Commit c843d4c
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fix: (scaffold) suppress the duplicate look after a Telly on-tick raw send
In OnTick/OnTickSnap, the raw C06 (dispatched before the C08 place so the server raytraces the right rotation) and the same-tick movement packet both carried the identical rotation -> GrimAC AimDuplicateLook (from==to). Expose a lastReported accessor on EntityPlayerSP (new IMixinEntityPlayerSP) and, right after each raw send, sync the client's last-reported look to it; the follow-up movement packet then computes zero rotation delta and emits a position-only update (C04) instead of re-sending an identical look. Preserves the place-before-move ordering.1 parent 62500bc commit c843d4c
3 files changed
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File tree
- src/main/java/net/ccbluex/liquidbounce
- features/module/modules/player/scaffolds
- injection
- forge/mixins/entity
- implementations
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