256 -8 -200"
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"maxs" "256 8 200"
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"initialstate" "1"
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"BlockType" "1"
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}
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; --- Block survivors from climbing electrical box by the shack
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{
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"classname" "env_physics_blocker"
@@ -604,6 +613,29 @@ add:
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"parentname" "destruction_car_phys"
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"targetname" "destruction_car_glass"
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}
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; --- Clipping on dryers by the shack
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{
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"classname" "env_physics_blocker"
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"origin" "5036.77 4186.99 50"
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"angles" "0 210 0"
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"mins" "-2 -15 -4"
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"maxs" "2 15 4"
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"boxmins" "-2 -15 -4"
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"boxmaxs" "2 15 4"
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"initialstate" "1"
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"BlockType" "0"
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}
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{
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"classname" "env_physics_blocker"
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"origin" "4983.01 4229.81 49"
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"angles" "0 285 0"
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"mins" "-2 -15 -4"
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"maxs" "2 15 4"
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"boxmins" "-2 -15 -4"
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"boxmaxs" "2 15 4"
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"initialstate" "1"
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"BlockType" "0"
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}
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; --- Clipping on draped bodies by the shack
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{
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"classname" "env_physics_blocker"

cfg/stripper/zonemod/maps/c7m2_barge.cfg

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@@ -164,7 +164,13 @@ add:
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"initialstate" "1"
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"BlockType" "0"
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}
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; --- Remove leaning filing cabinet in the car shop
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filter:
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{
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"hammerid" "638358"
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}
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; --- Clipping on fallen lamp post before open water section to stop players from getting stuck
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add:
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{
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"classname" "env_physics_blocker"
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"origin" "2365 1641 136"

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