@@ -35,7 +35,7 @@ public Plugin myinfo =
3535 name = " 1v1 EQ" ,
3636 author = " Blade + Confogl Team, Tabun, Visor" ,
3737 description = " A plugin designed to support 1v1." ,
38- version = " 0.2.3 " ,
38+ version = " 0.2.4 " ,
3939 url = " https://github.com/SirPlease/L4D2-Competitive-Rework"
4040};
4141
@@ -74,16 +74,12 @@ void Event_PlayerHurt(Event hEvent, const char[] sEventName, bool bDontBroadcast
7474 int iRemainingHealth = GetClientHealth (iAttacker );
7575
7676 // [1v1] Player (Hunter) had 250 health remaining!
77- // [1v1] AI ( Hunter) had 250 health remaining!
77+ // [1v1] [BOT] Hunter had 250 health remaining!
7878
7979 if (IsFakeClient (iAttacker ))
80- CPrintToChatAll (" %t %t%t " , " Tag" , " AI " , " HealthRemaining " , " " , L4D2_InfectedNames [iZclass ], iRemainingHealth );
80+ CPrintToChatAll (" %t %t " , " Tag" , " HealthRemainingAI " , L4D2_InfectedNames [iZclass ], iRemainingHealth );
8181 else
82- {
83- char sName [MAX_NAME_LENGTH ];
84- GetClientName (iAttacker , sName , sizeof (sName ));
85- CPrintToChatAll (" %t %t " , " Tag" , " HealthRemaining" , sName , L4D2_InfectedNames [iZclass ], iRemainingHealth );
86- }
82+ CPrintToChatAll (" %t %t " , " Tag" , " HealthRemaining" , iAttacker , L4D2_InfectedNames [iZclass ], iRemainingHealth );
8783
8884 RequestFrame (NextFrame_PlayerHurt , iAttackerId );
8985
0 commit comments