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NetImgui_CmdPackets_DrawFrame.cpp
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391 lines (354 loc) · 20.3 KB
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#include "NetImgui_Shared.h"
#if NETIMGUI_ENABLED
#include "NetImgui_WarningDisable.h"
#include "NetImgui_CmdPackets.h"
namespace NetImgui { namespace Internal
{
template <typename TType>
inline void SetAndIncreaseDataPointer(OffsetPointer<TType>& dataPointer, uint32_t dataSize, ComDataType*& pDataOutput)
{
dataPointer.SetComDataPtr(pDataOutput);
const size_t dataCount = DivUp<size_t>(dataSize, ComDataSize);
pDataOutput[dataCount-1] = 0;
pDataOutput += dataCount;
}
//=============================================================================
// Safely convert a pointer to a int value, even if int storage size > pointer
//=============================================================================
template<typename TInt, typename TPointer>
TInt PointerCast(TPointer* pointer)
{
union CastHelperUnion
{
TInt ValueInt;
TPointer* ValuePointer;
};
CastHelperUnion helperObject = {};
helperObject.ValuePointer = pointer;
return helperObject.ValueInt;
}
//=================================================================================================
//
//=================================================================================================
inline void ImGui_ExtractIndices(const ImDrawList& cmdList, ImguiDrawGroup& drawGroupOut, ComDataType*& pDataOutput)
{
bool is16Bit = sizeof(ImDrawIdx) == 2 || cmdList.VtxBuffer.size() <= 0xFFFF; // When Dear Imgui is compiled with ImDrawIdx = uint16, we know for certain that there won't be any drawcall with index > 65k, even if Vertex buffer is bigger than 65k.
drawGroupOut.mBytePerIndex = is16Bit ? 2 : 4;
drawGroupOut.mIndiceCount = static_cast<uint32_t>(cmdList.IdxBuffer.size());
uint32_t sizeNeeded = drawGroupOut.mIndiceCount*drawGroupOut.mBytePerIndex;
SetAndIncreaseDataPointer(drawGroupOut.mpIndices, sizeNeeded, pDataOutput);
// No conversion needed, straight copy
if( drawGroupOut.mBytePerIndex == sizeof(ImDrawIdx) )
{
memcpy(drawGroupOut.mpIndices.Get(), &cmdList.IdxBuffer.front(), sizeNeeded);
}
// From 32bits to 16bits
else if(is16Bit)
{
for(int i(0); i < static_cast<int>(drawGroupOut.mIndiceCount); ++i)
reinterpret_cast<uint16_t*>(drawGroupOut.mpIndices.Get())[i] = static_cast<uint16_t>(cmdList.IdxBuffer[i]);
}
// From 16bits to 32bits
else
{
for(int i(0); i < static_cast<int>(drawGroupOut.mIndiceCount); ++i)
reinterpret_cast<uint32_t*>(drawGroupOut.mpIndices.Get())[i] = static_cast<uint32_t>(cmdList.IdxBuffer[i]);
}
}
//=================================================================================================
//
//=================================================================================================
inline void ImGui_ExtractVertices(const ImDrawList& cmdList, ImguiDrawGroup& drawGroupOut, ComDataType*& pDataOutput)
{
drawGroupOut.mVerticeCount = static_cast<uint32_t>(cmdList.VtxBuffer.size());
