Commit 9f12842
cb: document hp_burn force-tick mechanism (#35) — coexistence balloons, fix is per-skill force-tick count
Investigated the hp_burn -32% gap (real Ninja 83 ticks vs sim 55). Allowing HP
Burns to coexist (remove from SINGULAR_BY_TYPE) BALLOONS to +77.6% (sim 13.05M vs
real 7.35M) — same trap as the 2026-06-28 revert — because it treats every placed
burn as a sustained 2-turn DoT. Reverted.
Game-truth mechanism (skills_all 62002 + tick log 20260629_090946): Ninja A2 has
THREE ApplyDebuff(HP Burn)+ForceStatusEffectTick pairs (one per hit). Real Ninja
= 83 ticks from ~21 A2 casts x3 ~= 1.3 ticks/burn -> burns are FORCE-TICK-
DOMINATED and short-lived, NOT sustained stacks. The activate_hp_burns handler
(cb_sim ~2973) dedups to ONCE per cast (_burns_activated_this_cast) — correct for
Venom A1 (its 2 force-ticks are redundant) but WRONG for Ninja A2 (3 distinct
burns = 3 real ticks/cast). The correct fix is a per-skill force-tick COUNT that
doesn't re-break the Venom dedup, with short burn duration — not a singular/
coexist toggle. Deferred (intricate + coupled with Geo deflect-over +26%); burn
-32% currently partly compensates deflect-over for a healthy ~-3% total.
No functional change (hp_burn stays singular) — documents the mechanism + the
ruled-out coexistence approach so it isn't re-attempted blind.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SCKiWFsFcWRBkL4kWf1q6b1 parent 996a50b commit 9f12842
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