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Prepare for release of 1.2.0
1 parent f001585 commit 79983c4

20 files changed

Lines changed: 22 additions & 22 deletions

build.gradle.kts

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@@ -8,7 +8,7 @@ plugins {
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java.sourceCompatibility = JavaVersion.VERSION_25
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group = "com.github.SkriptDev"
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val projectVersion = "1.1.1"
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val projectVersion = "1.2.0"
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val hytaleVersion = "2026.02.19-1a311a592"
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// You can find Hytale versions on their maven repo:
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// https://maven.hytale.com/release/com/hypixel/hytale/Server/maven-metadata.xml

src/main/java/com/github/skriptdev/skript/plugin/elements/effects/entity/EffEntityAttitude.java

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@@ -31,7 +31,7 @@ public static void register(SkriptRegistration reg) {
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"If using the optional duration, this will last then revert back to its original attitude.",
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"**NOTE**: This is not persistent.")
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.examples("make target entity of player friendly to player for 10 minutes")
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.since("INSERT VERSION")
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.since("1.2.0")
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.register();
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}
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src/main/java/com/github/skriptdev/skript/plugin/elements/effects/entity/EffEntityModel.java

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@@ -28,7 +28,7 @@ public static void register(SkriptRegistration reg) {
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"To remove/reset use the entity model expression.")
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.examples("apply model sheep to player",
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"apply model Skeleton_Sand_Archer with scale 2 to player")
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.since("INSERT VERSION")
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.since("1.2.0")
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.register();
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}
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src/main/java/com/github/skriptdev/skript/plugin/elements/effects/world/EffCreateWorld.java

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@@ -29,7 +29,7 @@ public static void register(SkriptRegistration reg) {
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"The code run after this effect will be delayed until the world is loaded.")
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.examples("create world named \"le_test_world\"",
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"create world named \"le_test_world\" with gameplay config ForgottenTemple")
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.since("INSERT VERSION")
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.since("1.2.0")
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.register();
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}
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src/main/java/com/github/skriptdev/skript/plugin/elements/effects/world/EffParticle.java

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@@ -36,7 +36,7 @@ public static void register(SkriptRegistration reg) {
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"If you would like more options, use the particle spawn section.")
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.examples("draw particle Want_Food_Corn at {_loc} for player",
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"draw particle Splash at location of player ~ vector3d(0, 0.5, 0)")
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.since("INSERT VERSION")
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.since("1.2.0")
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.register();
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}
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src/main/java/com/github/skriptdev/skript/plugin/elements/expressions/block/ExprBlockRotation.java

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@@ -23,7 +23,7 @@ public static void register(SkriptRegistration reg) {
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"Do note that only increments of 90 degrees are supported (0, 90, 180, 270).",
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"Caution: This allows you to rotate blocks in ways they're not meant to... have fun, be careful!")
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.examples("set block rotation of block at player to vector3i(0, 180, 0)")
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.since("INSERT VERSION")
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.since("1.2.0")
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.register();
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}
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src/main/java/com/github/skriptdev/skript/plugin/elements/expressions/block/ExprBlockTint.java

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@@ -27,7 +27,7 @@ public static void register(SkriptRegistration reg) {
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.examples("set {_color} to block tint of target block of player",
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"set block tint of block at player's location to red",
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"set block tint of blocks in radius 3 around player to color from hex \"#3caba9\"")
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.since("INSERT VERSION")
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.since("1.2.0")
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.register();
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}
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src/main/java/com/github/skriptdev/skript/plugin/elements/expressions/entity/ExprEntityAttitude.java

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@@ -23,7 +23,7 @@ public static void register(SkriptRegistration reg) {
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"Cannot be set, instead use the Entity Attitude effect to apply a timed attitude change.")
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.examples("set {_a} to attitude of target entity of player towards player",
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"if attitude of target entity of player towards player = neutral:")
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.since("INSERT VERSION")
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.since("1.2.0")
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.register();
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}
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src/main/java/com/github/skriptdev/skript/plugin/elements/expressions/entity/ExprEntityModel.java

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@@ -32,7 +32,7 @@ public static void register(SkriptRegistration reg) {
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.description("Get/resete the model of an entity.")
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.examples("set {_model} to model component of player",
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"reset model component of player")
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.since("INSERT VERSION")
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.since("1.2.0")
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.register();
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}
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src/main/java/com/github/skriptdev/skript/plugin/elements/expressions/entity/ExprLockedTarget.java

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@@ -28,7 +28,7 @@ public static void register(SkriptRegistration reg) {
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.name("NPCEntity Locked Target")
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.description("Get/set/clear the locked target entity of an NPCEntity.",
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"This represents the entity an NPC is locked on to, such as a skeleton attacking a player.")
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.since("INSERT VERSION")
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.since("1.2.0")
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.register();
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}
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