drawGroupOut.mReferenceCoord[0] = drawGroupOut.mVerticeCount > 0 ? cmdList.VtxBuffer[0].pos.x : 0.f;
drawGroupOut.mReferenceCoord[1] = drawGroupOut.mVerticeCount > 0 ? cmdList.VtxBuffer[0].pos.y : 0.f;
SetAndIncreaseDataPointer(drawGroupOut.mpVertices, drawGroupOut.mVerticeCount*sizeof(ImguiVert), pDataOutput);
ImguiVert* pVertices = drawGroupOut.mpVertices.Get();
for(int i(0); i<static_cast<int>(drawGroupOut.mVerticeCount); ++i)
{
const auto& Vtx = cmdList.VtxBuffer[i];
// Convert colors with non-standard encoding to the encoding that the server expects
ImU32 r = (Vtx.col >> IM_COL32_R_SHIFT) & 0xFF;
ImU32 g = (Vtx.col >> IM_COL32_G_SHIFT) & 0xFF;
ImU32 b = (Vtx.col >> IM_COL32_B_SHIFT) & 0xFF;
ImU32 a = (Vtx.col >> IM_COL32_A_SHIFT) & 0xFF;
pVertices[i].mColor = r << 0 | g << 8 | b << 16 | a << 24;
pVertices[i].mUV[0] = static_cast<uint16_t>((Vtx.uv.x - static_cast<float>(ImguiVert::kUvRange_Min) + 0.5f/65535.f) * 0xFFFF / (ImguiVert::kUvRange_Max - ImguiVert::kUvRange_Min));
pVertices[i].mUV[1] = static_cast<uint16_t>((Vtx.uv.y - static_cast<float>(ImguiVert::kUvRange_Min) + 0.5f/65535.f) * 0xFFFF / (ImguiVert::kUvRange_Max - ImguiVert::kUvRange_Min));
pVertices[i].mPos[0] = Vtx.pos.x - drawGroupOut.mReferenceCoord[0];
pVertices[i].mPos[1] = Vtx.pos.y - drawGroupOut.mReferenceCoord[1];
}
}
//=================================================================================================
//
//=================================================================================================
inline void ImGui_ExtractDraws(const ImDrawList& cmdList, ImguiDrawGroup& drawGroupOut, ComDataType*& pDataOutput)
{
int maxDrawCount = static_cast<int>(cmdList.CmdBuffer.size());
uint32_t drawCount = 0;
ImguiDraw* pOutDraws = reinterpret_cast<ImguiDraw*>(pDataOutput);
for(int cmd_i = 0; cmd_i < maxDrawCount; ++cmd_i)
{
const ImDrawCmd* pCmd = &cmdList.CmdBuffer[cmd_i];
if( pCmd->UserCallback == nullptr )
{
#if IMGUI_VERSION_NUM >= 17100
pOutDraws[drawCount].mVtxOffset = pCmd->VtxOffset;
pOutDraws[drawCount].mIdxOffset = pCmd->IdxOffset;
#else
pOutDraws[drawCount].mVtxOffset = 0;
pOutDraws[drawCount].mIdxOffset = 0;
#endif
#if NETIMGUI_IMGUI_TEXTURES_ENABLED
ClientTextureID texClientID = ConvertToClientTexID(pCmd->TexRef);
#else
ClientTextureID texClientID = ConvertToClientTexID(pCmd->TextureId);
#endif
pOutDraws[drawCount].mClientTexId = texClientID;
pOutDraws[drawCount].mIdxCount = pCmd->ElemCount;
pOutDraws[drawCount].mClipRect[0] = pCmd->ClipRect.x;
pOutDraws[drawCount].mClipRect[1] = pCmd->ClipRect.y;
pOutDraws[drawCount].mClipRect[2] = pCmd->ClipRect.z;
pOutDraws[drawCount].mClipRect[3] = pCmd->ClipRect.w;
++drawCount;
}
}
drawGroupOut.mDrawCount = drawCount;
static_assert(sizeof(ImguiDraw) % ComDataSize == 0, "Need to support zero-ing the pending bytes, when not a size multiple of DataComType");
drawGroupOut.mpDraws.SetComDataPtr(pDataOutput);
pDataOutput += drawGroupOut.mDrawCount * sizeof(ImguiDraw) / ComDataSize;
}
//=================================================================================================
// Delta comress data.
