
RimWorld mod framework for creating vehicles.
This mod provides the mechanics that vehicle content mods build upon: vehicle pawns, custom pathing, component-based vehicle health, turrets, aerial launch and landing behavior, paint and skin support, graphic overlays, mod settings, and compatibility hooks.
Vehicle Framework does not add playable vehicles by itself. Install vehicle content mods alongside it.
If you are a modder that wishes to use the framework, joining the Discord server is highly recommended.
- RimWorld
1.4,1.5, or1.6 - Harmony
Load order:
- Harmony
- RimWorld core and DLCs
- Vehicle Framework
- Vehicle content mods
Known mod incompatibilities are tracked here.
Vehicle Framework is a large mod, so incompatibilities and strange interactions with other mods can happen. If a mod is not listed in the spreadsheet, then no bugs have been reported for it.
Subscribe on the Steam Workshop, enable Harmony, then enable Vehicle Framework before any vehicle content mods.
Download the latest release or the latest deployment from develop.
Important: If you download or clone the repository directly, you will have to build the project with dotnet build or rebuild the solution. Binaries are not included outside of deployments or releases.
Then drag the mod into your RimWorld Mods folder.
Vehicle Framework is intended as a base dependency for vehicle mods.
Use the package ID below when declaring a dependency:
<packageId>SmashPhil.VehicleFramework</packageId>git clone --recursive https://github.com/SmashPhil/Vehicle-Framework.git
cd Vehicle-Framework
git submodule update --init --recursiveBug reports and feedback are only accepted on Discord and GitHub.