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Fix:
- Fixed the proximity check logics to avoid issues regarding client index order.
Change:
- Control is added for a case where rock can auto-aim a survivor behind when released.
Copy file name to clipboardExpand all lines: addons/sourcemod/scripting/l4d2_rock_trace_unblock.sp
+66-51Lines changed: 66 additions & 51 deletions
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@@ -7,7 +7,7 @@
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#include<dhooks>
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#include<sourcescramble>
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-
#define PLUGIN_VERSION "1.8"
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#define PLUGIN_VERSION "1.9"
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publicPluginmyinfo=
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{
@@ -75,9 +75,9 @@ public void OnPluginStart()
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"l4d2_rock_trace_unblock_flag",
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"5",
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"Prevent SI from blocking the rock radius check.\n"\
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... "1 = Unblock from all standing SI, 2 = Unblock from pounced, 4 = Unblock from jockeyed, 8 = Unblock from pummelled, 15 = All, 0 = Disable.",
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... "1 = Unblock from all standing SI, 2 = Unblock from pounced, 4 = Unblock from jockeyed, 8 = Unblock from pummelled, 16 = Unblock from thrower (Tank), 31 = All, 0 = Disable.",
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FCVAR_NOTIFY|FCVAR_SPONLY,
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true, 0.0, true, 15.0);
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true, 0.0, true, 31.0);
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g_cvJockeyFix=CreateConVar(
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"l4d2_rock_jockey_dismount",
@@ -148,22 +148,17 @@ public void L4D_TankRock_OnRelease_Post(int tank, int rock, const float vecPos[3
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