// Take 2 data stream and output a stream with only the data difference from each other
//=================================================================================================
void CompressData(const ComDataType* pDataPrev, size_t dataSizePrev, const ComDataType* pDataNew, size_t dataSizeNew, ComDataType*& pCommandMemoryInOut)
{
static_assert(sizeof(uint32_t)*2 <= ComDataSize, "Need to adjust compression algorithm pointer calculation");
const size_t elemCountPrev = static_cast<size_t>(DivUp(dataSizePrev, sizeof(uint64_t)));
const size_t elemCountNew = static_cast<size_t>(DivUp(dataSizeNew, sizeof(uint64_t)));
const size_t elemCount = elemCountPrev < elemCountNew ? elemCountPrev : elemCountNew;
size_t n = 0;
if( pDataPrev )
{
while(n < elemCount)
{
uint32_t* pBlockInfo = reinterpret_cast<uint32_t*>(pCommandMemoryInOut++); // Add a new block info to output
// Find number of elements with same value as last frame
size_t startN = n;
while( n < elemCount && pDataPrev[n] == pDataNew[n] )
++n;
pBlockInfo[0] = static_cast<uint32_t>(n - startN);
// Find number of elements with different value as last frame, and save new value
while (n < elemCount && pDataPrev[n] != pDataNew[n]) {
*pCommandMemoryInOut = pDataNew[n++];
++pCommandMemoryInOut;
}
pBlockInfo[1] = static_cast<uint32_t>(pCommandMemoryInOut - reinterpret_cast<ComDataType*>(pBlockInfo)) - 1;
}
}
// New frame has more element than previous frame, add the remaining entries
if(elemCount < elemCountNew)
{
uint32_t* pBlockInfo = reinterpret_cast<uint32_t*>(pCommandMemoryInOut++); // Add a new block info to output
while (n < elemCountNew) {
*pCommandMemoryInOut = pDataNew[n++];
++pCommandMemoryInOut;
}
pBlockInfo[0] = 0;
pBlockInfo[1] = static_cast<uint32_t>(pCommandMemoryInOut - reinterpret_cast<uint64_t*>(pBlockInfo)) - 1;
}
}
//=================================================================================================
// Unpack a delta data compressed stream
//=================================================================================================
void DecompressData(const ComDataType* pDataPrev, size_t dataSizePrev, const ComDataType* pDataPack, size_t dataUnpackSize, ComDataType*& pCommandMemoryInOut)
{
const size_t elemCountPrev = DivUp(dataSizePrev, ComDataSize);
const size_t elemCountUnpack = DivUp(dataUnpackSize, ComDataSize);
const size_t elemCountCopy = elemCountPrev < elemCountUnpack ? elemCountPrev : elemCountUnpack;
uint64_t* pCommandMemoryEnd = &pCommandMemoryInOut[elemCountUnpack];
if( pDataPrev ){
memcpy(pCommandMemoryInOut, pDataPrev, elemCountCopy * ComDataSize);
}
while(pCommandMemoryInOut < pCommandMemoryEnd)
{
const uint32_t* pBlockInfo = reinterpret_cast<const uint32_t*>(pDataPack++); // Add a new block info to output
pCommandMemoryInOut += pBlockInfo[0];
memcpy(pCommandMemoryInOut, pDataPack, pBlockInfo[1] * sizeof(uint64_t));
pCommandMemoryInOut += pBlockInfo[1];
pDataPack += pBlockInfo[1];
}
}
//=================================================================================================
// Take a regular NetImgui DrawFrame command and create a new compressed command
// It uses a basic delta compression method that works really well with Imgui data
// - Most of the drawing data do not change between 2 frames
// - Even if 1 window content changes, the others windows probably won't be changing at all
// - This means that for each window, we can only send the data that changed
// - This requires little cpu usage and generate good results
// - In 'SampleBasic' with 3 windows open (Main Window, ImGui Demo, ImGui Metric) at 30fps
// - Compression Off: 1650KB/sec of transfert
// - Compression On : 12KB/sec of transfert (130x less data)
//=================================================================================================
CmdDrawFrame* CompressCmdDrawFrame(const CmdDrawFrame* pDrawFramePrev, const CmdDrawFrame* pDrawFrameNew)
{
//-----------------------------------------------------------------------------------------
// Allocate memory for the new compressed command
//-----------------------------------------------------------------------------------------
// Allocate memory for worst case scenario (no compression possible)
// New DrawFrame size + 2 'compression block info' per data stream
size_t neededDataCount = DivUp<size_t>(pDrawFrameNew->mSize, ComDataSize) + 6*static_cast<size_t>(pDrawFrameNew->mDrawGroupCount);
CmdDrawFrame* pDrawFramePacked = netImguiSizedNew<CmdDrawFrame>(neededDataCount*ComDataSize);
*pDrawFramePacked = *pDrawFrameNew;
pDrawFramePacked->mCompressed = true;
ComDataType* pDataOutput = reinterpret_cast<ComDataType*>(&pDrawFramePacked[1]);
SetAndIncreaseDataPointer(pDrawFramePacked->mpDrawGroups, pDrawFramePacked->mDrawGroupCount * sizeof(ImguiDrawGroup), pDataOutput);
//-----------------------------------------------------------------------------------------
// Copy draw data (vertices, indices, drawcall info, ...)
