Restore default chat behavior while paused#905
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The problem is that `gpGlobals->curtime` doesn't change in pause, it's used by dataprop `m_fLastPlayerTalkTime`, so chat doesn't work during pause, previously the code in the plugin compensated for this, which changed the default game behavior, and all the code in the game function `Host_Say` was ignored, and some things, such as plugins intercepting the `player_say` event, did not work correctly. In fact, in this function `Host_Say`, there is a lot of code, much more than in plugin `pause`, for example adding a prefix to the message, formatting the text in the correct form, checking the validity of the message, creating event `player_say`, checking whether each player can hear you, etc. Some bugs for example: `HlstastsX` (used to collect stats and chat) did not collect chat stats. Plugins allowing to ignore another player could not work.
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Good catch 👍 |
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The problem is that
gpGlobals->curtimedoesn't change in pause, it's used by datapropm_fLastPlayerTalkTime, so chat doesn't work during pause, previously the code in the plugin compensated for this, which changed the default game behavior, and all the code in the game functionHost_Saywas ignored, and some things, such as plugins intercepting theplayer_sayevent, did not work correctly.In fact, in this function
Host_Say, there is a lot of code, much more than in pluginpause, for example:player_say,Some bugs for example:
HlstastsX(used to collect stats and chat) did not collect chat stats.