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补充 (#21)
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pages/file/Groups.md

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@@ -94,6 +94,7 @@ actions:
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- "console 指令" # 被玩家点击此分类后在控制台执行命令
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- "open_itemgroup <key>" # 被玩家点击此分类后打开物品组,key为物品组的`NamespacedKey` 例:open_itemgroup slimefun:misc
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- "display_slimefunitem ID" # 被玩家点击此分类后打开对应ID的物品配方,ID为一个粘液科技物品的ID
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- "script 脚本名" # 执行脚本
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```
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## 注意事项

pages/file/groups.md

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@@ -94,6 +94,7 @@ actions:
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- "console 指令" # 被玩家点击此分类后在控制台执行命令
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- "open_itemgroup <key>" # 被玩家点击此分类后打开物品组,key为物品组的`NamespacedKey` 例:open_itemgroup slimefun:misc
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- "display_slimefunitem ID" # 被玩家点击此分类后打开对应ID的物品配方,ID为一个粘液科技物品的ID
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- "script 脚本名" # 执行脚本
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```
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## 注意事项

pages/format/Universal-item-format.md

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@@ -19,6 +19,8 @@ name: "物品名称"
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<br>RSC不对任何超出原本限制的物品数量做检查
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<br>如有任何相关错误,请不要找RSC
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小技巧:如果将机器所需输入物品的数量设置为0,那么此物品将不会被消耗,但是需要此物品在输入槽内才能运行。(适用于1.20.5以前的版本)
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```yaml
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amount: (数字)
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```

pages/format/universal-item-format.md

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@@ -19,6 +19,8 @@ name: "物品名称"
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<br>RSC不对任何超出原本限制的物品数量做检查
2020
<br>如有任何相关错误,请不要找RSC
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小技巧:如果将机器所需输入物品的数量设置为0,那么此物品将不会被消耗,但是需要此物品在输入槽内才能运行。(适用于1.20.5以前的版本)
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```yaml
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amount: (数字)
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```

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