//-----------------------------------------------------------------------------------------
const uint32_t groupCountPrev = pDrawFramePrev->mDrawGroupCount;
for(uint32_t n = 0; n < pDrawFramePacked->mDrawGroupCount; n++)
{
// Look for the same drawgroup in previous frame
// Can usually avoid a search by checking same index in previous frame (drawgroup ordering shouldn't change often)
const ImguiDrawGroup& drawGroupNew = pDrawFrameNew->mpDrawGroups[n];
ImguiDrawGroup& drawGroup = pDrawFramePacked->mpDrawGroups[n];
drawGroup = drawGroupNew;
drawGroup.mDrawGroupIdxPrev = (n < groupCountPrev && drawGroup.mGroupID == pDrawFramePrev->mpDrawGroups[n].mGroupID) ? n : ImguiDrawGroup::kInvalidDrawGroup;
for(uint32_t j(0); j<groupCountPrev && drawGroup.mDrawGroupIdxPrev == ImguiDrawGroup::kInvalidDrawGroup; ++j){
drawGroup.mDrawGroupIdxPrev = (drawGroup.mGroupID == pDrawFramePrev->mpDrawGroups[j].mGroupID) ? j : ImguiDrawGroup::kInvalidDrawGroup;
}
// Delta compress the 3 data streams
const uint64_t *pVerticePrev(nullptr), *pIndicePrev(nullptr), *pDrawsPrev(nullptr);
size_t verticeSizePrev(0), indiceSizePrev(0), drawSizePrev(0);
if (drawGroup.mDrawGroupIdxPrev < pDrawFramePrev->mDrawGroupCount) {
const ImguiDrawGroup& drawGroupPrev = pDrawFramePrev->mpDrawGroups[drawGroup.mDrawGroupIdxPrev];
pVerticePrev = reinterpret_cast<const uint64_t*>(drawGroupPrev.mpVertices.Get());
pIndicePrev = reinterpret_cast<const uint64_t*>(drawGroupPrev.mpIndices.Get());
pDrawsPrev = reinterpret_cast<const uint64_t*>(drawGroupPrev.mpDraws.Get());
verticeSizePrev = drawGroupPrev.mVerticeCount * sizeof(ImguiVert);
indiceSizePrev = drawGroupPrev.mIndiceCount*static_cast<size_t>(drawGroupPrev.mBytePerIndex);
drawSizePrev = drawGroupPrev.mDrawCount*sizeof(ImguiDraw);
}
drawGroup.mpIndices.SetComDataPtr(pDataOutput);
CompressData( pIndicePrev, indiceSizePrev,
drawGroupNew.mpIndices.GetComData(), drawGroupNew.mIndiceCount*static_cast<size_t>(drawGroupNew.mBytePerIndex),
pDataOutput);
drawGroup.mpVertices.SetComDataPtr(pDataOutput);
CompressData( pVerticePrev, verticeSizePrev,
drawGroupNew.mpVertices.GetComData(), drawGroupNew.mVerticeCount * sizeof(ImguiVert),
pDataOutput);
drawGroup.mpDraws.SetComDataPtr(pDataOutput);
CompressData( pDrawsPrev, drawSizePrev,
drawGroupNew.mpDraws.GetComData(), drawGroupNew.mDrawCount*sizeof(ImguiDraw),
pDataOutput);
}
// Adjust data transfert amount to memory that has been actually needed
pDrawFramePacked->mSize = static_cast<uint32_t>((pDataOutput - reinterpret_cast<ComDataType*>(pDrawFramePacked)))*static_cast<uint32_t>(sizeof(uint64_t));
return pDrawFramePacked;
}
//=================================================================================================
//
//=================================================================================================
CmdDrawFrame* DecompressCmdDrawFrame(const CmdDrawFrame* pDrawFramePrev, const CmdDrawFrame* pDrawFramePacked)
{
//-----------------------------------------------------------------------------------------
