-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathPatchNotes.txt
More file actions
82 lines (56 loc) · 2.96 KB
/
PatchNotes.txt
File metadata and controls
82 lines (56 loc) · 2.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
Patch 1.3.1:
Enemy changes:
- Stone Golems Health was decreased from 300 to 210.
- Assasins Attackdamage was decreased from 20 to 15.
- Implemented a custom Desktop Icon.
- Implemented current gold display in Renewal Resavoir.
- Fixed a bug where the Weapon would not be set properly when loading a Game.
- Fixed a bug where the Potions were'nt set properly when loading a Game and cannot be used.
Patch 1.3.0:
New Features:
- Implemented the Shopping District.
- Implemented a Renewal Resavoir in the Shoppping District to get full Health and Endurance back for an amount of Gold.
- Fixed a bug where the Game would crash when the Player would try to enter the Gameinfos in the Main Menu.
- Added information about the Shopping District in the Tutorial.
Patch 1.2.2:
- Fixed a bug where the Game would crash when fighting the Goblin King or a Goblin.
- Fixed a bug where the gold would not be applied after Enemy death.
Patch 1.2.1:
- Fixed a bug where the Enemy could do nothing.
- Fixed a bug with Input validation in the Menues.
- Fixed a bug where after trying to use an Item in Battle, even if the Player had no Items, the round would continue without a player choice.
- Reworked the Enemy's Move Output in the Console.
- Reworked the Player's Move Output in the Console.
Patch 1.2.0:
New Features:
- *!*!* Implemented a new Feature to save and load the Game *!*!*.
- Implemented a new Mini Boss: The Goblin King.
Potion Changes:
- Changed the maximum amount of Healing Potions from 5 to 10.
- Inputs are now case insensitive.
Patch 1.1.2:
- Fixed a Bug where Healing Potions would not scale correctly.
- Fixed a Bug where using a Potion would not count for the overall Gamestatistics.
- Fixed Console Output for Assassin's Backstab and Dragons Tailstrike.
Patch 1.1.1:
New Features:
- Added a new feature to stay in buying menu after buying an item.
- Added a new feature to leave the Use Item menu in the Inventory.
Enemy changes:
- Goblins Attackdamage was increased from 5 to 10.
- Zombies Attackdamage was increased from 10 to 12.
- Spiders Attackdamage was increased from 10 to 20.
- Fixed a bug for the Enemy's scaling system.
- Fixed a bug where an Item would be completely removed from the Inventory when it was used.
- Fixed a bug where the Game would crash when trying to exit the buying menu in the shop.
- Added information about Healing Potions scaling in the tutorial.
Patch 1.1.0:
New Features:
- Implemented Player's Core Stats in the Main Menu and Inventory Menu.
- Added a new Header and sub-Header System for better looks and differentiation.
- Fixed a bug where the Game would crash when a Player would collect Gold from a Goblin.
- Fixed a bug with the Goblin's Gold System.
- Fixed a bug where an Item would not be removed from the Inventory when it was used.
Patch 1.0.8:
- Fixed a bug where the Player would not be revived correctly.
- Fixed a bug where the Attackchoice would not be printed out correctly.