[visualise_impacts] Improved code for sending temporary entities.#914
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1) Change "BSP Decal" to "World Decal" allows you to use command `r_cleardecal` for clearing. 2) Now when sending temporary entities, cvar `sv_multiplayer_maxtempentities` is taken into account; previously, the code ignored this and created a bunch of timers. 3) Attempting to add code to automatically clean up temporary entities.
KevonLin
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Dec 23, 2025
…rPlease#914) * [visualise_impacts] Improved code for sending temporary entities. 1) Change "BSP Decal" to "World Decal" allows you to use command `r_cleardecal` for clearing. 2) Now when sending temporary entities, cvar `sv_multiplayer_maxtempentities` is taken into account; previously, the code ignored this and created a bunch of timers. 3) Attempting to add code to automatically clean up temporary entities. * Remove non-working code:(
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r_cleardecalfor clearing.sv_multiplayer_maxtempentitiesis taken into account; previously, the code ignored this and created a bunch of timers.r_removedecalsto remove decals.