// Allocate memory for the new uncompressed compressed command
//-----------------------------------------------------------------------------------------
CmdDrawFrame* pDrawFrameNew = netImguiSizedNew<CmdDrawFrame>(pDrawFramePacked->mUncompressedSize);
*pDrawFrameNew = *pDrawFramePacked;
pDrawFrameNew->mCompressed = false;
ComDataType* pDataOutput = reinterpret_cast<ComDataType*>(&pDrawFrameNew[1]);
SetAndIncreaseDataPointer(pDrawFrameNew->mpDrawGroups, pDrawFrameNew->mDrawGroupCount * sizeof(ImguiDrawGroup), pDataOutput);
for(uint32_t n = 0; n < pDrawFrameNew->mDrawGroupCount; n++)
{
const ImguiDrawGroup& drawGroupPack = pDrawFramePacked->mpDrawGroups[n];
ImguiDrawGroup& drawGroup = pDrawFrameNew->mpDrawGroups[n];
drawGroup = drawGroupPack;
// Uncompress the 3 data streams
const ComDataType* pVerticePrev = nullptr;
const ComDataType* pIndicePrev = nullptr;
const ComDataType* pDrawsPrev = nullptr;
size_t verticeSizePrev(0), indiceSizePrev(0), drawSizePrev(0);
if (drawGroup.mDrawGroupIdxPrev < pDrawFramePrev->mDrawGroupCount) {
const ImguiDrawGroup& drawGroupPrev = pDrawFramePrev->mpDrawGroups[drawGroup.mDrawGroupIdxPrev];
pVerticePrev = reinterpret_cast<const ComDataType*>(drawGroupPrev.mpVertices.Get());
pIndicePrev = reinterpret_cast<const ComDataType*>(drawGroupPrev.mpIndices.Get());
pDrawsPrev = reinterpret_cast<const ComDataType*>(drawGroupPrev.mpDraws.Get());
verticeSizePrev = drawGroupPrev.mVerticeCount * sizeof(ImguiVert);
indiceSizePrev = drawGroupPrev.mIndiceCount*static_cast<size_t>(drawGroupPrev.mBytePerIndex);
drawSizePrev = drawGroupPrev.mDrawCount*sizeof(ImguiDraw);
}
drawGroup.mpIndices.SetComDataPtr(pDataOutput);
DecompressData( pIndicePrev, indiceSizePrev,
drawGroupPack.mpIndices.GetComData(), drawGroupPack.mIndiceCount*static_cast<size_t>(drawGroupPack.mBytePerIndex),
pDataOutput);
drawGroup.mpVertices.SetComDataPtr(pDataOutput);
DecompressData( pVerticePrev, verticeSizePrev,
drawGroupPack.mpVertices.GetComData(), drawGroupPack.mVerticeCount*sizeof(ImguiVert),
pDataOutput);
drawGroup.mpDraws.SetComDataPtr(pDataOutput);
DecompressData( pDrawsPrev, drawSizePrev,
drawGroupPack.mpDraws.GetComData(), drawGroupPack.mDrawCount*sizeof(ImguiDraw),
pDataOutput);
}
return pDrawFrameNew;
}
//=================================================================================================
// Take a regular Dear Imgui Draw Data, and convert it to a NetImgui DrawFrame Command
// It involves saving each window draw group vertex/indices/draw buffers
// and packing their data a little bit, to reduce the bandwidth usage
//=================================================================================================
CmdDrawFrame* ConvertToCmdDrawFrame(const ImDrawData* pDearImguiData, ImGuiMouseCursor mouseCursor)
{
//-----------------------------------------------------------------------------------------
// Find memory needed for entire DrawFrame Command
//-----------------------------------------------------------------------------------------
