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Update license info
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articles/fonts/index.md

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@@ -50,14 +50,14 @@ paket add SixLabors.Fonts --version VERSION_NUMBER
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***
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>[!WARNING]
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>Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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### How to use the license file
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By default, the build searches from each project directory for `sixlabors.lic`. Place the supplied file in the directory that contains the project file, or in a subdirectory below it. Use the file as supplied; it already contains the complete license string required by the build.
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Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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>[!IMPORTANT]
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>Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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If you want to keep the file somewhere else, including a repository root that sits above the project directory, set `SixLaborsLicenseFile` in your project file or a shared props file:
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articles/imagesharp.drawing/index.md

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@@ -66,14 +66,14 @@ paket add SixLabors.ImageSharp.Drawing --version VERSION_NUMBER
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***
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>[!WARNING]
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>Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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### How to use the license file
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By default, the build searches from each project directory for `sixlabors.lic`. Place the supplied file in the directory that contains the project file, or in a subdirectory below it. Use the file as supplied; it already contains the complete license string required by the build.
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Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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>[!IMPORTANT]
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>Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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If you want to keep the file somewhere else, including a repository root that sits above the project directory, set `SixLaborsLicenseFile` in your project file or a shared props file:
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articles/imagesharp.web/index.md

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@@ -45,14 +45,14 @@ paket add SixLabors.ImageSharp.Web --version VERSION_NUMBER
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***
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>[!WARNING]
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>Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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## How to use the license file
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By default, the build searches from each project directory for `sixlabors.lic`. Place the supplied file in the directory that contains the project file, or in a subdirectory below it. Use the file as supplied; it already contains the complete license string required by the build.
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Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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>[!IMPORTANT]
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>Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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If you want to keep the file somewhere else, including a repository root that sits above the project directory, set `SixLaborsLicenseFile` in your project file or a shared props file:
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articles/imagesharp/index.md

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Original file line numberDiff line numberDiff line change
@@ -45,14 +45,14 @@ paket add SixLabors.ImageSharp --version VERSION_NUMBER
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***
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>[!WARNING]
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>Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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## How to use the license file
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By default, the build searches from each project directory for `sixlabors.lic`. Place the supplied file in the directory that contains the project file, or in a subdirectory below it. Use the file as supplied; it already contains the complete license string required by the build.
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Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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>[!IMPORTANT]
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>Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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If you want to keep the file somewhere else, including a repository root that sits above the project directory, set `SixLaborsLicenseFile` in your project file or a shared props file:
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articles/polygonclipper/index.md

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@@ -46,14 +46,14 @@ paket add SixLabors.PolygonClipper --version VERSION_NUMBER
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***
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>[!WARNING]
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>Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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Prerelease versions installed via the [Visual Studio NuGet Package Manager](https://docs.microsoft.com/en-us/nuget/consume-packages/install-use-packages-visual-studio) require the "include prerelease" checkbox to be checked.
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### How to use the license file
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By default, the build searches from each project directory for `sixlabors.lic`. Place the supplied file in the directory that contains the project file, or in a subdirectory below it. Use the file as supplied; it already contains the complete license string required by the build.
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Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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>[!IMPORTANT]
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>Do not commit `sixlabors.lic` or a license key to public repositories such as open source projects. Use environment variables or repository secrets instead, and let contributors apply for their own independent keys at https://licensing.sixlabors.com/.
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If you want to keep the file somewhere else, including a repository root that sits above the project directory, set `SixLaborsLicenseFile` in your project file or a shared props file:
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