static_assert(sizeof(CmdDrawFrame) % ComDataSize == 0, "Make sure Command Data is aligned to com data type size");
size_t neededDataCount = DivUp(sizeof(CmdDrawFrame), ComDataSize);
neededDataCount += DivUp(static_cast<size_t>(pDearImguiData->CmdListsCount) * sizeof(ImguiDrawGroup), ComDataSize);
for(int n = 0; n < pDearImguiData->CmdListsCount; n++)
{
const ImDrawList* pCmdList = pDearImguiData->CmdLists[n];
bool is16Bit = pCmdList->VtxBuffer.size() <= 0xFFFF;
neededDataCount += DivUp(static_cast<size_t>(pCmdList->VtxBuffer.size()) * sizeof(ImguiVert), ComDataSize);
neededDataCount += DivUp(static_cast<size_t>(pCmdList->IdxBuffer.size()) * (is16Bit ? 2 : 4), ComDataSize);
neededDataCount += DivUp(static_cast<size_t>(pCmdList->CmdBuffer.size()) * sizeof(ImguiDraw), ComDataSize);
}
//-----------------------------------------------------------------------------------------
// Allocate Data and initialize general frame information
//-----------------------------------------------------------------------------------------
CmdDrawFrame* pDrawFrame = netImguiSizedNew<CmdDrawFrame>(neededDataCount*ComDataSize);
ComDataType* pDataOutput = reinterpret_cast<ComDataType*>(&pDrawFrame[1]);
pDrawFrame->mMouseCursor = static_cast<uint32_t>(mouseCursor);
pDrawFrame->mDisplayArea[0] = pDearImguiData->DisplayPos.x;
pDrawFrame->mDisplayArea[1] = pDearImguiData->DisplayPos.y;
pDrawFrame->mDisplayArea[2] = pDearImguiData->DisplayPos.x + pDearImguiData->DisplaySize.x;
pDrawFrame->mDisplayArea[3] = pDearImguiData->DisplayPos.y + pDearImguiData->DisplaySize.y;
pDrawFrame->mDrawGroupCount = static_cast<uint32_t>(pDearImguiData->CmdListsCount);
SetAndIncreaseDataPointer(pDrawFrame->mpDrawGroups, static_cast<uint32_t>(pDrawFrame->mDrawGroupCount * sizeof(ImguiDrawGroup)), pDataOutput);
//-----------------------------------------------------------------------------------------
// Copy draw data (vertices, indices, drawcall info, ...)
//-----------------------------------------------------------------------------------------
for(size_t n = 0; n < pDrawFrame->mDrawGroupCount; n++)
{
ImguiDrawGroup& drawGroup = pDrawFrame->mpDrawGroups[n];
const ImDrawList* pCmdList = pDearImguiData->CmdLists[static_cast<int>(n)];
drawGroup = ImguiDrawGroup();
drawGroup.mGroupID = PointerCast<uint64_t>(pCmdList->_OwnerName); // Use the name string pointer as a unique ID (seems to remain the same between frame)
ImGui_ExtractIndices(*pCmdList, drawGroup, pDataOutput);
ImGui_ExtractVertices(*pCmdList,drawGroup, pDataOutput);
ImGui_ExtractDraws(*pCmdList, drawGroup, pDataOutput);
pDrawFrame->mTotalVerticeCount += drawGroup.mVerticeCount;
pDrawFrame->mTotalIndiceCount += drawGroup.mIndiceCount;
pDrawFrame->mTotalDrawCount += drawGroup.mDrawCount;
}
pDrawFrame->mSize = static_cast<uint32_t>(pDataOutput - reinterpret_cast<const ComDataType*>(pDrawFrame)) * ComDataSize;
pDrawFrame->mUncompressedSize = pDrawFrame->mSize; // No compression with this item, so same value
return pDrawFrame;
}
}} // namespace NetImgui::Internal
#include "NetImgui_WarningReenable.h"
#endif //#if NETIMGUI_ENABLED